Archive for the Hands On Category

The Crew 2 Open Beta or The Structureless and the Aimless

Posted in Commentary, Gaming these days ..., Hands On with tags , , on June 26, 2018 by Rabidgames

The Crew 2 is going to be a strange game … sure, the first The Crew hardly had any memorable story, but this game has you driving to get followers while mysteriously being able to transform your vehicle to car/boat/plane instantly without any explanation ever except for “it’s for a TV show”. Seriously? Sure, the premise might be too much suspension for disbelief from the get-go for some, but let’s try to talk about the game, shall we? After all, fuck it, it’s a game!

Well, first, the world. It is a 1:1 rehash of the first game. Still there’s no Memphis, no Portland, no Boston … and no one knows why. Shame. The map looks better though. No surprise since you can fly, right? Speaking about flying in The Crew 2 … it feels weird. It is arcadey, sure, but sometimes you bounce back from hitting a tree! Ouch. Hitting a bigger obstacle will reset the plane, as will leaving the map. Flying itself is fun if you want to discover the landscape, but if you want to do that, you can also zoom into the map to see everything without having to change camera angles constantly. If you want to grind, you can constantly gain followers by flying around and doing stunts, too.

Boat racing … sorry, it is shitawfully boring. It’s a pretty much useless addition to The Crew 2 … for navigating the map, it’s useless as you can’t traverse much, and you can see the same and more via plane. The racing is also very boring. It’s just not fun. Car racing is mostly the same from the original The Crew. It is split up more, sure, but it doesn’t look or feel differently.

Progression works with followers won and ranks unlocked. You also earn money to buy new vehicles in new disciplines, which in turn need to be unlocked by progressing in ranks. And cars cost a lot of money. Sounds not exactly fun? You’re right, it’s not exactly fun. The Crew 2 seems to be an eternal grindfest.

Yes, the story in original game was rather on the shit side of things, but hey, there was some structure to the game at least. The only structure in The Crew 2 is that if you start a discipline, you get introduced to some future boss. And then you randomly choose races or challenges and win them. Over and over again. Oh, you can also search for live packs that give you random upgrades for your car (you can also get upgrades by winning certain races or challenges). A welcome change from racing are photo opportunities, where you are tasked to make a photo of some wildlife. Interestingly enough, you can get lots of followers and cash for making a photo.

Oh, and the voice-acting and the dialogues are atrocious. Utterly atrocious. You know when you hear someone is looking for “badassdom” in racers … The Crew 2 is a sandbox game in a very pure form – here are your tools, now play. No story, no explanation, no meaning, just racing. On the same map it shares with its predecessor. Sure, there is some addictive element to progress just a bit more, and if you’re inclined to play with others, this always-online game might be your cup of tea.

At the end of the day, the verdict is very negative. And yet, there are some addictive elements to The Crew 2, and the easy-going racing against others, against time are quite entertaining. And the good thing about the lack of structure is that you gain followers, money and parts by not even doing some serious racing, just by wasting some time. Which can be a nice thing after a long working day, you know … but it’s also an experience that can wait for a price reduction.

Rabidgames is bored: 30 minutes in, the game gets boring already. Races all feel to similar at the beginning, and there is no urgency to anything, or incentive to do something just now. Sorry, recycling a map and adding some half-implentend and unexplained features isn’t enough to justify a full-price purchase. Not this time, Ubi!


Vampyr or Undeath is Strange

Posted in Hands On, The Latest with tags , , , on June 15, 2018 by Rabidgames

After Life is Strange, the expectations were high.Would Dontnod’s take on vampires follow Max’ and Chloe’s adventures, or would it rather be like Remember Me, a game with good intentions and great design, but ultimately remembered for being a bit mediocre because of the weird combat and some strange puzzles? Long story short, Vampyr is a bit of both. And there are some nice easter-eggs and trophies in there as well to remind you of the developer’s heritage …

Vampyr has the long yet intriguing dialogues of Life is Strange, and it also has a similar yet considerably darker atmosphere. But the fighting also feels a bit disjointed from the rest of the game sadly. More on that later, but let’s just making the fighting optional certainly wouldn’t have Vampyr a worse game. Anyway, most of the time, you’ll talk to people and try to find clues that serve two purposes: First, you unlock hints that might be useful later, and second, the more hints you unlock and the healthier a NPC is, the more XP you get for drinking their crimson wine. Each NPC has a story to tell, and it is interesting to get to know more about them – if they survive long enough.

