Archive for AC3

Assassin’s Creed Odyssey – From Ancient Greece to the American Revolution and Back with One Season Pass

Posted in Gaming these days ..., News with tags , , , , , on September 26, 2018 by Rabidgames

First of all – the fuck? Whenever Rabidgames buys the ultimate or whatever version of a game to enjoy the complete version with all DLCs or just because it is dead cheap and the 360 version is in a box, boom, a remaster appears out of thin air. Dragon’s Dogma, boom! Far Cry 3, boom! Red Faction Guerilla, boom! And now, Assassin’s Creed 3, boom! How about Oblivion Remastered then? Or New Vegas, you know, the Fallout people fucking want?

Anyway, what were we talking about, oh, Assassin’s Creed 3, right. As you might have heard, the Remastered version will be part of the Season Pass of the soon coming Greek tragedy Assassin’s Creed Odyssey! Or you can buy the game separately if you don’t like Greek culture and food, or if you’ve had one too many ouzos once or twice …

So yeah. There are some reasons to question Assassin’s Creed Odyssey – it is set before the Assassins were formed, it is set only in Greece (which feels a bit sad after the diverse climates and the pyramids of Egypt), people there don’t revere cats as much, and then there’s a focus on naval combat no one has really asked for because let’s face it, naval combat in Black Flag – aye, naval combat in Origins – nay.

But it could still be a great game – there are also tons of good news – exploration mode for isntance. No more “follow the main quest” … well, still a bit, but Odyssey allows you to explore Greece at your leisure even more than Origins did with Egypt. One could say you can have your own open-ended Odyssey …

Choices also appear to be meaningful in this seemingly deep action RPG, at least if we believe Ubi’s PR machine. In many ways, Odyssey sounds like the Bioware game fucking EA has denied us this generation. True, Inquisition was decent enough, although it paled and withered once The Witcher 3 claimed the RPG throne. But Odyssey could have what it takes to best at least Bioware’s efforts. At the very least, we can decide if we support Athens or Sparta, and it seems we can do a whole lot more dirty mercenary work, including recruiting a crew again (there’ll also be a trophy for having recruited an all-female crew) …

And then, all the stuff after release. Sure, it would be nice to have all at once – but have you read the details of Odyssey’s Season Pass? Two expansions, one about Atlantis! The episodic content sucks, sure, but Atlantis!

Here’s the thing. Ubisoft does questionable, very questionable things at times, like still having games with fucking loot boxes, or always-online for The Crew or The Division. And fucking loot boxes! But when it comes to value for money, Odyssey looks like a big fucking deal! Procided you like Assassin’s Creed, you pay 80 to 100 quid (depending on the version) for a 100 hour game. Plus the massive Assassin’s Creed 3 (hopefully a bit streamlined) plus its great tyrannic alternate history, plus the smaller bonus of Liberation!

And then, there’s the free stuff. We’ll get another Discovery tour and more free weekly and daily DLC in the form of mini quests! So, that’s plenty of bang for your bucks. But … well, there’s also a big concern. Assassin’s Creed Odyssey could very well have an expiration date, similar to pretty much every fucking game this year if you own a PS4 or a One. Let’s face it, Red Dead Redemption 2 is already raring to go, and unless Rockstar does a massive, massive fuck-up, it looks like a goddamn serious Game of the Decade contender. But pretty much every game this year has that red dead problem …

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Assassin’s Creed’s Timeline or Full Circle

Posted in Gaming these days ..., Revisited with tags , , , , , , , , , on October 30, 2017 by Rabidgames

With Assassin’s Creed Origins just out, why not take a look at the history of the series? For this purpose, we’ll only look at the main games (Liberations not included as it is considerably smaller), and if they’re worth visiting again. For this purpose, Rabidgames has played each game for at least 5 hours.

Assassin’s Creed

The Setting: Medieval Middle East during the Third Crusade. We can explore three cities, Jerusalem, Acre, Damascus, as well as the hub and assassin hub of Masyaf. And we meet a real life Templar leader …

The Story: Pretty much just killing Templars to obtain the Apple of Eden, a powerful artifact (it’s a long story). In present times, we are introduced to Desmond, Lucy and Abstergo, the modern-day Templars.

The Gameplay: Repetitive. The first Assassin’s Creed is 9 assassinations – the good thing is you can do them however you please (to a degree), the bad news is you have to repeat the very same steps leading towards the assassination 9 times. Oh, and you better enjoy gathering a million flags …

The Verdict: Hard to get into now. Essentially a tech demo.

