Archive for Extended Cut

The Biggest Mistake of Mass Effect 3

Posted in Gaming these days ... with tags , , , , on June 30, 2012 by Rabidgames

Probably, you won’t guess it.

No, it’s not the endings which have soured Mass Effect 3.
No, it’s not Starbrat out of nowhere.
And no, it’s not the missing final boss.

It’s EMS.
Well, EMS itself is not even a bad idea. While never Rabidgames’ favourite, it was at least a valid way to add meat to all your previous decisions from Mass Effect 1 to getting rid of Cerberus. Numbers are better than nothing. Of course, fleshed-out side quests, actual conversations and visiting certain planets would have been better.

But let’s accept we accumulate EMS throughout all of Mass Effect 3. Hell, everything we do accumulates EMS. Scanning a planet, recovering an artifact, helping random people, the rather lame N7 missions, aiding the Krogan, brokering peace or war between the Quarian and the Geth … whatever you do, your EMS shall rise.

But what for?
It doesn’t matter shit!
You get one 2-second cutscene which is illogical after the Extended Cut, but that’s it.
Well, it matters if you go for Destroy, yes. Either everything burns, or the Reapers burn. However, any sane person who plays through Mass Effect 3 will collect 2000 EMS – unless he’s dumb. But even then, it doesn’t matter if you really helped the Krogans, if you saved the Geth … your EMS won’t reflect it. Why?
Choose Synthesis or Control, EMS is a waste. Yes, doing side quests has been a waste of time. Great, isn’t it?

And Bioware, if you bother to add a fourth ending, don’t fucking troll us!
It would have been the perfect opportunity to make EMS matter for once.
Damn, if you tell Starchild and his Reaper friends to go fuck themselves hard, what would happen in the Mass Effect universe?
Yes, galactic forces battling the Reapers! Low EMS, you die. High EMS, you win. Common sense prevails. Or would have, if implementing game elements properly had been more important than making fun of people who despise the idea of Starbrat …

Rabidgames is disappointed: That’s Bioware 2012 for you. Another chance wasted. But all this EMS stuff brings up a question: Why inventing a complicated system where decisions become numbers when it hardly matters in the end? Does this numeric clusterfuck make sense to anybody?

Mass Effect 3 or New Ending, Happy Ending?

Posted in News, Played & Explained with tags , , , , , , , on June 27, 2012 by Rabidgames

Obviously, there are big spoilers ahead.

After months of waiting, cursing, speculating and hoping, Bioware finally gave us the Extended Cut DLC to give some closure to the abysmal Mass Effect 3 ending controversy. So, all is well now in the galax— no, it’s not. Who are we kidding?

The three endings do their jobs partially since they explain some consequences of Shepard’s actions, yes, but the ending is still rotten at its core – and it’s not just because of the still existing deus ex machina … For instance, there are still tons of gaping plot holes:

  • Why is the Citadel moved to earth?
  • Why do the Reapers never find out about the Crucible – even if the indoctrinated Rachni Queen is there?
  • Why do the Reapers leave the Citadel and the Crucible alone?
  • Why doesn’t Harbinger kill off Shepard?
  • Why does Harbinger flee?

Yes, those questions have been asked before here, and they are still left unanswered. Why? How can Bioware overlook such big gaps? It’s ridiculous! Are they dumb? Blind? Well, maybe they simply don’t give a shit. Why do more than you have to? Just give the fans something, they’ll swallow it and they’ll buy your next game anyway.
Well, alright, let’s forget everything prior to the last 20 minutes of Mass Effect 3, and let’s accept fucking Starchild’s stupid existence, let’s have a look what has changed: Well, basically not much. For once, some plot holes are closed now (how did the squad mates reach the Normandy, why did Joker leave, and thank fuck the Mass Relays aren’t destroyed beyond repair anymore). But overall, the three endings are simply shown in more detail, yet nothing substantial has been added at all:

Synthesis is now the best Mass Effect 3 ending – at least in Rabidgames’ mind. Organics and synthetics evolve and proceed to a new, common level of consciousness. They even acquire the knowledge and help of the Reapers and of many previous generations of species. Judging by the images, individual beings still exist, and the inhabitants of our galaxy haven’t been “Reaperised”. Synthesis seems to be the only decision which will grant the galaxy lasting peace. However, there is still the moral dilemma if one step of evolution should be forced unto a galaxy …

Control could go either way, Shepard-Reaper and the Reapers help rebuild the galaxy, and Reaper-Shepard controls a vast peace corps to secure prosperity and peace – but if he protects the “many” he might end up eradicating the few … hardly a comforting thought.

Destroy is still the pure Renegade choice – sacrifice everything except yourself (well, at least Shepard may live) or humanity so the Reaper threat falls. If the Catalyst was correct, Destroy will indeed destroy organic life forms, at least in the long run. And by destroying all synthetics, Shepard has proven once more cooperation between organics and synthetics is impossible, proving the Reapers’ creators right (and let’s be honest, we don’t want to prove fucking Starchild right).
But if you have high EMS, Destroy is now completely out of line – the Shepard breathes scene is still in. However, we know the Council rebuilt London and the Citadel … so either Shepard is dead or lives but either way, Shepard has never been found … another plot hole for sure!

