Sometimes, games can feel like friends indeed. Some, you’ve known for decades, and some always stay close, some however, grow distant or disappear. And while Star Ocean: The Last Hope was the first sign that this friendship was changing, Star Ocean: Integrity and Faithlessness emphasises that sometimes, friendships can be hanging by a thread.
First of all, Star Ocean: Integrity and Faithlessness … wow, what a title, right? What poetry, how philosophical. Yet after finishing the game – wow, what a pompous, vain, almost flatulent title! It’s meaningless. Utterly devoid of meaning. Two words combined just because. True, some characters show more integrity than others, but faithlessness? If you look deep, you might find a hint of it somewhere, perhaps. But you could do so with each and every game. For instance, Trevor feels betrayed by Michael in GTA V, or just remember the end of Red Dead Redemption. See? But at the end of the day, it’s a meaningless title.
Sadly, the characters are entirely meaningless and forgettable, too. You have two guys with swords (this time, no teenagers at least), two girls with magic powers, one space dude with a cross-bow or a laser gun (yep, both, and no one seems to care) and a female martial artists fighter, and then, there’s a little girl hanging with you most of the time who is the key to the events of Star Ocean: Integrity and Faithlessness. The problem – there is hardly any character development going on, and the bit that is happening is mostly happening in Private Actions, a series staple that has never felt that meaningless before: You have to circle the hubs to talk to your party members, and mostly, it’s small talk about trivial shit. Perhaps it’s an allegory on how small talk is a waste of time, but come on, it shouldn’t literally feel like you’re wasting your time in the game! Why do them, you ask? Well, after some random Private Actions, new roles can get unlocked. Hooray!
And then, the story of Star Ocean: Integrity and Faithlessness is as hollow – there is exactly one nice twist that took Rabidgames by surprise around the middle of the game, but the rest of it is foreseeable, dull and often boring. It doesn’t help most of the cutscenes just is the characters talking in-game, with horrible lip-sync from the 90s and an adjustable camera that hardly captures any emotions or importance.
But hey, there are emotes you can unlock to comment on the things said. No one wanted it, and yet it’s there. 95% of all the cutscenes in Star Ocean: Integrity and Faithlessness are just fluff and too long, and guess what – there is no fucking way to skip them! Honestly, this game expects you to play it several times in different difficulties, but with these shitty cutscenes that last way too long too often, no fucking way!
So, we have a meaningless title, hollow characters, dumbed-down non-skippable cutscenes and a flat story – and the world design is as bad! There are around 10 maps you constantly have to run through back and fort, forth and back and back and forth. The amount of backtracking in Star Ocean: Integrity and Faithlessness is utterly ridiculous! The maps are okay though, enemy variety is alright (they change as the story progresses), but graphically, some environments clearly look last-gen. And the handful of hubs aka towns are tiny and lifeless as well. Furthermore, there’s a huge in-game glossary you can read … or you could if it was any useful. (Hint: Assassin’s Creed is the prime example how in-game info can be provided in a humorous way.)
So far so bad. Thankfully, fighting in Star Ocean: Integrity and Faithlessness is fun. It’s more Till the End of Time than The Last Hope, but that’s fine. Having up to 7 characters on-screen can be a bit hectic when there’s explosions and flashes all over the screen, but it’s still fun, the kind of fun battle system Star Ocean is known for.
Plus, there is some depth to customising and upgrading your characters’ equipment, levelling up roles and finding out which work well together will keep you busy for hours, and as in every other Star Ocean title, crafting and synthesising are well worth experimenting and satisfying. The game gives you plenty of room to find out many things for yourself, which is a nice change.
The playtime is also alright, albeit a bit short if you’re used to the 100+ hours of the past just for the main story. For Rabidgames, Star Ocean: Integrity and Faithlessness the clock showed 45 hours when the final boss fell, and there still the obligatory and pretty tough post-game dungeons to explore.
It’s clear by now there are a shitloads of cons and only a few pros when it comes to Star Ocean: Integrity and Faithlessness, but it’s still worth checking out if you have an itch for a JRPG; not for the story obviously, but for the gameplay, which keeps things interesting! But unless you’re big fan, don’t buy it for the full price, or you’ll be disappointed.
Rabidgames wonders: After completing the game, it just feels like this friend might get another chance – while times have changed and it falls flat in many regards, you can still see why you wanted to hang around with that friend in the first place. But after two disappointments, it’s now Last Chance Hotel for Star Ocean! Which is a sad thing to say if you once thought you’d love Star Ocean Till the End of Time …