Archive for the The Latest Category

E3 2018 – Rabidgames’ Winners & Losers

Posted in Commentary, Gaming these days ..., The Latest with tags , , , , on June 20, 2018 by Rabidgames

This year’s E3 was better than expected. Game-wise. Let’s forget about the presentations, especially Nintendo’s Smash wank fest and Sony’s weird time-planning  though … Anyway, in terms of games, there’s some good shit coming our ways – and some not so great crap as well, unfortunately …

WINNERS

Cyberpunk 2077

THE obvious winner of this year’s E3, and we haven’t even seen much of the game! But what we’ve seen, read and heard, is very promising. Even if it is just Deus Ex in a GTA world, we’d take it, right?

The Last of Us 2

Well, what can you say? The game looks great, the animations look great, and it’s quite funny how a bit of girl-on-girl action can lead to morons foaming from their mouths …

Just Cause 4

When it was announced, Rabidgames was rather “meh”. Just Cause 3 was 2 leagues below the great Just Cause2, and it had some plain idiotic design choices (locking cool things behind boring challenges being the worst). And it also will feature different climate zones again – jungle, plains, desert and snowy mountains are confirmed – yay! But judging from this fooling around, Just Cause 4 might focus on the one thing that made the second game so awesome – fun.

THE MIDFIELD CONTENDERS

Assassin’s Creed Odyssey

While the game looks nice, and the infos sound promising, there are two things that don’t feel too great: Why call a game Origins – and then go back in time??? And while Greece with its plenty of city states might be interesting, how could it ever compare with the pyramids, the deserts and the clash of 3 cultures in Egypt? Odyssey might become a good game, sure, but will it be a good Assassin’s Creed?

Rage 2

It looks pretty crazy, sure. But – it looks exactly like a mix of the shooting of Doom and then the worlds of Borderlands and Mad Max, and perhaps some Saints Row (all that pink!) thrown in-between. So far, we haven’t seen too much of an identity. Let’s just hope all the nice gadgets from the original Rage will make it into the game …

LOSERS

Fallout 76

Awful, awful, awful. A fucking MMO light without any NPCs or any useful single-player. Fuck this Destiny clone shit! If Bethesda doesn’t improve this thing a lot, it’ll be nothing but a fucking turd! And they know it, why else would they announce The Elder Scrolls VI when it’s still years away?

Anthem

Well, pretty much the same. Yet another Destiny clone, probably also as unfinished and shallow, and probably Bioware’s demise, although this one will have NPCs! Hooray? Fuck no!

WHAT’S STILL MISSING …

Dragon’s Dogma 2

Honestly, it is about time for a sequel. And please, no online crap! Give us a refined Pawn system, bigger and badder spells and a new world to discover as yet another Arisen already!

Half-Life 3

Just kidding …

Rabdigames’ verdict: A few surprises and a few nice reveals notwithstanding, there wasn’t THAT much to get excited about. It may be that a new console generation is already lurking in the background, it might be that the big hits (CYBERPUNK!!!) are still miles away, or it might be that Rockstar is still not willing to reveal Red Dead Redemptions 2 …

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Vampyr or Undeath is Strange

Posted in Hands On, The Latest with tags , , , on June 15, 2018 by Rabidgames

After Life is Strange, the expectations were high.Would Dontnod’s take on vampires follow Max’ and Chloe’s adventures, or would it rather be like Remember Me, a game with good intentions and great design, but ultimately remembered for being a bit mediocre because of the weird combat and some strange puzzles? Long story short, Vampyr is a bit of both. And there are some nice easter-eggs and trophies in there as well to remind you of the developer’s heritage …

Vampyr has the long yet intriguing dialogues of Life is Strange, and it also has a similar yet considerably darker atmosphere. But the fighting also feels a bit disjointed from the rest of the game sadly. More on that later, but let’s just making the fighting optional certainly wouldn’t have Vampyr a worse game. Anyway, most of the time, you’ll talk to people and try to find clues that serve two purposes: First, you unlock hints that might be useful later, and second, the more hints you unlock and the healthier a NPC is, the more XP you get for drinking their crimson wine. Each NPC has a story to tell, and it is interesting to get to know more about them – if they survive long enough.