 

Assassin’s Creed 2

The Setting: Renaissance Venice, Florence, the family hub of Monteriggioni and a few more locations. You get to meet folk such as Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Bartolomeo d’Alviano, Lorenzo de Medici, the villainous Borgia and uncle Mario.

The Story: Experience how Ezio turns from spoilt playboy to feared Assassin leader who takes on the corrupt pope and meets members of the first civilisation (who created the Apple from AC1 and lived on earth before humanity). In present day, Desmond meets a few more Assassins.

The Gameplay: More varied, more counters, more tools. If you’re into puzzles, you can explore caverns and tombs, or you can solve glyph puzzles that give you some insight into the world of Assassin’s Creed.

The Verdict: The story is still great, the gameplay feels a bit bare-bone now though. Still worth experiencing though.

 

Assassin’s Creed Brotherhood

The Setting: Renaissance Rome, including all points of interests and the outskirts. Also, you can explore present-day Monteriggioni. Most of the cast from AC2 appear again. Desmond gets a bit stabby at the end of the game.

The Story: Monteriggioni is attacked. A wounded Ezio arrives in Rome to take revenge. And take revenge he does …

The Gameplay: Well, mostly a refined version of AC2. Plus you can now recruit and command assassins and send them on missions. We learn more of the perennial bad girl Juno. For whatever idiotic reason, multiplayer gets introduced. Who asked for this?

The Verdict: Commanding your brotherhood never gets old. Still fun to mess around with.

 

Assassin’s Creed Revelations

The Setting: Istanbul/Constantinople. The city looks and feels different from the previous games.

The Story: Ezio travels to Istanbul/Constantinople to discover an important secret. Also, we get to know more about Altair. Desmond is stuck in the Animus.

The Gameplay: More of the same, but with bombs and more mobility. Sadly, no more glyphs but a poor Tower Defense mini-game. Unfortunately, multiplayer is still in.

The Verdict: This game has a same old, same old feeling sadly. Lots of extra stuff not worth your while.

 

Assassin’s Creed III

The Setting: The American Revolution. Set in the wilderness, protagonist Connor’s homestead and rather rural looking Boston and New York. A stellar cast, including Franklin, Washington, Jefferson and many more.

The Story: The American Revolution. However, the game deviates from its predecessors by telling the story in different shades of grey. We also get a bit of a Vader/Luke situation. Also, the end of Desmond’s story and Juno’s release.

The Gameplay: A few changes, but mostly just redefined from previous games. A hint of naval battles and trekking through the wilderness – a highlight in deep snow – as well as hunting gave AC3 a different feeling though. There are also quite a few segments in present day with Desmond. Unfortunately, multiplayer is still in.

The Verdict: Tough one. The story is great, the gameplay can be fun, but it is a few chapters too long and the crafting and economic system are mostly useless. Still, Ubisoft dared to touch this sensitive topic and delivered a game neither neglecting the will for freedom nor how the freedom was exploited quickly.

 

Assassin’s Creed IV Black Flag

The Setting: The Caribbean. Pirates. Ships. Your ship. Three major cities; Kingston, Havana and Nassau, a multitude of little islands and your very own hideout island. You meet quite a few famous pirates, including the infamous Blackbeard.

The Story: A pirate (father/grandfather of the protagonists of AC3) turns Templar turns Assassin (and stays there). The story actually spans 3 different times, and present day is narrated from the eyes of an Abstergo employee. Juno says hello, and the Sages are introduced.

The Gameplay: On land, not much changed. Except for awful tailing missions, the low point of Black Flag. The naval battles are an absolute highlight though. You are an Abstergo employee in present day – anonymous and clueless. Unfortunately, multiplayer is still in.

The Verdict: Great and different. Sailing the seas and sinking ships never gets old.

 

Assassin’s Creed Rogue

The Setting: The Atlantic Ocean near the Northern American coast, a smaller map with more islands, New York. And your ship. Not much happens in present day.

The Story: You play as an Assassin turned Templar! Nice change, eh?

The Gameplay: Same as Black Flag, plus a few extras here or there. Thankfully, minus multiplayer.

The Verdict: The story ties together the American saga ACs (although the beginning of Unity is related, too). It’s a bit short in terms of story, but again – sailing and sinking. Oh, and fighting Assassins, of course.

