We don’t often see two massive, open-world(ish) titles pushing out open betas to try to convince people just before their respective launches in such a short time. While Anthem is more of a sci-fi game with futuristic tech and rather fantastic enemies, The Division 2 is a slightly futuristic-ish game with human enemies. And well, both are always-online loot shooters with a “games as a service system” so lets compare the shit out of them!
One thing – let’s not pretend an open beta is more than just a demo. If you really have to test your servers or your game that late in development, you’re fucked anyway.
It’s been a few days to let the open beta experience of The Division 2 sink in, so let’s get going now and see how both open betas fared!
Technical stuff
GRAPHICS: Anthem looked nice and impressive, whereas TD2 (let’s be lazy, shall we?) looked a step down from its predecessor. Both betas were plagued by pop-ups and other problems, but this point goes to Anthem because the world actually looks stunning at times.
Anthem-Division 1:0
SOUND: This is a tough one. Both games weren’t too convincing in the sound department, and both betas showed signs that there is still some work to do in both cases. However, TD2 had some serious issues with the weapon sounds. giving Anthem the edge here.
Anthem-Division 2:0
STABILITY: TD2 had issues in the closed beta, but so had Anthem. In Anthem’s open beta however, it was very common to either not be able to connect or to get thrown out of the game when connected, which happened on a very regular basis, making the game unplayable for tens of minutes at times. TD2 on the other hand, ran fine with very few connection issues and very few hiccups.
Anthem-Division 2:1
STARTING OUT: Anthem was cumbersome – Going from the hub veeeery slowly to the hangar area took a while, and going back to report and get the next objective was the same drag. Matchmaking was also rather weird and sometimes resulted with no results, wasting’everybody’s time. TD2 was more fluid from the get-go, and running inside hubs can help. Sadly, neither beta offered an easy drop in/drop out service, which seems odd in this day and age.
Anthem-Division 2:2
Beta Content
CUSTOMISATION: Both betas show not much in terms of character customisation. Anthem let us lightly customise the Javelin and our loadout, TD2 let us lightly customise our agent and the loadout, too. However, it felt easier to try out different builds in TD2 as you could do so on the spot instead of collecting orbs that were sent to the hub. All the cosmetic stuff you found to individualise your character was also more accessible than the convoluted way to change the colour of the Javelin (which also was lost when rebooting the Anthem beta the next time).
Anthem-Division 2:3
THE WORLD: We got to see most of the world of Anthem. It looked nice, yes, but also devoid of many landmarks or points of interest. You also had to actively look for activity beyond angering wildlife because it was pretty empty. TD2’s overgrown and green Washington DC was full of life, be it animals, friendly or hostile humans – there could be danger just around the corner all the time, so it’s easy to see who wins here.
Anthem-Division 2:4
WORLD BUILDING: The hub in Anthem felt static and sterile, filled with static NPCs, pointless dialogue choices and “not available in beta” signs instead of actual dialogues in most cases. Just like the rest of the world, it felt empty, even a bit trivial After you did missions, you came back and it was all the same. TD2 showed a world you rebuild and actively change. After all, you literally re-build the world in TD2.
Anthem-Division 2:5
MISSIONS: Anthem had some missions and one end-game mission. And free roam. TD2 had some main missions, lots of repeatable side missions, free roam was part of the world anyway, and also one end-game mission. While both are mostly go from A to B to kill C, Anthem was quite boring as it felt pretty generic, whereas TD2 offered more interesting levels that required some tactical planning. Being able to explore and discover seamlessly between missions and free roam is an easy win for TD2.
Anthem-Division 2:6
Gameplay
MOVEMENT: Obviously, flying around in a vertical world is cooler than walking and running around. You can fucking FLY!!!
Anthem-Division 3:6
SHOOTING: Technically, that’s a point for Destiny here. Shooting isn’t too great in either Anthem or TD2 compared to Destiny’s only strength. But between those two, TD2 actually had a more diverse cast of weapons at its disposal and shooting them felt slightly more “real” and satisfying.
Anthem-Division 3:7
ABILITIES: To be fair, Rabidgames has a weakness for the primer/detonator combat of Mass Effect that is also built into Anthem so that’s a strong point for the Bioware game. The abilities in TD2 felt a bit nerfed, making it harder to use them to our advantage. They’re not useless, but not as fun as the combos in Anthem.
Anthem-Division 4:7
GAMEPLAY VARIETY: Well, both are shooters. You aim, you shoot, boom, splash, splatter. But while enemies in Anthem are either weak or bullet sponges – and could be easily copied over from Destiny – TD2 offer variety with its human and robot opponents. Firefights in Anthem’s open beta all played out the same in the categories grunts and bosses. You shoot until they fall, and sure, bosses eat 10,000 bullets for breakfast, resulting in extremely boring circle and shoot orgies while occasionally escaping super attacks. TD2’s fights were a bit harder – you needed to cover your flanks or you were wiped out. Also, a screen full of enemies, drones and remote-controlled bomb-cars in a narrow room was an intense feeling, and bosses there had visual armour you can shoot off to finish off the boss quicker.
