Archive for July, 2017

Diablo 3’s Necromancer – Overpriced Body-Stripping or Bone-ripping Fun?

Posted in Gaming these days ..., Played & Explained, The Latest with tags , , on July 30, 2017 by Rabidgames

Well, if the Necromancer has just been the class you’ve been waiting for in Diablo 3 and you enjoy nothing more than tearing a screen full of enemies to shreds with exploding bodies, it’s hard to answer that question objectively of course.

Sure, 15€/12£ for one character sounds fucking expensive, but it’s nothing unheard of – look at all the fighting games or shooters where you shell out 10 quid for a map or two. Just as an example, there are DLC characters in Injustice 2, each costing 5 quid. Any outrage there? But to be fair to Blizzard, it’s not just the Necromancer, his character models and animation, balancing and voice overs being implemented into Diablo 3, it’s also the unique sets and set dungeons that come into play.

Besides, Blizzard has been very generous since abandoning their failed auction house and always-online shenanigans of the failed launch of Diablo 3 – from the PS4’s launch onwards, there have been quite a few free updates giving us bonus dungeons, Greater Rifts and now Challenge Rifts, the Horadric artefact Kanai’s Cube, seasons and more. Always for free.

Plus, the Necromancer is one of the best classes to quickly rise through levels and to quickly raze enemy hordes. It is deadly early on and you can easily switch to Torment from level 50 onwards. It is also one of the most versatile classes in Diablo 3; you can play it as the lord of the undead, telling your minions who to attack – and here’s the big difference to the Witch Doctor, who cannot order his minions around – you walk around dressed in a Bone Armour throwing around Bone Spears or you spend your own life force to create deadly explosions while you replenish your HP by devouring corpses (every slain enemy leaves a corpse). Oh, and you can also temporarily raise up to 10 Skeleton Mages attacking enemies …

But the real beauty is what you do with corpses (not THAT, you perv!) – will you devour them or revive them? Or detonate them? You can. But the most fun is having sharp bones ripped out of corpses flying and destroying everything on screen in a heartbeat! Corpse Lance is surely one of the best skills in Diablo 3 – if there wasn’t a problem on higher difficulties: Sometimes, there are no corpses lying around, and they’re never enough. Until you get skills that create corpses for you or an item that makes sure your golem shits a corpse each second … well, it doesn’t say it literally …

So, is the Necromancer worth it? Let’s have a look at it from this angle: For speed-runs, be it in a season or (Greater) Rifts, they’re very viable characters with the right skill set and items. Even without that, reaching level 70 is a breeze as especially the first 40 or so levels can be slow grinding with other classes, e.g. monks, whereas the Necromancer can summon an army early on. So objectively, the Necromancer is a decent addition to Diablo 3. Subjectively though, well, who knows? Read about the class or watch some videos. Some classes might not be for you, others are perfect for you. But hell, who doesn’t like exploding bodies across the screen, right?

Rabidgames raises his thumb: Right off the bat, the Necromancer is now Rabidgames’ 2nd favourite class. Wizard is still running supreme, especially after finding that awesome Firedbird’s Finery set that makes everything burn within seconds, especially bosses! Oh, anyway, Necromancer is already a close second though! At least here, it was 12 pounds well spent for .

Why the Success of GTA Online is Actually Bad News

Posted in Gaming these days ..., The Latest with tags , , , , on July 26, 2017 by Rabidgames

First of all, this is the perspective of a disgruntled long-term Rockstar fanboy. GTA Online is fun for many, sure. It can be fun, and that’s all fair and square if it’s your cup of tea. But unfortunately, it’s also a giant money machine. Which is also the biggest problem if you don’t give a flying fuck about it. Because post-launch, GTA Online is all there is while once the campaign is completed, there is nothing but a few consolation outfits, weapons or vehicles.

For GTA Online however, we have heists, stunt tracks (to be fair, these are really cool), businesses to make you some money, property to buy, and so on. For some inexplicable reason though, everything is that absurdly overpriced so you have to grind for a decade to be able to afford the good shit … or you just give Rockstar some cash and you’re set. Great, eh?

Somehow however, Rockstar forgot its roots. The company forgot about the GTA V singleplayer part of the game, the part that used to be the meat and the reason to play Grand Theft Auto. What happened to it? Blinded by the easy cash of GTA Online? Too lazy to come up with a story and/or characters for a DLC campaign? To be fair, the GTA V campaign has its moments, but it has been missing something, as if the developers decided to start there and then focussed on something else rather than flesh it out completely with … you know, aliens or post-story heists. Something else meaning a certain online component …

Whatever the reasons for the decay of the campaign, it is bad news for us old-school single-player Grand Theft Auto fans. And not just that – can you imagine the focus will now NOT be on the multiplayer of Red Dead Redemption 2? Sure, Rockstar has made a shitload of money with GTA Online, but who gives a fuck? Apart from JRPGs and the glory of The Witcher, where are the big open worlds with compelling stories and satire (we can always go back to Just Cause, Saints Row (after 2) or Wildlands, but well, their stories are not their strong suits)? Where is the stuff that once made Rockstar great, where has their DNA been in recent years? Has Rockstar smelled easy money and lost its ways? Well, Red Dead Redemption 2 will soon tell us if Rockstar still follows their legacy or if they sell out for quick cash. Fingers crossed!

Rabidgames sighs: Let’s hope Rockstar won’t be remembered as yet another company that shits on their past and instead delivers soulless chunks of game that might look pretty but is devoid of substance. Looking at you, Dragon Age 2 and Destiny …

 

 

Destiny 2 Beta … More of the Same, Less Story

Posted in Hands On, The Latest with tags , , on July 22, 2017 by Rabidgames

Remember the original Destiny Beta? Great gunplay, a bit to explore, a nice teaser for a story. Shame 99% of the story was in the beta though …

With the Destiny 2 Beta, we get even less story: The tower and the traveller are being attacked, you flee, you die. That’s it. Everything’s also very linear and it is exactly Destiny – not more, not less – the same three classes, great gunplay, alien bullet sponges, a few tweaks, but that’s it. No interesting cliffhanger at the end of the Beta, no really new elements, no exploration. Destiny 2 is playing its Beta safe – you get what you expect, but nothing more. Actually, it’s even a bit less without even a bit of exploration, without finding new loot and without levelling.

Sure, there’s also a Strike in a more open environment that has a cool boss encounter where you fall through the floor repeatedly. Well, that’s the interesting part, as the boss requires nothing but emptying magazine after magazine while you try to stay alive.

But story-wise, it seems Destiny 2 is either hiding a great story or there isn’t one. Judging from the first game, one should be rather cautious than expect an epic narrative. This bare-bones Beta with a bare-bones story string won’t convince anyone who got disappointed by the first game. Bungie wasted a good opportunity here, that’s for sure.

Rabidgames yawns: This Beta only shows that Destiny is still the same old – if that means good or bad, that’s for us to decide. Pre-ordering the game on the merit of the gameplay alone might work for fans, but Rabidgames rather waits for the reviews to see if Destiny 2 is more than endlessly running through the same environments slaughtering the same alien sponges without anything really happening – again.