 

Assassin’s Creed Unity

The Setting: Paris during the revolution (the French one in case you’re wondering). A very lively and nicely looking Paris full of details and atmosphere. You get to meet characters including Napoleon, Marquis de Sade and Robespierre.

The Story: Entirely forgettable. Not much happens in present day either.

The Gameplay: A few new systems, but fighting was way too clumsy and not intuitive. Co-op missions are in for whatever reason, another thing no one ever asked for. Speaking of shit no one ever asked for – locked chests you could only open with a companion app – a low point.

The Verdict: Broken at release, now Paris is a joy to explore, but a chore to play through. Boring protagonist and the revolution just happens around you.

 

Assassin’s Creed Syndicate

The Setting: London in Victorian times, including the Buckingham Palace, the Tower and Big Ben. And a bit of London during World War 1. Your base is a moving train. You get to meet the likes of Marx, Dickens, Darwin, Florence Nightingale, a young Arthur Conan Doyle and Winston Churchill.

The Story: Two twins take over gangs and take down a Templar conspiracy in London while London oozes Victorian and proto-capitalist (poisonous) air. Something very important happens in present day. And the Assassins save the queen. Obviously.

The Gameplay: Sleek and refined. There are also Hitman-style assassinations and you can develop both characters differently. Diverse and rewarding side missions make sure there’s always something to do in London. Oh, and no more fucking mutiplayer, yay!

The Verdict: The best gameplay, hands down. And a great protagonist (Evie, not Jacob) make the game a joy to play and mess around with gangsters and cops.

 

To sum it up, while Unity can very easily be called the weakest game due to its forgettable story and nothing important really happening (even if we forget about the technical issues at start), it’s difficult to name ONE game to be the best Assassin’s Creed game – story-wise, Assassin’s Creed 2 wins. Brotherhood has the best feeling of being an Assassin leader, while Black Flag’s offer to be a pirate is hard to refuse. And then we have Syndicate with the most fluent and refined gameplay.

Rabidgames ponders: Perhaps Origins really is the best game in the series. That would decide it easily without thinking too hard about the best Assassin’s Creed …

Assassin’s Creed 3 or Of Unfinished Greatness

Posted in Played & Explained with tags , , , on December 2, 2012 by Rabidgames

[Careful, many spoilers ahead! Oh, and in the game itself …]

Okay, Rabidgames has finally finished Assassin’s Creed 3. Now is not the time to talk about the bugs or some gameplay details (be they good or bad); this has already been done. This time, we’ll talk about some of the achievements and some of the integral shortcomings of Assassin’s Creed 3.

First of all, Rabidgames lied. Assassin’s Creed 3 is not finished yet. Yes, the main story is finished, Desmond’s story has come to a questionable end, and yet, while the clock is at 51 hours, the completion display stubbornly says 85%. Even now, there’s still a ton of stuff to do: 100% synching of all missions (although this is a no thanks from Rabidgames), collecting the last almanacs, completing deliveries, the fight and hunting clubs, hunting down some of the amazing pivots, and more. In terms of content, Ubisoft delivered – not exactly a matter of course in today’s gaming world. Mind you, the multiplayer of Assassin’s Creed 3 is still untouched, and with the possible exception of the promising cooperative Wolfpack mode, it’ll quite likely stay that way (unless the MP storyline is worth trudging).

Thankfully, the story of Assassin’s Creed 3 returns to the moral grey areas of the first Assassin’s Creed game: Are the Assassins really right, and are the Templars really that bad? What is more important – freedom or order? And why can’t we have both? And finally, we get to witness some irony in both times: Connor has been fighting for freedom, but what freedom did he end up with? While Connor chose freedom, Desmond chose order. Both come at a price. Most amazingly, the epilogue clearly shows that even if the Patriots were striving for freedom, it was just theirs, not freedom in general. Poor Connor. And on a grander scale, Assassin’s Creed 3 is satisfying as well: The Patriots are not solely depicted as noble gentlemen, the British and the Loyalists not as tyrants. On the contrary, both groups (and the French, of course) are hinted the be greedy white men who want to take the land from the Indians. Thank you, Ubisoft, for speaking out the truth Rabidgames once had feared would not be addressed.