But the consequences … fuck. They are brutal. Let’s just say one decision can doom an entire district. For good. And worst, Rabidgames meant well! Vampyr doesn’t bother to give you any indication how to achieve a good or bad outcome, so prepare to restart the game and playing up to 10 hours if you mess this up and you can’t live with the consequences. Or save the game on a USB stick frequently … just asking for a friend, you know … Like said before, Vampyr is not shy to kill off everyone in a district if you don’t keep everyone, especially the so-called “pillars”, important NPCs in an area, alive. Alive and healthy, so you’ll spend time talking to them and keeping them healthy by brewing medicine – a lot!

Vampyr is a game that can be played fundamentally different. The main thing is that you get lots of XP and thereby an easy game if you “embrace” NPCs – embracing being the best euphemism for drinking their blood like Russians devour alcohol! If you do this, you quickly unlock the powerful skills of Vampyr – but it comes at a steep price – every living person gone brings a district closer to chaos.

Now, let’s talk about combat. While there are some fights you sadly have to fight, you can evade many. Now, the combat in Vampyr isn’t necessarily bad, but it takes up too much room in a game about choices. Way too much room. So, you can mix and match your weapons and abilities, which works for different playstyles. You can stun and suck blood, you can shoot your guns (although you don’t have many bullets at your disposal), you can use blood or shadow “magic”, there’s plenty of choice to be had. If only the fighting was fun … It feels a bit like Dark Souls though – more a chore on the way to your target than something to enjoy.

And then, there are boss battles. If you choose to be a “good vampire”, well, you’re fucked. There is a special boss fight around the middle of the game where you can easily get killed with 2 hits in this case. It’s fucking stupid. This is a case of Deus Ex: Human Revolution all over again – why bother playing non-violently when it boils down to brute force after all?

Even worse, the loading times. Vampyr takes forever to load, and if you die, prepare to watch the screen for at least a minute, at least on the base PS4. And you wonder why – the graphics are nice, but not spectacular. The physics also don’t justify it, and neither does the size of this Victorian London. So why does it take so long? Oh, and once every full moon, the game also crashes during fights.

So, where does this take us? Well, Vampyr is unfortunately a hybrid of great adventure moments and tedious combat, the latter heavily weighing down the former. And if you choose to be a good doctor, well fuck you very much, Vampyr becomes ten, okay, five times harder. The idea is alright, but especially the addition of way too many sub-bosses takes away from the great atmosphere. Another issue is the backtracking – there is no fast-travel so you’ll walk back and forth (with optional fighting, of course) quite a lot, often a couple of times the same way in a given chapter.

But despite all the shortcomings, Vampyr is a fascinating game. It is not as captivating as Life is Strange was, but it can mesmerise you when you investigate a scene or listen to all the dialogues and come to your conclusion, and if you get a decision wrong, you feel the same kind of pain you felt when you made that agonising last decision in Life is Strange. The game definitely has a soul. Whether that’s enough for you, well, that depends how thirsty you are for a vampire game.

Rabidgames ponders in the dark: It’s not that Vampyr does a great many things wrong. A few technical hiccups aside, it’s only the tedious combat that keeps the game, and the fun, down. And yet, it is hard to put the controller down once the story continues, once you’ve found out another secret of a NPC – and once you got over the fact you doomed 12 people because you meant well!

Cyberpunk 2077 Has Just Reached Hype Level 2077

Posted in Gaming these days ..., News, The Latest with tags , , , on June 13, 2018 by Rabidgames

Let’s start with something easy: You’ve watched the trailer for Cyberpunk 2077, haven’t you? If not, here you go. Expect to get excited though.

Looks good, right? But if that looks good to you, this piece from Eurogamer will be visual orgasm! Here are some of Rabidgames’ personal highlights:

We saw V’s apartment. Is that your home base you can return to?

Patrick Mills: That is your home base at the beginning of the game. Across the course of the game you will be able to purchase additional locations you can use as your home base. It’s too early to talk about too many details about that system, but we do plan on having that.

We got a glimpse at what you’re able to do in your apartment.

Patrick Mills: You can suit up, check your computer. In the demo the quest log up in the corner says, get your gun, get your katana, check your email.

Finally, a game with proper safe houses. And more than just a balmy one (or a meagre two in Franklin’s and Trevor’s cases) like in GTA V

But it gets better:

Is Cyberpunk 2077 a purely single-player game?

Patrick Mills: Yes, it is.

So there’s no multiplayer whatsoever?

Patrick Mills: We have multiplayer in R&D, but the game we’re shipping to you, the game you’re going to buy is the single-player experience. That’s really what we’re concentrating on now, the single-player RPG experience. That’s what we want to nail down before we start looking at any of these other things.

Hell yeah! This is how you do it! After the launch of a single-player game, do whatever you want, but focus development on just the campaign.

