Archive for Riptide

Dead Island or A Real Definitive Edition

Posted in Hands On with tags , , , , on June 14, 2016 by Rabidgames

Oh yes, Dead Island was one of Rabidgames’ guilty pleasures on last generation’s consoles. A pleasure because the hacking, slicing and maiming was very satisfying, but guilty because it was an unpolished game where potential was let down by bugs, freezes and the occasional crash. Or sometimes, you were stranded in an area too high level for you …

But the core gameplay – in both Dead Island and its successor Riptide (see Rabidgames’ opinion here) – was refreshing – and brutal. Cutting of limbs, smashing heads, throwin explosives around was all good fun. Add to that Dead Island’s Borderland-style RPG light mechanics and the loot, and you could have fun for hours.

In case you’ve never bought a Dead Island game but feel that the melee fights in Dying Light were too bland, check out the precise controls of Dead Island – make sure to change the controls to analog, and with a bit of practice, you can slash at a zombie’s head and the head might not just roll, but even fly.Tearing apart zombies this way is proper bloody and gory fun, and the joy when finding – and modding a powerful weapon feels even better than it did in Dying Light!

But should you buy this Definitive Edition when you had plenty of fun with the original games? Well, revisiting the world of Dead Island on the next generation is actually a journey worth travelling – not only are most of the bugs gone and the game runs on smooth 30 FPS, but Dying Light’s dynamic lighting system makes Dead Island shine even sunnier and more vibrant than the original!

So what’s new? Apart from including all DLC packs for both games, the new lighting system, a more stable running experience and a minimally streamlined and unified menu and UI in both Dead Island games, not much. There’s the hilarious One Punch mode; activate it when you start a new game, and one kick makes zombies fly dozens of meters! Obviously, trophies and challenges are disabled, but it’s fun nonetheless.

Then, there’s Dead Island Retro Revenge, a rather uninspired 2D sidescroll beat ’em up game that gets stale quickly if you’re not a fan of that genre. But it’s a bonus anyway, so whatever.

For once, we have a game that really deserves the “definitive” moniker. It feels like Dead Island is what Dead Island should have been in the first place – technically sound, Riptide included and stunning graphics make a good package for 20 pounds, that’s for sure. If you can’t get enough of the thrill of zombie killing and the idea of finding just another weapon sounds like a good way to spend an afternoon, Dead Island is your game.

Rabidgame smiles: Dead Island proves there is justification for remasters when the price and content are right. Now let’s just hope there will be more of it in the form of Dead Island 2!


Should we visit Dead Island again?

Posted in News with tags , on May 7, 2016 by Rabidgames

Remember Dead Island? That visceral zombie smashing, slashing and crunching? That weird contrast of a sunny holiday beach full of rotting zombies coming after you until the sands are filled with blood? Well, if you do, rejoice, because you can replay Dead Island and the successor Dead Island Riptide again soon – improved and with quite a few shiny bonuses and refinements!

Even if you have played it before, this impressive list of changes should make the Dead Island Definitive Collection a must-have (straight from a press release in case you wonder):

Higher Quality Textures
Game textures have been redone in a higher resolution and the level of quality has been improved across the board.

Photorealistic new lighting system
The lighting system in the game has been vastly improved, providing a much more realistic look to the beautiful sunny tropical setting.

Physically based shading
The introduction of new physically based shading techniques means a higher quality look to the game models and objects as they react in a more realistic way to various lighting conditions

Image quality enhancements via anti-aliasing
The addition of more sophisticated anti-aliasing means that console players can now experience Dead Island without unsightly “jaggies“ – delivering a much cleaner look throughout.

Improved-quality game models and geometry assets
All major geometry assets (for example: NPCs and character models) highlight a marked quality increase.

HBAO and motion blur effects
The introduction of Horizon-based Ambient Occlusion  adds an extra layer of depth and realism to the world
Through a better implementation of object shadows, while the all-new motion blur effects will provide a much more cinematic feel to the game experience.

Updated game UI
Providing a more consistent look between both Dead Island and Dead Island Riptide. Increase to equal quality level for seamless game experience.

The Current-gen Console Experience
The Dead Island Definitive Collection will also of course take advantage of the latest console features such as Online 4 Player Co-op, PS Vita Remote-Play (PS4), Share-Play (PS4), streaming and recording.

Power Fists Power-up
And last but not least, The fan favourite unofficial PC mod will also now be added to both products. Punch your way through the mayhem with craziest power-up ever!