Sadly, Assassin’s Creed 3’s dense story seems too twisted for its own good at times; if Haytham has known before that Washington gave the order to attack Connor’s village – why the hell did Haytham not tell Connor when he tried to seduce him to the dark side? And even worse, Washington is responsible for killing Connor’s mother, but Connor still supports him? Come on!!!! And then, there are amazingly good details to be found in Assassin’s Creed 3 (just go to Achilles’ grave and read the name of his son), but there are also stupid stories like that one: Achilles tells Connor he could pass as a Spaniard when walking throughout Boston – erm, a Spaniard with the name of Connor, dressed in Indian garb? Really? And honestly, how on earth is Connor supposed to be walking around town unnoticed in a classical fucking Assassin gown anyway – in 1770? It’s moments like these when Assassin’s Creed 3 loses immersion and credibility – it seems the scale was just too big, and some obvious details might have been taken care of if someone had taken just a step back and taken a good look at some of the trees in the woods …

The Desmond situation, joy … His sequences feel rushed – especially putting an end and to Vidic and disrupting Abstergo definitely felt rushed and bring sup the next question: Why sneaking and searching through Abstergo HQ instead of just using the Apple all the fucking time? And then, that Assassin’s Creed trilogy ending. Granted, it is not as abysmal as that Mass Effect 3 disgrace, but come on – another dea ex machina? And then Juno and Minerva are trying to convince Desmond to do what they want. And while we get to see exactly what happens if Minerva gets her way, what about Juno’s way? Nothing? No explanation, no premonition, just a muttered warning! And for fuck’s sake, give us a fucking choice (hint: Desmond is an idiot)! And honestly, Ubisoft, what about that “we bring Desmond’s story to an end”? Technically, you do – but seriously, another huge cliffhanger? Have you ever heard of the word “closure”? Look it up, please. Sorry, an ending which has only been designed to be a cliffhanger for the next game is pure bullshit, and definitely not worthy of the story arc and the artistic integrity of the games (yep, our favourite word is back once more).

Then again on the upside, there is a huge mystery: The end game of Assassin’s Creed 3. You collect some pivots (which was fun), and all of a sudden, “you’re (as in your gamertag) synchronized with the cloud” and you overhear some conversation outside the Animus. Also, there’s the sequence 5523C2302553. And the best part … no one knows what it means. Sure, the pivots main function is to unlock cheats and such, but is there more to it (remember you must be online in order to get that message)? Is it Desmond’s consciousness, somehow thrown into the Animus similar to Subject 16 aka Clay? Or have we just played a video game within a video game within a video game now (remember, there is no game over when Desmond dies, it’s just like when Connor gets desynchronised)? Or is it some organisation hacking into the Animus? And why?

Another dispitable issue are the characters. There are way too many characters in Assassin’s Creed 3, and the game has a terrible way of introducing most of them briefly (“hi, that’s my uncle’s father’s second grade nephew from Liverpool) and then neglecting them altogether for the next 10 hours – until they return out of the blue, leaving you wondering “so, who’s that guy again … let’s check in the ADB”. Then, there are guys like LaFayette – you talk to him (around sequence 9) and wonder “who is that guy now?”, checking faces with French names in the database. Speaking of the database: rarely has Rabidgames seen a game ruining itself by fucking up spoilers big time. Don’t read stuff turning up, please don’t. Except the existing database doesn’t make any sense if you don’t use it, but then again, if it contains a motherload of spoilers, you shouldn’t …

In terms of gameplay, it is surely a good thing we have much freedom in general, but why on earth is there basically no freedom in the story missions anymore? Remember the first game where you could really plan your assassinations? Speaking of them, why is a game called Assassin’s Creed, but then, not only play the Assassins and the Order a minor role in Assassin’s Creed 3, there are only a handful of proper assassinations to plan and execute. For fuck’s sake, what about meaningful assassinations sidequests (those 5 walking targets in New York don’t qualify, dear Ubisoft) at least? Why do you neglect the assassin in Assassin’s Creed? It’s where the fun is!

Yes, we should not forget the historical setting; assassins in the classical sense have kind of gone out of style, and freedom must be limited in the Animus since we’re not free to change history (well, we couldn’t anyway – remember, we’re reliving memories). While this might explain all the historical setting stuff and bonus objectives and such can be seen as “this is how it happened” – it is no excuse for a linear level design. Why is there only one single way, one linear corridor to reach the target unnoticed? Remember Assassin’s Creed 1 – granted, it was the same stuff 9 times all over, but the assassination missions granted you many different options and choices.

