Archive for Beta

The Crew 2 Open Beta or The Structureless and the Aimless

Posted in Commentary, Gaming these days ..., Hands On with tags , , on June 26, 2018 by Rabidgames

The Crew 2 is going to be a strange game … sure, the first The Crew hardly had any memorable story, but this game has you driving to get followers while mysteriously being able to transform your vehicle to car/boat/plane instantly without any explanation ever except for “it’s for a TV show”. Seriously? Sure, the premise might be too much suspension for disbelief from the get-go for some, but let’s try to talk about the game, shall we? After all, fuck it, it’s a game!

Well, first, the world. It is a 1:1 rehash of the first game. Still there’s no Memphis, no Portland, no Boston … and no one knows why. Shame. The map looks better though. No surprise since you can fly, right? Speaking about flying in The Crew 2 … it feels weird. It is arcadey, sure, but sometimes you bounce back from hitting a tree! Ouch. Hitting a bigger obstacle will reset the plane, as will leaving the map. Flying itself is fun if you want to discover the landscape, but if you want to do that, you can also zoom into the map to see everything without having to change camera angles constantly. If you want to grind, you can constantly gain followers by flying around and doing stunts, too.

Boat racing … sorry, it is shitawfully boring. It’s a pretty much useless addition to The Crew 2 … for navigating the map, it’s useless as you can’t traverse much, and you can see the same and more via plane. The racing is also very boring. It’s just not fun. Car racing is mostly the same from the original The Crew. It is split up more, sure, but it doesn’t look or feel differently.

Progression works with followers won and ranks unlocked. You also earn money to buy new vehicles in new disciplines, which in turn need to be unlocked by progressing in ranks. And cars cost a lot of money. Sounds not exactly fun? You’re right, it’s not exactly fun. The Crew 2 seems to be an eternal grindfest.

Yes, the story in original game was rather on the shit side of things, but hey, there was some structure to the game at least. The only structure in The Crew 2 is that if you start a discipline, you get introduced to some future boss. And then you randomly choose races or challenges and win them. Over and over again. Oh, you can also search for live packs that give you random upgrades for your car (you can also get upgrades by winning certain races or challenges). A welcome change from racing are photo opportunities, where you are tasked to make a photo of some wildlife. Interestingly enough, you can get lots of followers and cash for making a photo.

Oh, and the voice-acting and the dialogues are atrocious. Utterly atrocious. You know when you hear someone is looking for “badassdom” in racers … The Crew 2 is a sandbox game in a very pure form – here are your tools, now play. No story, no explanation, no meaning, just racing. On the same map it shares with its predecessor. Sure, there is some addictive element to progress just a bit more, and if you’re inclined to play with others, this always-online game might be your cup of tea.

At the end of the day, the verdict is very negative. And yet, there are some addictive elements to The Crew 2, and the easy-going racing against others, against time are quite entertaining. And the good thing about the lack of structure is that you gain followers, money and parts by not even doing some serious racing, just by wasting some time. Which can be a nice thing after a long working day, you know … but it’s also an experience that can wait for a price reduction.

Rabidgames is bored: 30 minutes in, the game gets boring already. Races all feel to similar at the beginning, and there is no urgency to anything, or incentive to do something just now. Sorry, recycling a map and adding some half-implentend and unexplained features isn’t enough to justify a full-price purchase. Not this time, Ubi!

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Monster Hunter: World Beta or From “What The Fuck?” to “Nice!”

Posted in Played & Explained with tags , , , on December 11, 2017 by Rabidgames

So, imagine you’re a total noob from Noobsville, and you happily start playing the Beta of a complex and deep game like Monster Hunter: World. Oh, there is only a less than bare-bones tutorial. What could go wrong here?

The start was easy enough – creating a character, creating one’s Palico (a feline companion, isn’t THIS what we’ve always wanted, guys), a few explanations, choosing a weapon (bow, not the best of ideas, but more about that later), starting the quest … the first monster of the Monster Hunter: World Beta could easily be beaten by just randomly shooting at it, so fair enough. Now onto the second monster … well, it ended in epic fails and big monster hunter tears to say the least. The idiotic 20 minutes time limit did not help at all, and the limited explanations of the different weapons, controls or functions neither. With no clue what was happening and why, rage quitting was the safer option given that controllers are so fucking expensive these days.