But the consequences … fuck. They are brutal. Let’s just say one decision can doom an entire district. For good. And worst, Rabidgames meant well! Vampyr doesn’t bother to give you any indication how to achieve a good or bad outcome, so prepare to restart the game and playing up to 10 hours if you mess this up and you can’t live with the consequences. Or save the game on a USB stick frequently … just asking for a friend, you know … Like said before, Vampyr is not shy to kill off everyone in a district if you don’t keep everyone, especially the so-called “pillars”, important NPCs in an area, alive. Alive and healthy, so you’ll spend time talking to them and keeping them healthy by brewing medicine – a lot!

Vampyr is a game that can be played fundamentally different. The main thing is that you get lots of XP and thereby an easy game if you “embrace” NPCs – embracing being the best euphemism for drinking their blood like Russians devour alcohol! If you do this, you quickly unlock the powerful skills of Vampyr – but it comes at a steep price – every living person gone brings a district closer to chaos.

Now, let’s talk about combat. While there are some fights you sadly have to fight, you can evade many. Now, the combat in Vampyr isn’t necessarily bad, but it takes up too much room in a game about choices. Way too much room. So, you can mix and match your weapons and abilities, which works for different playstyles. You can stun and suck blood, you can shoot your guns (although you don’t have many bullets at your disposal), you can use blood or shadow “magic”, there’s plenty of choice to be had. If only the fighting was fun … It feels a bit like Dark Souls though – more a chore on the way to your target than something to enjoy.

And then, there are boss battles. If you choose to be a “good vampire”, well, you’re fucked. There is a special boss fight around the middle of the game where you can easily get killed with 2 hits in this case. It’s fucking stupid. This is a case of Deus Ex: Human Revolution all over again – why bother playing non-violently when it boils down to brute force after all?

Even worse, the loading times. Vampyr takes forever to load, and if you die, prepare to watch the screen for at least a minute, at least on the base PS4. And you wonder why – the graphics are nice, but not spectacular. The physics also don’t justify it, and neither does the size of this Victorian London. So why does it take so long? Oh, and once every full moon, the game also crashes during fights.

So, where does this take us? Well, Vampyr is unfortunately a hybrid of great adventure moments and tedious combat, the latter heavily weighing down the former. And if you choose to be a good doctor, well fuck you very much, Vampyr becomes ten, okay, five times harder. The idea is alright, but especially the addition of way too many sub-bosses takes away from the great atmosphere. Another issue is the backtracking – there is no fast-travel so you’ll walk back and forth (with optional fighting, of course) quite a lot, often a couple of times the same way in a given chapter.

But despite all the shortcomings, Vampyr is a fascinating game. It is not as captivating as Life is Strange was, but it can mesmerise you when you investigate a scene or listen to all the dialogues and come to your conclusion, and if you get a decision wrong, you feel the same kind of pain you felt when you made that agonising last decision in Life is Strange. The game definitely has a soul. Whether that’s enough for you, well, that depends how thirsty you are for a vampire game.

Rabidgames ponders in the dark: It’s not that Vampyr does a great many things wrong. A few technical hiccups aside, it’s only the tedious combat that keeps the game, and the fun, down. And yet, it is hard to put the controller down once the story continues, once you’ve found out another secret of a NPC – and once you got over the fact you doomed 12 people because you meant well!

Agony or Gameplay from Hell

Posted in Gaming these days ..., Hands On with tags , on June 5, 2018 by Rabidgames

First of all, DO NOT watch any gameplay from Agony at work. Even if you sometimes watch video game videos there. Just don’t. Unless you want to explain the sight of strangely shaped heads with teeth above bloodied breasts to you co-workers of course – and that’s one of the more harmless visuals …

 Agony. A horror survival game in hell. A developer that promised to make no compromises. Sounds good. But then, there were compromises. Developer Madmind Studio self-censored the game, even more than they said they would, and then miraculously released a video containing exactly the deleted scenes, which involve pornography and a demon dick raping a succubus. Yes, very fucking explicit scenes. Honestly, fuck discussing if that’s art or not, this kind of click-bait and “look how edgy we are” marketing is gross or pathetic. Or both, depending on your point of view. Oddly enough, apples with a “hole” have made it into the game …