Let’s talk about fun (after all, fun is the most important thing in games): Again, a double-edged sword. Some missions in Assassin’s Creed 3 are plain boring. Yes, Rabidgames looks at you, you turkeyfucking chase missions. First, they are frustrating, second, they are boring, and third, they are frustrating AND boring. There is only one way to reach your goal, and it’s all about trial & error. In an open world game, such blatantly lame trial & error chores should be a big no-go area. Another funkiller looms as well; it’s the sort of  the “dramatic” Ubisoft threw in sequence 12: You’re hurt, so you can only walk painfully slowly. Well, except you can run and fight all of a sudden again for no reason, but then it’s back to limping again. But the point is: It sucks. It sucks to be forced to need a fucking minute to reach a fucking house in order to progreess. That’s not drama, and reaching a climax does not mean slowing down mere seconds before you reach it. Okay dramatic stuff and artistic integrity aside, the missions vary from “this is awesome” (huge naval battles, brawls, duels, shooting cannons) to “fuck off, you fucking piece of shit game, die, all of you” (scripted missions requiring the fucked up stealth system, or battles with and unlimited amount of soldiers, and, last and definitely least, those fucking chases).

Main missions aside, Assassin’s Creed 3 offers tons upon tons of optional content: Building your homestead and the accompanying missions are mostly fun, the economical factor is amazing in theory yet lacklustre in execution: You only need a handful of recipes, and sending convoys with that botched interface is a huge pain deep in the ass. Assassin recruits are back in Assassin’s Creed 3, but they have to be on a top level to be useful. Their special abilities come in handy here and there, but that’s about it. Unfortunately, the amazing Mediterranen Defense minigame (by far the best thing in Revelations) is gone, and you simply send your Assassins on completely irrelevant and insignificant missions to gather stuff, money and XP. Sad.

We were talking about fun, right? The most fun to be had in Assassin’s Creed 3 is the sandbox part. In cities, it means thinking of creative ways how to send your Assassins into battle most effectively, creating huge fights: At one point, it was 6 Assassins plus Connor against 30 redcoats. Connor won. In the Frontier, hunting down enemy patrols is fun as well (free-running in trees is what makes it really great), but the true destiny there is hunting. Stalking prey or suddenly becoming prey is by far the best gameplay experience in Assassin’s Creed 3. It’s a shame there are only a couple of hunting missions, too.

Rabidgames despairs: Assassin’s Creed 3 is rollercoaster lucky bag – you never know if the game will make you laugh or cry in the next 5 minutes. Then, you have a story which stumbles upon itself a couple of times, and the irony that a game about freedom does not grant you much of it in its main missions … But that’s not even the worst part; the worst part is: Despite its many achievements and the fun to be had dispatching guards and animals, despite succeeding in telling a morally ambiguous story in a mature way, Assassin’s Creed 3 is stuck in a cloud of arbitrariness:
In the battle between art and commerce, art loses in the end. All greatness is compromised by marketing constraints – not too much freedom so players can’t get lost, the release of an unfinished game (look at them bugs and glitches!), logical loopholes the size of a mass relay, no conclusion to the story so the sequel stays hot, … it’s a shame. Assassin’s Creed 3 could have become an amazing game, a figurehead next to Red Dead Redemption that gaming can cross its boundaries; but the way it has turned out, it is just another good game which raises some philosophical questions here and there, but it won’t be remembered for much more – as opposed to Red Dead Redemption. Maybe the next Assassin’s Creed will have left puberty.

Assassin’s Creed 3 or The Good, The Bad and The Bugs

Posted in Hands On with tags , , on November 18, 2012 by Rabidgames

Patience is a virtue they say. If you play Assassin’s Creed 3, this virtue will be tested. A lot. And beyond lots. Yes, Assassin’s Creed 3 is strong GOTY material, but it also makes you want to furiously smash your controller, your copy, your console and at the screen almost at the same time. At times, it is a schizophrenic clusterfuck of good intentions, weird ideas and horrible execution (you can change those 6 variables in any way you like and you’d always be right):

The Good

On many, many levels, Assassin’s Creed 3 is a good game. One thing which stands out is the fact Ubisoft did not shy away from portraying the French, the British and the American as greedy white men all the same, only united in their zest to rob the Native Americans of their land. This might not go down well with patriots in all three countries, but in this case, all the talk about artistic integrity would mean something for once. Speaking of art, Assassin’s Creed has managed to tell a complex story of different shades of grey (in the past as well as in the present), and Assassin’s Creed 3 is no exception. It’s hard to distinguish the good guys from the bad ones, and you know, that one twist at the end of sequence 3 was amazing – Rabidgames did not see it coming.