Anthem-Division 4:8
THE LOOT: We got weapons and other goodies only after missions in Anthem, which didn’t felt satisfying. At all. And the selection was even less interesting than in Destiny! In TD2, you can play with new loot on the spot, which made playing around with builds and mods more fun. Of course, the endgames in both games will show how good loot really is, but for now, it seems you can do more with it in TD2 – from crafting weapons to donating it to friendly settlements, you shouldn’t sell all you have.
Anthem-Division 4:9
THE SYSTEMS: Now, this is a tough one judging from the beta. Both are RPGs that let you build, craft and customise the gear you like. Anthem pretty much has the mission -> rewards -> customisation loop, while TD2 has more – you upgrade your base and settlements, you open up checkpoints to control districts (where you then open up a door with loot). Plus, you get to see your changes in TD2’s world. In RPG terms, both are pretty light though – the dialogue choice in Anthem are a joke though, if you think who did it!
Anthem-Division 4:10
THE FINAL RESULT: Anthem 4, The Division 10
Rabidgames thinks: It is inexplicable why Bioware/EA chose an outdated version that was a technical nightmare to proudly show off Anthem. It also didn’t do much to tell anything worthwhile about what’s going on. The Division 2 however showed us how the game starts, what’s going on and how many of its systems work together. Substance over style sums it up nicely – Anthem had a nice world with cool flying, but that’s about it. The Division 2 offered lots of content to be experimented with.
It’s no surprise The Division 2 beats Anthem in the beta contest because of those factors, which shows EA either doesn’t get what a beta is these days or that Ubisoft is more confident enough to show us what they got up their sleeves. Or both.
That being said, expect Rabidgames to get Washington D.C. up and running in The Division 2 soon. Anthem must wait, also because the “final” game itself is far from final …
5 Reasons to Get an Xbox One (X) Now
Posted in Commentary, Gaming these days ... with tags Game Pass, PS4, X, Xbox One on July 2, 2019 by RabidgamesWe all know Microsoft royally fucked up the start of the Xbox One with their always-online bullshit, their Kinect idiocy and their general complacency of having overtaken Sony’s PS3 with the 360. So while the exclusives aren’t exactly shit, they still pale to the PS4 exclusives, that’s for sure, but there are now some reasons to get an Xbox One, or why not an X while you’re at it?
1. Backwards compatibility
Now, that’s a big thing if you own a massive 360 library. There are hundreds of games available there (and if you own around 50, you’ll spend some time there), and most of them look and play better than they did on the 360 (or the original Xbox). Obviously, all the Halo, Gears of War and Fable games are there, but you’ll also find gems such as Mercenaries, Knights of the Old Republic or BULLY(!!!) on there. Oh, and each and every DLC on your account will also be there, as will your save games from our 360 games if you upload them onto the cloud.
2. The X is the strongest console
Frankly, the PS4 is a bit old and frail now. The base model still runs the latest games, sure, but once you’ve accustomed to the much faster loading times as well as the better graphics and the smoother gameplay, it’s hard to return to the PS4. And if you compare the versions directly, you’ll notice massive differences at times, e.g. in newer games such as The Division 2 or Assassin’s Creed Origins, where especially the lighting alone makes a difference.
3. The One is quiet
Another problem with the PS4 is its insanely loud fan that can sound like a plane about to take off. The One on the other hand is very quiet even if running a brand-new AAA game with superb graphics and a million explosions on-screen.
4. Xbox One X Enhanced games get a nice boost
It doesn’t stop there; some games are “enhanced” for the X, which means even faster loading times, even smoother gameplay, and as a bonus, some games from the original Xbox now look amazing now, e.g. Knights of the Old Republic! The same goes for Red Dead Redemption, although weirdly enough, this game looks too clean now … And then you have a game like Just Cause 4, where the horrible motion blur, the massive pop-up issues and the weird screen tearing that are omnipresent on the PS4 are either minimised or simply not there.
5. Game Pass
Game Pass is generally seen as the Netflix of gaming, and it is pretty much that. It’ll take you years to play through all games on the list, that’s for sure. Game Pass Ultimate is also a reasonably priced option – especially with the £1 introductory offer you can combine with an active Gold subscription for up to 36 months – and having Game Pass access to future console “hits” such as Gears of War 5 (meh) or The Outer Worlds (fuck yeah!) without paying extra will hopefully make the program even better. It’s such a shame though some games will leave the system, so better play what you really want to play as quick as you can …
Bonus – You can have ALL Saints Row and Just Cause games on one console!
Sure, not everyone likes both series, but the One is the one chance to have ALL games on ONE console. Chances are you just end up playing Just Cause 2 and Saints Row 2 and 4, as they are simply the best of their respective franchises, but it’s still nice to have. Plus, the games run pretty well.
Disclaimer: Rabidgames did not get paid by Microsoft to promote the One X and Game Pass. Which in hindsight seems pretty damn stupid now.
Leave a comment »