The quest structure also seems to be varied and “alive”. Hopefully, we won’t see many fetch quests in Cyberpunk 2077 though:

Will you get phone calls from people offering you quests?

Patrick Mills: You can expect a variety of things. In the Cyberpunk world there are these people called Fixers. The thing about Fixers is they’re the brokers of the mercenary life. They’re the ones who arrange for mercenaries to be brought in to solve problems. You’re going to get some of those jobs from talking to Fixers.

Sometimes you’ll see things on the street that you want to get involved in. We’ve got a variety of different ways to draw you into quests. We don’t want it to just be, drive to this location or just call this guy and get a quest. We want it to feel alive and immerse you in the world.

 

But … there’s a potential thing, a little bit of a problem, we should talk about. Read this:

What platforms will Cyberpunk come out on?

Patrick Mills: The game will be coming out on Xbox One, PS4 and PC. At the moment.

Have you guys settled on a year you want to release the game?

Patrick Mills: Not that I could give you. When it’s done!

Now, it shouldn’t come as a surprise, but “at the moment” reads as if it will become a launch title for the PS5 and the Xbox, erm, Two X … not the best news, but Cyberpunk 2077 sounds too good to be true for this console generation anyway, doesn’t it?

Rabidgames is hyped: Before E3, this game was on the radar. Now, it is a clear case of “shut up, take my money!” Sadly, chances are it seems it might not even be released this decade. But good things come to those who wait, don’t they? And sometimes, those things turn out to be the best.

An Obituary for Visceral Games

Posted in Gaming these days ..., The Latest with tags , , , on October 18, 2017 by Rabidgames

FUCK YOU, EA!

That pretty much sums it up now, doesn’t it? The biggest fucking assholes of the gaming world, Electronic Ass, did it again. They fuckers closed yet another studio. Westwood, Origin, Bullfrog, Pandemic and countless others are dead, Bioware is dying, and now the cunts shot Visceral Games in the back – while still developing a mysterious Star Wars game! Fuck EA!

Why did EA close the studio? Fuck knows. Could be that EA’s Frostbyte engine seems to shitty as fuck – rumours are one of the reasons Andromeda is what it is because the engine simply is ill-suited for RPGs but works better with online shooters, could be that EA needs a “new direction” for the game – knowing the shitheads, it probably means loot boxes, always-online and shooting shit on  galleries, or it could be something entirely different. Who cares? Fuck EA!

Bastards! Anyway, in case you don’t know, Visceral worked on games such as Dante’s Inferno, the Dead Space series, some Lord of the Rings games, some Battlefield games, and most notably, for Rabidgames at least, they developed the widely underestimated Godfather games. But see for yourself:

Yes, as was the case with Saboteur and Mercenaries, the controls and animations are clunky, and by today’s standards, the games feel hard to play. But hey, that’s the charm of the lost art of AA games, isn’t it?

The first Godfather was a tough RPG where you ended up dead quickly in the beginning, and had you rising to the top of the Corleone family, with all the famous faces around – except for Michael, because he needed a different face for some reasons. Taking over the city with stealth, shoot-outs and satisfyingly brutal executions was always fun, and you had to be careful not to start a mob war.

Godfather 2 expanded the story from New York to Miami and Havana, and also introduced a crew running around with you as well as a tactical map where you needed to defend your businesses or attack others’. To no one’s surprise, part 2 also introduced a mostly useless multiplayer, and after that, the Godfather disappeared into nothingness.

Rabidgames shakes an angry fist: Again, fuck EA! Fuck off! Their rotten business policy seems to be buy and burn! And to make matters worse, we can safely assume Bioware will be next to rot in an unmarked grave in the desert of EA’s cemetery of the forsaken.

 

Of Lootboxes, Micro-Transactions and Ads Telling the Truth for Once

Posted in Gaming these days ..., The Latest with tags , , , , on October 12, 2017 by Rabidgames

Oh boy, we’ve come a long way. It started with the now oh-so-innocent Oblivion horse armour, continued with  pre-order DLC, season passes and micro-transactions, and now we’ve come full circle with lootbox micro-transactions and an ad telling the truth for once about pre-order shit. Ironic.