Ubisoft did not rest and just tweaked the movement and fighting system a tiny little bit, it has been rehauled completely. It takes you some time to get used to it at first, but the number of deaths by jumping for no reason at all has been reduced drastically. Mission accomplished. The controls of Assassin’s Creed 3 feel a bit streamlined, yes, but since they’re more precise and intuitive for the most part, that’s fine with Rabidgames. Also, diversity is key – not only do we have different cities and environments, there are countless ways to spend your time – try to find collectibles such as feathers, trinkets, flying pages and chests (they all serve a purpose), or what about hunting legendary enemies or trying to find out what Bigfoot really is? You can do it – and the Frontiersmen missions, which ask you to solve a myth, are some of the best and funniest missions ever! Another cool addition, maybe stolen from Arkham City, is looking for clues; this feature is used for finding animals as well as in some missions, and it does a decent job of mixing up the gameplay.

The real star of Assassin’s Creed 3 is neither Desmond nor Connor though – it’s the game’s world. Boston and New York are different from Rome or Constantinople (thank fuck for that) and filled with amazing details (pet animals, conversations – sometimes even in German, tons of Redcoats patrolling the streets, the amazing tunnel system etc.), the homestead is interesting, but the Frontier is where Assassin’s Creed 3 really shines! Climbing cliffs and mountains is just the overture for climbing mountains and traversing through the world from treetop to treetop (well, not literally treetop but who cares?), stalking prey. And then, the hunting … if you want to shoot some mammal with your bow (do that) or a rifle (don’t do that), if you want to lay a bait and a snare, or if you lurk in some safe hideaway, waiting for your prey – it’s all fun, great fun to be had. Of course, Ubisoft had to ruin it with the scourge of modern gaming times:

The Bad

Oh boy, QTEs. This fucking disease almost ruinsthe otherwise perfect hunting experience in Assassin’s Creed 3. Why the fucking hell are melee fights against animals QTEs? Red Dead Redemption managed to do it way better – by incorporating those fights into the gameplay. When you kill a cougar in Assassin’S Creed 3, you’ve done so by pushing randoms buttons. Boofuckinghoo. In red Dead Redemption, killing a cougar meant something. You’ve vanquished a lethal beast in an epic battle, you prevailed against the primal rage of a predator by skill, not just by quickly pressing random buttons which have nothing to do with their normally assigned function – and so on, you get it. QTEs are shite. Let’s get rid of them for good!

Apart from that spreading cancer, Assassin’s Creed 3 has more issues: Remember when Ubisoft was proud of their huge battles? Yes, they’re alright, but they glanced at Call of Duty – there is an infinite amount of enemies sometimes so there’s no use aiding your comrades at all … shame. Generally speaking, while the missions are diverse and fun, they feel compartmentalised and way too linear; there is one way or maybe a second one, but that’s about it – and for a game which waves the flag of freedom, that ain’t a compliment. And then, there is the most boring form of video game entertainment ever – picking locks. Come on! It was boring before, it is boring now, and it will always be fucking boring! Enough! Oh, and the idiotic system of using both analogue sticks AND RT might be good for training some finger flexibility, but honestly, why? Who thought that’d be a good idea?

Assassin’s Creed 3 also suffers from some half-baked ideas – the in-game economy with you producing shitloads of stuff on your homestead sounds like a good idea – but there’s no point to it. Money ain’t that hard to come by without it, navigating through the menus is a pain, and half the items are useless and dealing with it is a massive waste of time. So yeah, what’s up with that? Even worse, the assassins … fucking hell, they are virtually useless in Assassin’s Creed 3! Send one of those moronic, inbred dipshits to fight 3 or 4 regulars … he dies. While the enemy AI ain’t the best, you’re assassins are driven by AS (Artificial Stupidity)! Fuck, they don’t dserve to be called assassins. And while it is alright we can send them on missions, those missions are ten steps back from Revelations’ refined Mediterranean Defense system – appointing den leaders, sending assassins to watch over a city, training new ones – all gone. Instead, there are only 6 assassins with randoms hints of a weak personality who can’t fight better than a week old kitty. But hey, they come with some rather useless special ability … such as inciting riots, shooting from afar (not a new ability, by the way) or bodyguard (no use with AS) … O yes, Rabidgames misses his dozens of assassins, who actually were useful.

