Archive for Hardcore

Outward or Unforgiving, Clunky and yet Fascinating – At Times

Posted in Hands On, Played & Explained with tags , , , on April 22, 2019 by Rabidgames

Imagine you get thrown into a game where you have exactly zero clue what’s going on. Imagine you can’t really die but you simply wake up somewhere. Imagine Piranha Bites (Gothic, Risen, Elex) create a world with their clunky combat system but take away each and every comfort; you can easily bleed or freeze to death, and fights can be over almost as quickly and as mercilessly as in Kingdom Come: Deliverance. That’s Outward in a nutshell.

But let’s start from the beginning. Your ship wrecks somehow, you’re on an island, you roam around … and quickly you notice how fucking ugly everything looks. Really, Outward is often an ugly game on the PS4 (seems to be a bug, but hasn’t been fixed yet)! It sometimes rather looks like a PS2 game, truth be told. Some levels look nice in the right light, sure, but that won’t happen too often. Speaking of light, what good is a torch or a lantern if it doesn’t illuminate your way properly at night? Good luck falling from a cliff because you can’t see it …

Anyway, once you die or sleep in the prologue part, you wake up in your house and you get sent on a quest to get some money or your house is gone. Skill-wise, you’re a nobody in Outward. You can’t really fight, no one likes you (well, not enough to pay your debts at least) etc. Well, thing is, you partially can’t fight because of the narrative, but for the most part, the fighting system is just awful or below average at the best of times. It’s like Gothic or Risen, just worse, more tedious, and even less fun. Outward rarely lets you feel comfortable, simply because it wants to be a survival RPG. Especially the first 5 hours are a big pain, which is rarely ever a good sign for a game.

 

Another problem Outward has is that its world is incredibly bland. From its landscapes (greenery, snow, desert, name it) to its systems to its enemies, you’ve seen it all before. And often better implemented with better lore. Speaking of lore, it also doesn’t help that the English subtitles often don’t match the audio. Sometimes, the audio is shortened, sometimes it’s entirely different. So it’s hard to immerse in the world from a story perspective when the fighting system is clunky and stuff such as crafting and skills are also just there, because they have to be there in a game like Outward.

Technically, the game also has issues. Graphics and audio issues aside, you sometimes happen to lose your inventory. Yes, the one thing that can outright kill you – or “only” ruin you in Outward – can happen here. It may get fixed soon, but who cares after having lost 5 hours of progress? Also, whenever you go to sleep in Outward, it makes you sleepy in real life, too. why? Because the loading screen is on-screen forever – for no apparent reason. And here’s the thing – you’ll sleep a lot to heal or to pass some time until the quest giver or target shows up. That’ll add up to a lot of time spent watching loading screens.

So, does Outward have any redeeming qualities? Well, it tells you the story of a nobody from a perspective of a nobody. It’s not entirely new, but still rather rare. The backpack system is also interesting: the bigger the backpack, the more you can carry – but the bigger the penalties, too. This gives Outward a somewhat strategic layer to balance loot and manoeuvrability. Same goes for the magic systems: you have runes you can combine for different effects. It’s a nice system once you get used to it, even if it feels a bit clunky, too.

Also, the map is just a map in Outward. No other indication on it related to your position. No hand-holding or icons. If you want to know where you are after waking up, well, consult the map, take a good look around and good luck. Hope you have some skills navigating your way around. It’s a nice little feature of Outward that enhances the adventure feeling, and this is actually a feature that more games should have.

At the end of the day, Outward is a game of missed chances: The bugs should have been fixed, the fighting system should have been fun and the game should have presented itself as a game that’s worth playing. At the current stage, Outward lacks too many things, especially in the bland beginning. There’s some fun to be had for those who can see past all of this, but there may not be many who feel that way if better games are released left and right.

Rabidgames’ verdict: GO BUY if you’re itching for a hardcore survival game where you are on your own without a friendly UI and if you don’t mind the rather generic and way too clunky nature of the game. WAIT if you want some bugs to be ironed out first.

DO NOT BUY if you want a flawless and  unique experience. This game lacks an identity of its own in many aspects, features terrible melee fights and it has quite a few technical issues on top of it. Close to full price seems a bit much for this experience.

 

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