So, first, lootboxes and micro-transactions. Middle-Earth: Shadow of War uses them in its fourth act Shadow Wars (how playful, eh?), a series of 20 attacks on 4 fortresses – without story or anything else attached to the grind fest it seems. And the enemies WILL be stronger than your Orcs, pardon, Uruk army so you will have to grind. And grind. And grind more. And keep grinding. To see the “real” ending of the game. Or you buy lootboxes with real money to make it considerably quicker and easier. Well, that is simply fucked up. For Rabidgames, that move alone moves (how playful, eh?) Shadow of War from must-have to probably-later-when-cheaper, although that disgusting behaviour where WB pretends to be oh-so-charitable has also played a part in this decision to be honest. And how a spider “bloated and grown fat with endless brooding on her feasts” can become a hot chick … well, ¯\_(ツ)_/¯

And now this; here’s the story of an ad for Assassin’s Creed Origins from Gamestop (US) that might have gone wrong:

This is really unfuckingbelievable. In a fucking ad, they tell you that the “bonus mission” is “blocked”. Probably by accident, we hear the truth about pre-order “bonuses” – that they are cut out of the game because some fucking asshole in a fucking suit decided that’s the way to go fucking forward. It’s nothing new publishers and retailers feast together on the bloody chunks cut out of embryonic games, but wow is it weird to see it ADVERTISED! It might be coincidence AC Origins is the game where a retailer slipped up, but it tells you a lot about the disdain those fucking suits have for us.

Sure, a pre-order mission locked away mostly and merely equals the missions locked away but unlockable once you buy the game new, but this strike against the second hand market is still fucking stupid behaviour. We’ll see what happens now after Gamestop inadvertently told us the truth about this shit. Just don’t expect any of the shit to change.

Oh, you know what? Let’s talk about micro-transactions while we’re at it. There are two kinds: Games like Assassin’s Creed or Ghost Recon: Wildlands come with “time-saving” unlockables (for things you can easily get in the game), you know also known as fucking shit for lazy bums, and then some cosmetic stuff – not great but you can enjoy the games without it entirely, no problem. Other games though, like Shadow of War and most notoriously GTA Online, design the game with tons of grinding on purpose so they can grind you down to make you buy the shit. Fuck, try to buy something in GTA Online and you can imagine how long earning money to purchase it will take naturally. And yet, Rockstar gets away with this shit (and let’s better not think about what this might mean for Red Dead Redemption 2) while Shadow of War is getting attacked by layers of carpet bombing metacritic user reviews – rightfully so, mind you. But it is interesting, isn’t it?

Let’s face it: This is what gaming has become – a fucking predatory capitalist bullshitting industry where there are too many fucking rich idiots around who buy time-consuming games and then buy time-savers so they don’t have to play them … seriously, think about this for a second. WHAT THE FUCK? And by doing so, these morons fuck up games for the rest of us, too.

Rabidgames sighs: At the end of the day, who is to blame: The greed publishers or the stupid consumers? Spoilers: It’s consumers. Without hordes of braindead drones buying all the shitty micro-transactions, this fucking trend would stop quickly. But don’t get your hopes up – after all, we live in an age where even Idiocracy begins to look like an utopia …

A Word About nazis in Gaming, Please!

Posted in Gaming these days ..., The Latest on October 6, 2017 by Rabidgames

Remember the time when we grew up? Back in the day, there was a time when everyone agreed that nazis and racists were scum. Despicable scum, vile shit to be flushed down the sewage pipes of history. It was simple. Nazis and racists were bad. But at some point, things changed.

It doesn’t matter when. Or if it was precisely Trump, Brexit or Syrian refugees opening the floodgates for the nightmares of the past to haunt us again. Here and now, we have woken up to a world where racism – and even fucking assholes parading around waving around fucking nazi flags are tolerated. Fuck, not just tolerated, they’re being endorsed by the fucking president of the supposedly free world!

(Disclaimer: Sure, in the US, they are legally allowed to parade around waving nazi flags under the freedom of speech, and that is fine. But remember, it is also fine to despise this scum and to speak out against them.)

So it is no wonder gaming is also infected by the viral disease that is racism, that gaming sites and forums are also full of fucking right-wing trolls and true believers of this shit. We’ve heard it all when a certain youtube toddler celebrity with probably a lower IQ than your usual church mouse yelled “nigger” at someone, and then tried using the incredibly idiotic “I tried to come up with the worst word” defense. We’ve heard it all when an old World of Warcraft sign that got “hijacked” by nazis was defended as “inconsequential evidence” and that there are zero similarities to nazi flags. We’ve heard excuses, tales of relativism and tons of apologetic bullshit before!