It surely should not create a shitstorm among gamers, because talking about censoring bits of a game where there is still shitloads of violence, gore and sex on your screen is moot when it is a miracle all the content that is in is actually allowed on-screen in puritanical countries like the US or in countries like Germany, where even a ridiculously harmless game like Syphon Filter once had to have enemies bleeding green blood …

So controversy and violent porn scenes aside, how does Agony fare? Ugh. First, what happened to the graphics? You know, the trailers and past presentations showed a nice-looking game. Now, hell looks like a game released 5 years ago, and flesh rather looks like plastic in many areas. It’s also pretty dark – so dark that you sometimes can’t even stare at the wonders of hell because it is too damn dark! And yes, animations and NPC would look odd next to Skyrim! Then, there are problems with screen tearing and FPS slowdowns, as well as demons teleporting 2 meters next to you. Or you can’t progress for some reason until you restart the game …

But hey, maybe the gameplay can save Agony? Nope. The controls are not as responsive as they should, the character moves too slow, the puzzles are merely “find a heart and bring it there”, the stealth is similar but worse than Alien: Isolation, and the fighting small enemies but run away from big ones is also frustrating because of the technical issues or boring because the demons that quickly dismember you can appear everywhere (see above). It can also happen that you can be stuck in a hiding spot because the demon next to you keeps running into a wall … Or random stuff like this glitch or whatever it may be:

But there’s one good gameplay idea at least: If you die, you have a bit of time to fly (in spirit form) into another body, possess it and continue your journey. However, if you fail to do so, you’re dead. And here comes the idiotic save system of Agony into play: You have to use a mirror-thing to be able to save there, which in turn means you’ll return there (up to three times only though). And the game does an awful shitty job with placing them smartly. Sometimes, there are two within two minutes, and sometimes, you can’t find a single fucking mirror-thing for 30 minutes – until you get killed. But it’s fun to lose 30 minutes of progress over and over, isn’t it? Then again, the demon sometimes stands literally next to you kneeling and walks away again. Huh?

All of these factors combined turn Agony from a promising survival game to a game where you wonder if the game engine can even survive the game. Sadly though, the tiresome gameplay and the irksome bugs are so annoying, progressing is such a pain, that it is easy to overlook that the designers actually did quite a good job with their portrayal of hell in Agony. Some areas feel like hell, and you’re slowly crouching along when a demon is close by while you hear damned babies or mad adults cry. Some scenes also leave that slightly curious yet definitely uncomfortable feeling in your stomach, which is a sign a horror game does something right.

So no, it’s not that Agony couldn’t get anything right at all. Maybe it’s for masochists who loved to die a million times in Dark Souls, and now don’t mind terrible controls. Maybe it will be better once it’s patched properly. But while one can say this road to hell was paved with good intentions, the lacklustre execution means you grow tired of this incarnation of hell very quickly.

Rabidgames laments: Shame. Great potential, but the self-inflicted controversy about censorship, the unfinished state and the incredibly boring gameplay ruin this vacation to the depths of hell. A hell where you suffer the shortcomings of the game more than you suffer hell itself. Or to sum it up: The name says it all.

Conan Exiles or Of Gore, Chore and Freedom for Dicks

Posted in Hands On with tags , , , , , on June 1, 2018 by Rabidgames

First things first – yes, you can have your character run and bounce around naked in Conan Exiles. You can have a dick blowing in the wind, or some (rather artificial looking) tits hanging out, both in the size of your choosing. Why? Fuck knows (Conan lore might be good answer if someone asks you). After a few minutes of watching dick and balls flying about every time your dude jumps, you’ll be happy to put on some trousers though. Imagine a sandstorm rubbing against your genitals – that’s some rather unwelcome immersion … Or maybe not, if you’re an advocator of nudism.

Okay, with the genitals out of the way, yes, Conan Exiles is much more than that. It’s a rather classic survival game with tons of blood and gore, and you will also spend a considerable time of your gaming time in menus, building and crafting stuff. And breaking the will of people you deem worthy of enslaving is another thing to do in your spare time in the Hyborian age.