But it doesn’t stop there! Obviously, all DLC packs are included, and then, there’s also a new game – Dead Island Retro Revenge, a pixelated sidescroller, if that’s to your liking.

Rabidgames grinds the axe: Ah, to return to Banoi to mutilate zombies again … Let’s be honest here, no other game could manage to capture the visceral enjoyment of slicing and shmashing zombies into pieces like Dead Island! Chances are the games are now also technically en par with the competition, because if we’re honest, the bugs, glitches and other issues could mar the experience quite a bit. But since Techland has been changing quite a few things to make the game come back alive on the next gen consoles, booking another adventure trip to the undead paradise is on the menu.

Dead Island Riptide or Same Old Fun?

Posted in Played & Explained with tags , on May 16, 2013 by Rabidgames

Apparently, there has been some confusion about Dead Island Riptide; it is not Dead Island 2, and yet, it is a full priced game, not an add-on. Well, that sucks. Look at Dragon’s Dogma: Dark Arisen and you see how it’s done properly. Then again, we should put it into perspective: Why treat Riptide differently from FIFA 201x, the boring Assassin’s Creed Revelations or, let’s say, the annual same WWE games? Exactly, we shouldn’t.

That out of the way, here’s another thing: don’t listen to most of the reviews out there. It’s the second Dead Island game, and still people (even professionals) are comparing it to Left 4 Dead or that other zombie game (pick your favourite) … And for the last fucking time, Dead Island is a motherfucking Action RPG!!! Compare Riptide with Diablo 2 or Borderlands, that’s perfectly fine, but not with Resident Rising 4 Dead, for fuck’s sake! Or would you compare GTA to Call of Duty because both have guns?

Alright, enough with the rants. Except, let’s rant about the weakness of Dead Island Riptide: the technical aspects. It’s horrible. Whatever bug or glitch comes to mind, you’ll find it. Mission markers disappearing, food having no effect on your character, zombies appearing out of nowhere 5 meters before or behind you – it’s all in there. It’s a shame Techland did not learn anything from the sometimes pretty much broken first Dead Island. Yes, Riptide is a bit smoother, but it’s still technically shabby. Here’s a taste of it:

The worst thing though: Even after an obligatory Day 1 patch, there are no awesome legendary weapons in Riptide. Rabidgames has played the game for 40 hours, and there have been only a couple of generic orange/gold/yellow weapons – not a single legendary one. Let’s hope it’ll be patched … but chances are it’ll be a costly DLC pack called “Legendary weapons – only 400 MS points!” …

Alright, rant time is over. Actually, Riptide is a rollercoaster of fun! If you loved Dead Island, you’ll love Riptide. If you didn’t, well, don’t even look at the game then. Fair enough. It’s more or less a direct sequel – gameplaywise and storywise. It’s still solid B movie level, it’s still gory as we like it (red and rare), and it’s still the same zombie dismembering fun. If you play alone, you still have to be careful, you’re quickly overwhelmed even by 4 Walkers, and carefully navigating dark cellars might reward you with a Zombie sucking your brains out out of the dark.

Okay, there is some new stuff: Base defence is the best novelty; you can level up your base staff’s weapons or shops, and occasionally, you have to coordinate the defence against zombie hordes. And believe Rabidgames, hordes is the correct word here! Those missions are the most fun to be had in Riptide.

There are also new zombie types to be found in the new Dead Island: Grenadiers who throw guts at you (easy-peasy), Wrestlers who pound you into the ground (avoid close contact, mines take care of them easily), and those fucking Screamers killing you (erm, just hack away at them if you can, otherwise, run!). There are also some new weapons (mines, more grenades, sniper rifles and even a freaking missile launcher) to make life easier in the new 2.5 maps. And you can use boats! Hooray – except they’re horrible to steer! The missions are a bit more varied although most of them are still of the “go there, kill X and pick up Z while I wonder Y” category.

Long story short, Dead Island Riptide is meaty yet expensive fast food for the fans of the genre (mind you, the Action RPG genre). One more thing though: The game begs to be played in analogue mode. The control to slash heads whenever you want is definitely worth the initial weirdness of the analogue controls.

Rabidgames feasts: If it wasn’t for the questionable pricing and the ridiculous amount of technical issues, Dead Island Riptide could have well been a serious blockbuster. The way things are, however, it is a nice light snack for connoisseurs of the hacking and slashing arts; there’s great fun to be had for a while, but the flavour needs to be improved if it is there to stay.