The Bugs

Assassin’s Creed 3 is a big feast for those little critters. It’s hard to play 2 missions without ever encountering either a minor glitch, an annoying but minor bug or a big fucking bug queen who forces you to abandon the mission, starting it from the beginning once more. Sometimes you simply can’t proceed because a trigger is dead, sometimes you kill your target without the game realising your deed, sometimes you have to do a liberation mission which is neither displayed on the map nor activated as a mission in any way. Oh, and missions sometimes end without any notification whatsoever. Quite frankly, it’s a fucking disgrace – and one of the reasons why Assassin’s Creed 3 can only be tolerated in small doses – restarting a missions over and over again because some triggers are missing over and over again, yep, that’ll break motivation. Mind you, we’re not talking about some ambitious Molyneuxesque indie experiment, we’re talking about a motherfucking AAA+ game with a million dollar budget – such bugs, and the amount of such bugs, are simply inexcusable. What about QA? And what about Microsoft and Sony – have they ever tested Assassin’s Creed 3? Are their standards worth anything these days?

Rabidgames sighs: What a clusterfuck! On the one hand, Assassin’s Creed 3 delivers – a huge world, many options, exploration, a good story. On the other hand, there are some flawed design decisions (assassins, economy, QTE), way too linear missions and a terrible AI. And those bugs and glitches which ruin the game … But damn, you always go back to it! Yes, it is great, and yes, it is fun. It’s just a huge fucking shame Ubisoft failed to make Assassin’s Creed 3 perfect. The game is a precious rough diamond, but honestly, someone should have wiped it clean from all that horseshit before opening the exhibition!

Assassin’s Creed 3 will have Cooperative “Wolf Pack” Fun

Posted in News with tags , , , on July 13, 2012 by Rabidgames

According to Eurogamer (among other sources), we’ll have a new multiplayer game mode in Assassin’s Creed 3: The cooperative Wolf Pack mode. Up to four virtual assassins will have to combine their skills to hunt down and take out targets. As usual, stealth kills will grant more points than brute force. Ubisoft speaks of 25 waves with rising difficulty.

Ubisoft has also revealed a stunning trailer which reveals gameplay footage of the campaign. This time, we get to visit Boston:

Wow. Assassin’s Creed 3 surely looks amazing. Awesome. And it’s not just the graphics, the gameplay and tools look great as well.

Rabidgames rejoices: Yes, Ubisoft seems to be doing a great job. Whenever they reveal tidbits about Assassin’s Creed 3, Rabidgames just wants to throw his money at them. Come on! Release it. Now!!! Can’t … wait …

First Assassin’s Creed 3 Gameplay Footage … Holy Shit!

Posted in News with tags , , , , on May 10, 2012 by Rabidgames

Yep, Ubisoft promised a trailer for Assassin’s Creed 3 and Ubisoft delivered one … and boy, what a trailer it is!
Battlefields, bears, tons of action … and lots of dead Brits … and RUNNING INSIDE BUILDINGS?

It looks simply amazing – Rabidgames is not sure if Assassin’s Creed 3 is not in development for the Xbox 720 or the PS4 …
Also, the bragging it’s all “Pre Alpha” footage makes you wonder what might follow …

Rabidgames drools: Ubisoft, for all your wrongs you’ve done – please take Rabidgames’ money! You are forgiven.

Assassin’s Creed 3’s humble nod to Skyrim

Posted in News with tags , , , , on May 8, 2012 by Rabidgames

Ubisoft is taking the new trailer meme with trailers teasing trailers to a new level:
In a new Assassin’s Creed 3 teaser trailer, we see some hapless Brit taking an arrow to the knee – sadly, unlike one of the many knee-pierced guards in Skyrim, he doesn’t look like he might live to tell the tale …

Watch the teaser trailer teasing the trailer here:

Oh yes, the promo thing:

As soon as the meter on this site is full, Ubisoft will unlock the very first gameplay trailer for Assassin’s Creed 3.

All it takes are just 1,776,000 post, tweets, shares or other forms of social media awareness raising free PR for Ubisoft …

Rabidgames dutifully posted this stuff to unlock that trailer. Now Ubisoft, what will Rabdigames get?