You can play Conan Exiles online in a PvP setting, in a PvE setting, with just a friend or, if you prefer to be the only king, alone. There are plenty of options to choose from to find the perfect way you want to play the game. Customisation isn’t the deepest but the mix of races, religion and appearance is also not the worst. And well, whether you want to allow the world to see your character in all your glory …

Let’s start with the story. Easy. You are hanging on a cross and not doing too well, the one and only Conan saves you, the sandbox is yours. And it’s a big, nice sandbox. Different terrains, different climates you need to be prepared for, and enemies all over the world. At first though, you have no clue what’s going on in Conan Exiles, what you can do or what you should do. As soon as you arrive at the first oasis with water and food aplenty after a few minutes, you will start experimenting to find your favourite way how to survive.

And it’ll take some time – you have a skill tree that gives you bonuses every 10 or so ability points you in turn get for pretty much every action you perform for the first time, you have a massive crafting tree that lets you unlock different things to craft, and you definitely have to start gathering plant materials, wood, food, pelts, meat, human flesh … well, the last one is optional (but useful if you worship certain gods).

Now – there’s lots of content in Conan Exiles, but how good is it? Well, it’s a mixed bag honestly. Exploring is always fun and one of the main strengths, making sure to have only the right stuff equipped (how much food and water, clothing, weapons) so you can go on a haul is important, and that is where Conan Exiles works best. Fighting is okay. Like many other games, it feels like a simplified version of Dark Soul’s combat, but it’s a bit clunky and it can feel boring quickly – like in Skyrim. But hey, you can brutally dismember your enemies in various ways, so there’s that!

Weirdly enough, crafting is not the strong point of Conan Exiles. Or maybe it is to survival experts or Minecraft fans, but building a house is a very cumbersome task – you need to prepare each and every part starting from the foundation individually, and then you need to put it all together, which takes some time. And once that’s done, you sometimes need a tool or a contraption to build a tool to build something else …

So, is Conan Exiles the game for you? Hard to say. Do you like to run around naked? Do you like to explore, and can you stand combat that is a bit rough around the edges? And the most important question – do you have a degree in architecture and do you enjoy building that much you don’t mind the complex and a bit convoluted systems? If you scream yes to all of the above, welcome to the primeval and brutal lands of Conan Exiles. This mix of Ark and Minecraft for adults might be right up your alley!

Rabidgames is doubtful: That being said, if you’re not a fan of at least 50% of the above, you’ll get lost in Conan Exiles. There are games that feel more work than play, and this one is surely one of them; beneath the genitals and the gore, there’s plenty of work waiting. More work than fun at times. It still has plenty to offer, but when crafting turns into a chore, settlements and sometimes games shall remain unfinished.

Agents of Mayhem or No Saints No Flow

Posted in Gaming these days ..., Hands On with tags , on May 10, 2018 by Rabidgames

It’s a shame. Agents of Mayhem could be great, but it’s not. It could be fun, but it’s not. It’s just mediocre at times at best. Story missions, gameplay and other activities are way too repetitive, the humour is way worse than in the Saints Row series (the good joke ratio is probably 1:10), and everything you do feels like a chore. And it doesn’t help open-world Seoul is soulless and devoid of anything meaningful. It looks nice but there is no depth.

In a way, Agents of Mayhem can be described as Saints Row with 95% less fun, and it would be accurate. Sure, the gameplay can be engaging at times, but then again, it’s hardly ever truly awesome. The missions, split into sub-missions (some of the ever-boring category of “go there, shoot 5 guys”), are … there. The dialogues are there, the gameplay is there, and sometimes it can be alright, but never great, and after a few hours, mixing and matching the different agents is all that keeps you engaged. The agents are pretty much Overwatch as a single player. They are relatively fleshed out and sometimes have an interesting back story, and they also play differently. They also have some missions of their own. Sadly, 95% of the missions are EXACTLY the same missions with other skins. Imagine Saints Row The Third but even more repetitive.

And then, bugs. Missions in Agents of Mayhem are pointlessly long, involve too much of the same, and if you’re in the last phase of a boss fight but then you’re buttons become unresponsive and you have to quit the game to come back to 20 minutes before, well, that screams fuck you! If you’re lucky, you just have to reload a checkpoint because your task is to kill everyone in a room – but one enemy is in the next room, and the door will only open if everyone in this room is dead. Oh yeah, the game counts the guy in the next room as one who is in this room … Fuck.