Oh, we should not forget Bioware added a fourth ending which should be known as the Troll ending hence forward. Watch the new Mass Effect 3 ending here:

Here’s the thing: Shepard would have no reason whatsoever to trust Starchild. Why would Shepard give in to the kid’s strange wishes? Why would our Shepard believe a Reaper brain? Why trust something which has just popped out of nowhere? However, if you do the logical thing, if you decide to tell that transparent shithead to go fuck himself, his voice turns into a Reaper voice … and the Reapers win.

Seriously, Bioware? You punish players who believe that Starchild is a fluke (either artistically or trustworthily) by telling them only a dubious Crucible is the means to victory? *sigh* Here we go again … TROLLED! Bioware missed the one chance to make our fucking EMS really count – just imagine:
EMS 0-2000: Reapers win
2000-4000: Galactic forces win, but there are heavy casualties in a decade long war of attrition
more than 4000: Galactic forces destroy the Reapers within months

Another chance wasted … there is still no reason to care for a perfect playthrough when choices don’t matter. And yes, maybe the galaxy would not need the Crucible. After all, the Reapers have never faced a united galaxy. But no, Bioware decided to troll our butts once more. What good are choices if they’re meaningless?

Oh yes, what about the famous Indoctrination Theory which has haunted Mass Effect 3?
Many people argue it has been disproved. Well, yes, Bioware closed some plot holes but as a matter of fact, you simply can’t disprove it. Anything could have been a hallucination. Of course, IT can’t be proven as well. It’s all about believing now … although the Extended Cut offers a new scene where Harbinger says something which may well be “one of us” before shooting Shepard:

Furthermore, the Shepard breathes scene seems absolutely wrong now. Again, how is it possible Shepard has never been found? Add to it the fact Starchild is now definitely connected to the Reapers, it makes you wonder what Bioware was thinking. Of course, IT has been possible only because of Bioware not thinking at all … bad writing, neglecting its narration or rushing Mass Effect 3 have led us to a fucked up ending. And yes, it’s better now, but it’s still a bad ending. The Mass Effect series, a series with unprecedented choices and narrative elements to be transferred and connected over the course of three games, deserves a great ending, not a bad one. Above all, even a bad ending including a boring deus ex machina could have been satisfying if our choices throughout the trilogy had been reflected. But alas, we’re still stuck within an underwhelming clusterfuck.

And one more thing: Why on Palaven hasn’t Bioware included this stuff in the original ending? How was that first ending allowed to see the light of day?

Rabidgames disapproves: Sadly, Mass Effect 3 will be remembered as one of the games where Bioware gambled away its reputation. First, they lied. Then, they mocked. And finally, they gave us some DLC which still failed to answer all questions that should be answered. Bioware, this was your second strike. Third strike, and you’re out.

Extended Cut to explain the abysmal ending of Mass Effect 3 very soon

Posted in News with tags , , , , on June 23, 2012 by Rabidgames

Finally, Bioware will release the Extended Cut to get rid of Mass Effect 3‘s absurd and pointless ending … hopefully.
We will be able to download the DLC on 26 June – for free (for some strange reason, European PS3 users will get it as late as 4 July however).

Unfortunately, we will have to replay the last chapters of Mass Effect 3, starting from attacking the Cerberus base. Bioware has also published a FAQ page to explain the Extended Cut DLC.

Furthermore, if your galactic readiness has gone to 50%, good luck raising it to 100% once again. This will mean spending a couple of hours in Mass Effect 3’s multiplayer – at least, you have to do it if you want to see the best ending. Good luck there.

Rabidgames wonders: There is no real joy here. Instead of looking forward to see how the Extended Cut works out, Rabidgames rather does not want to replay the last 2 hours because, let’s be honest here, the London level was fucking lame. Plus, the deus ex machina, our dear friend Starchild, will still be there to ruin the ending. But hey, it’s free so we shouldn’t feel entitled, right?

Next Mass Effect 3 multiplayer characters leaked?

Posted in News with tags , , , , , on June 10, 2012 by Rabidgames

Hooray for some more fucking humans in Mass Effect 3’s already human infested multiplayer! According to various sources across the web, once more originating from the same guy who correctly predicted the lacklustre Rebellion package, pro-human gamers will be in a for a treat soon:

“The fighting is fiercest when it’s your home at stake! Mass Effect 3: Earth adds mods, gear, and new maps for Rio, Vancouver, and London. It features 3 new weapons: Piranha assault shotgun, Acolyte pistol, and Typhoon light machine gun. Six new human N7 classes are also available: Destroyer, Paladin, Demolisher, Slayer, Shadow, and Fury!”

New maps, alright. New weapons and equipment, alright.
But 6 more fucking human characters? Haven’t we had enough of those speaking monkeys in Mass Effect 3 already? Rabidgames calls Bioware out for racism! We want diversity. No more pro-human discrimination!

As a side note, it is questionable if Mass Effect 3: Earth will have anything to do with the upcoming Extended Cut DLC which seems to be still in the making. The author derptemp6698 (a Bioware mole?) gets this quite clear. Whatever, we’ll see if he is right this time, too.

Rabidgames grumbles: Yes, it’ll be probably free again. Yes, we shouldn’t look a gift horse in the mouth. But after the lazily designed characters from Rebellion, we would really be thankful for some creativity and variety again … so please, give us fucking new aliens already! Protheans! Rachni! Blasto! And of course, let’s start a petition for the almighty Volus Biotic God!!!