And now, this:

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And this for good measure:

So, what the fuck is wrong with these brainless fucking idiots? What on earth? Do they not even know what kind of disgusting ideology they are defending? Do they even know what the flying fuck Wolfenstein is all about? It shouldn’t be a surprise really, but oh well, human stupidity IS truly infinite …

But hey, what’s the point you ask? Well, the point fucking is that we have come to a fucking point where racists are tolerated and nazis, motherfucking nazis, are on the verge of being tolerated again as well! And fucking hell, we can’t fucking have that! Think about it for a minute.

We need to step out of our gaming bubble, we need to leave escapism behind for a few minutes, and we need to tell the fucking racist shitheads and the fucking nazi scum to fuck off! We need to let them know we don’t want them, we don’t tolerate them and that we are sick of them. Say it loud clear: Fuck nazis! Fuck racists! Fuck supremacists! Fuck ’em all!

Rabidgames sighs: It really seems we’re slipping back in time. All the talk about “never again” and “lesson learnt” – bullshit! Reality is proving we have learnt nothing. We – each and everyone one of us – is responsible for voicing our disgust and disapproval towards that scum to make sure they fuck off. Or do we want another time, another place, another scenario when we look at each other and say “had we paid attention, we could have seen it coming”?

F1 2017 or More Real Than the Real Thing?

Posted in Hands On, The Latest with tags , , on August 29, 2017 by Rabidgames

In a nutshell, F1 2017 takes all the good stuff from last year’s F1 2016, gives us a bit more of it and then adds some stuff. The game boasts of being the most complete F1 game to date, and for once, that PR statement is actually true.

Not only is the career mode of F1 2017 deeper and more detailed than last year – you can now develop your driver and your car over 10 seasons, and grid penalties for engine failures are sadly also included (this being of the dumbest FIA ideas ever), but generally speaking, you’ll need to put more work into it. But there are more rewards than merely becoming world champion; you’ll get invited to some events where you can race classic F1 cars from the past, including Ayrton Senna’s iconic McLaren from 1988 (sadly it’s pre-order only for now, which is obviously a dick move), and then some more McLarens, Ferraris, Renaults and Red Bulls from over 2 decades.

What’s kinda odd is that the older cars in F1 2017 tend to fall apart quicker and easier – maybe not too unrealistic one might think, but still it seems to be a weird design decision. Then again, let’s face it – crashing cars in racing games has always been fun!

Obviously, the cars have no DRS and the cockpits look pretty different as well, but they also drive and sound differently (one could say they sound like any damn F1 car should sound). Besides the invitational events in the career, you can play any race with the classic car. It’s a shame though that F1 2017 doesn’t give us classic drivers as well. You race random names when sitting in a classic car, which seems a missed opportunity.

And F1 2017 doesn’t stop here – you can also find a variety of diverse championships in the new championships mode, where you can race shorter or linger seasons, either a full weekend with training, qualifying and race, just the race, or some other combinations, e.g. a sprint race followed by a normal race. Additionally, there is an Event mode where Codemasters asks us to complete a challenging race, e.g. winning a race with a broken front wing.

The amount of detail in F1 2017 is definitely breath taking – each car seems to have been rebuilt to look like the real-life cars, the tracks look stunning – especially in the rain or the newly added Monaco night-race are something to behold (although you should probably rather focus on the track in wet conditions). Oh, and there are also 4 shorter versions of the circuits there for your entertainment, too …

So far, everything sounds great. Well, the devil is a bit in the detail with F1 2017: Sometimes, the first corner is quite chaotic, and then you get hit out of nowhere. And then, you get a penalty for getting hit! Sure, this has only happened a few times, and it might be a realistic portrayal of the arbitrary penalties the FIA dishes out in the real F1, but it can be quite annoying. At the same time, there is no apparent logic to the penalties – from a caution to a +3 second penalty to nothing, everything can happen if you hit a car – sometimes you get even different results after rewinding and hitting the car again …

And then, there’s last year’s dilemma, too – the game is pretty much a simulation for rather casual racers like yours truly, while simulation racers might think it is lacking a bit in that respect. But even if an entire championship seems to much for you, F1 2017 is pretty much worth it for every F1 fan who happens to at least like racing games – you can either relive the full weekend, you can enjoy a shorter campaign with sprint races without the hassle of a career, or you can just get to know the track of the weekend via Time Trial – F1 2017 has lots to offer for every kind of racer.

Rabidgames : For two years in a row now, Codemasters delivers a strong racing game. It might be somewhat in the middle between casual racing and unforgiving simulation, but for F1 fans who like to hear that nice old sound while also trying their hands on different cars from different eras, it’s perfect.