And then there are DLC characters – having Johnny Gat as DLC in Agents of Mayhem was a good move – and an asshole move as well at the same time. Why have THE best Saint only as physical version pre-order? Why even as pre-order? Come on! Then there’s Lazarus, who is mildly entertaining with her shooting insects around, and Kinzie, the cool FBI hacker, who is pretty much the same character in this universe. Kinzie is worth getting as her playstyle is pretty cool, but well, what does it say in a mediocre game?

So yeah, Agents of Mayhem is a game that should only be grabbed from the bargain bin, because not only is it repetitive, it is also partially broken. Its only saving grace are some of the Agents that suit your playstyle, and the camouflages from the Saints Row games. The rest is, well, there. But just being there doesn’t get the agents a gaming participation medal. And while they are the best Agents of Mayhem has to offer, the rest is just too bland, lazy and uninspired to justify more time in Seoul. Let’s hope we can book another vacation in Stilwater or Steelport soon.

Rabidgames is sad: Shame. What could have been great is just mediocre. No one asked for this, no one will ask for it ever again. Volition, we want another proper Saints Row, not some cheap bargain bin AAA game that is put to shame by most indie games.

TT Isle of Man – Ride on the Edge or Falling over the Edge?

Posted in Gaming these days ..., Hands On with tags , , , , , , , on March 24, 2018 by Rabidgames

Hold on, what is this? Okay, quick introduction: The International Isle of Man TT (Tourist Trophy) Race is an annual race on the Isle of Man where pretty crazy bikers race themselves around the island. There have been hundreds of fatalities and many more injuries over the years, and well, you can read more about the real-world event here.

So, the game, let’s call TT Isle of Man – Ride on the Edge … a bit long, that one, let’s call it TT IoM RotE from here on for simplicity’s sake, so TT (come on, let’s just go with that, shall we?) is a motor bike racing game with the Isle of Man Tourist Trophy race as its centre stage. And it is a pretty hardcore game – no rewind (a mistake made is a mistake that stays), not too that many options to customise your bike (there are some, and tweaks are quickly felt), and the tutorial is pretty much just a short introduction to the controls. After that, you’re free to go online and race others, race the AI or try out the different tracks in Time Attack. And … that’s all there is to do. Nothing to unlock. Only the career to complete. No extras.

There are also 9 additional tracks across the United Kingdom, but most are rather short. In the career as well as for your progress, they serve as stepping stones for the big race – and if you start out, they are hard as stone (sorry not sorry). Speaking of the career of TT, it is very, very bare-bones. Hardly any presentation, you read a mail, choose a race, you start the race. That’s pretty much it. Oh, and in order to make money in the career, you have to win races. Second place gets you nothing. Couple that with the lacklustre presentation and the high difficulty that TT offers, and if you’re not an expert in racing games, you can easily spend hours no earning virtual money at all …

But the racing itself … fucking hell, this is where TT really delivers! This is a game where you actually feel the wind in your face when you rush down a straight, a game where you need to learn the tracks because every little bump can send you into the walls … And this will happen. You will crash. A lot. The drivers don’t mind – they can crash at 250 km/h, dust themselves off and magically sit on the bike again. Thankfully, otherwise the frustration levels would be on Dark Souls level!

But here you will notice the subtitle “Ride on the Edge” actually applies. You have to ride on the edge, otherwise you won’t win. For most of us, that also means we will go over the edge a whole damn lot of times … The following video shows both the great feeling of speed you can enjoy in TT and what happens when you fly beyond the edge. And sure enough, the crash physics are rather funny than realistic …

At the end of the day, TT is a game with nice enough graphics and a decent racing core, but everything else, which isn’t that much anyway, isn’t too great. Unless you’re a die-hard motor bike racing fan, TT doesn’t have much to offer. But if you are, this game could be your personal ride to heaven.

Rabidgames hits the wall: It is frustrating to play for results for someone who’s more a racing games casual. Then again, just riding as fast as hell and thinking to use a blow-dryer or fan just for some cool effects and actually managing the next corner without the umpteenth faceplant feels pretty good. But you definitely need a laid back approach to racing games, or your driver and your bike won’t be the only things flying around uncontrollably …

Gravel or Accessible Arcade Action – Light

Posted in Hands On, Played & Explained with tags , , , , on March 13, 2018 by Rabidgames

What exactly is Gravel? In short, it’s an extremely accessible arcade racer with an okay-ish selection of cars and tracks (you need to unlock basically everything) by Italian developer Milestone who’s mostly focused on racing games with 2 and 4 wheels. Gravel features cars that mostly go off-road (including gravel, of course), and the career mode “Off-Road Masters” is presented as a TV show.