The next day then, Rabidgames tried some Monster Hunter: World again – this time, choosing the Insect Glaive but kinda neglecting the insect part. Why? Well, you can use the glaive as a pole and then jump onto monster to attack them while riding them – sounds great. Soon after, the second hunt was done. The third hunt however proved to be a challenge, but after diving into the multiplayer – it took too many tries to get a stable team together (not because of the players, because of the awful connections) – the last hunt was quickly dealt with, too.

It seems perfectly fine to go solo in the game – or take your feline friend with you, who fights, has tips and heals if necessary, but multiplayer might be a good option if you want to watch, participate a bit and learn how to attack the bigger hunts in Monster Hunter: World. If Capcom actually monitored the Beta, they better prepare more servers though, otherwise there won’t be much fun in multiplayer …

Just to show how others do it and what happens when you “git gud” (Disclaimer: it is only used to provide this example and not as judgment, as everyone knows folks who use this expressions are usually douches and assholes), here’s a video of some lunatic going crazy in Monster Hunter: World’s demo, pardon Beta:

Interestingly enough, it really makes sense to compare the beloved Dragon’s Dogma to Monster Hunter – not only because of riding monsters and a completely different feeling depending on the weapon you use, both share that awkward and strange gameplay as well as controls that feel a bit clunky at first, but when you keep playing them, you can use them to your advantage. In Monster Hunter’s case, it means knowing your attacks and the attacks of the monster, and knowing when to evade and when to attack.

Now, once has to wonder why the fuck Capcom has been actively trying to make the series more appealing to a wider audience, but then delivers with a Beta that is a haven only for Monster Hunter experts, while telling noob to piss themselves and then go crying or try some more. It doesn’t make any sense and might have lost them sales, too. So, did the Beta do a good job of highlighting Monster Hunter: World’s strengths once you overcome its weaknesses? For those who persevered and learned a few things, definitely. Here’s to hoping the final game will include more tutorials to really understand how weapons and the dozens of gadgets work – from slingshots with different ammunition, bombs and traps to gillies and more. Of course, the main motivations will break parts off monsters and kill them, loot them, craft better stuff, take on more dangerous fiends, rinse and repeat, etc.

Now, will that be enough in the long run? The Beta showed a promising game, but we’ll see. After all, the gameplay could be very, very repetitive, and it might become boring after a few weeks. Like Dark Souls, for instance. Then again, if you get Monster Hunter: World for PS4, you can (more or less) play as Aloy, and you even can have a feline robot companion!

AloyMH

Fuck, how can one resist now?

Rabidgames waits for now: Well, let’s see. So far, Monster Hunter: World looks promising. But so did Shadows of War or Battlefront 2 until loot boxes destroyed their reputation. So for the time being, knowing how Capcom can be especially with their murky DLC politics, why not do what a hunter does best – lie in wait?

 

Destiny 2 Beta … More of the Same, Less Story

Posted in Hands On, The Latest with tags , , on July 22, 2017 by Rabidgames

Remember the original Destiny Beta? Great gunplay, a bit to explore, a nice teaser for a story. Shame 99% of the story was in the beta though …

With the Destiny 2 Beta, we get even less story: The tower and the traveller are being attacked, you flee, you die. That’s it. Everything’s also very linear and it is exactly Destiny – not more, not less – the same three classes, great gunplay, alien bullet sponges, a few tweaks, but that’s it. No interesting cliffhanger at the end of the Beta, no really new elements, no exploration. Destiny 2 is playing its Beta safe – you get what you expect, but nothing more. Actually, it’s even a bit less without even a bit of exploration, without finding new loot and without levelling.

Sure, there’s also a Strike in a more open environment that has a cool boss encounter where you fall through the floor repeatedly. Well, that’s the interesting part, as the boss requires nothing but emptying magazine after magazine while you try to stay alive.

But story-wise, it seems Destiny 2 is either hiding a great story or there isn’t one. Judging from the first game, one should be rather cautious than expect an epic narrative. This bare-bones Beta with a bare-bones story string won’t convince anyone who got disappointed by the first game. Bungie wasted a good opportunity here, that’s for sure.

Rabidgames yawns: This Beta only shows that Destiny is still the same old – if that means good or bad, that’s for us to decide. Pre-ordering the game on the merit of the gameplay alone might work for fans, but Rabidgames rather waits for the reviews to see if Destiny 2 is more than endlessly running through the same environments slaughtering the same alien sponges without anything really happening – again.