When you first boot up Gravel and have a look at the options, you’ll notice quite a few settings. You can set your braking and stability helps, brakes, whether you want the ideal trajectory (aka the racing line) to be shown, and more. The thing is – the more help you turn off, the more bonus points you get! The same system applies to difficulty – the harder the more points. Sadly, the whole system gets offset by how very easy the game is on, well, very easy, so a victory there nets you by far more points than the +5% for 4th place on Medium.

But Gravel doesn’t stop there – you can also play around with your front and rear suspensions, transmission, differential, brakes and alignment (in a completely different menu just before the start of a race that you might actually overlook). If you’re into that kind of thing, you can get a bit of time out of it, but unless you’re really struggling with your chosen car on a course, it’s not really needed to be honest. Besides, there are only minor differences with the handling, or the speed, of the cars anyway.

Then again, the problem is you need to unlock virtually everything in Gravel, so feel free to win races (unlocking cars, liveries and tracks) to earn points (to unlock more cars and liveries). You do that via career which is presented as a couple of races and championships, followed by a face-off with the allegedly best driver in a category you then have to beat a few times. Each race won/finished in a set position/finished nets you a certain number of stars, and a certain amount of stars unlocks more races. It’s a neat little system where it’s alright to jump into the game once in a while to get in a few laps even when you don’t have the time to simulate an entire one hour race. The highlight of Gravel’s career mode are the races against the “masters” of a discipline (and you also get a promo clip introducing their personality). In reality, it is just 3 more or less difficult 1-on-1 races – but you have to win all of them!

Now, for the arcade-ness of Gravel, most races only take 2 to 4 minutes, and the A.I. is pretty foreseeable. On higher difficulties, your opponents are just a bit quicker and tend to be more in our face, but don’t expect tactics or team play. Rubber-banding is also there, although if you’re quick, you can have a comfortable lead anyway, it’s more the case that the A.I. doesn’t get away when you’re behind.

But then again, the game gets considerably hard sometimes out of the blue (because you won’t expect it); time-trials have times that are not that easy to beat in Gravel, and the outright idiotic “Smash-up” events where you have to hit the correct signs in your way are pretty hard and, most crucially, the opposite of fun. You have to get out of your way to hit some of them, and the whole joke is a chore to be best ignored.

The discrepancies in Gravel are stark – with A.I. on easy, you can easily win with 20 or more seconds to spare in races against cars, but the same result gets you 3rd in Time-Attacks and last in Smash-Ups … something absolutely doesn’t add up there. Furthermore, it is a bit too arcadey that the weather and surface hardly have any effect – asphalt, mud or grass don’t make much difference in terms of handling, and rain and snow should feel way more different.

But at its heart, that only emphasises the fun factor of Gravel’s arcade approach – everyone can jump in for a quick race – sadly, there is no split-screen, which is a massive oversight for this kind of game. There are a few online multiplayer modes, some of them probably fun for those who are into multiplayer – Capture the Flag with cars is certainly more Destruction Derby than racing. And while crashes might not see the cars falling apart, at least you can have some car-flipping fun:

But for all the fun, there isn’t too much substance in Gravel. Mind you, it is a full-price game, and when you compare it to DiRT or GRID, Gravel falls flat on its bumper. Yes, it is accessible, but the main target groups, arcade-racing fans and casuals, probably don’t care too much about a racing game like Gravel where you get instant fun for a premium price. Besides, the graphics aren’t too great either (sometimes it feels like a late PS3 game) so you can clearly see the AA charm of the game. Couple that with the fact that most stadium or race tracks are samey, and you only have a few shining tracks like the wilderness of Alaska, the coast and desert of Namibia and the snow-covered Mont-Blanc, and the at times contradicting design decisions, and you end up with cheap popcorn fun for the price of a full-on experience.

Rabidgames parks the car: For half the price, Gravel would be a nice and smooth ride. For full price, it’s the equivalent of buying tickets to a Formula 1 race but then seeing Formula E instead – it might still be enjoyable, but a bit of pace, quality and glamour is amiss. But if you’re actually looking for a racing game to just jump in for 10 or 20 minutes after a labouring day, this might be your pick. For those who prefer to sink their teeth into a game, Gravel doesn’t offer enough substance for a hearty meal though.