Archive for dragon’s dogma

Netflix announces a Dragon’s Dogma Anime!!!

Posted in News with tags , , on March 12, 2019 by Rabidgames

Now if that isn’t a pleasant surprise! A Dragon’s Dogma anime! As reported by many sites, including Eurogamer, the story of that Netflix show seems a bit different from what we would have expected knowing the game:

Based on a world-famous action RPG set in an open world, Dragon’s Dogma from Capcom will be brought to life as a Netflix original anime series. The story follows a man’s journey seeking revenge on a dragon who stole his heart. On his way, the man is brought back to life as an ‘Arisen’. An action adventure about a man challenged by demons who represent the seven deadly sins of humans.

Erm, demons? Seven deadly sins? Wait, what? Anyway, here’s hoping we will hear many, many, many Pawn quotes in the Dragon’s Dogma anime, after all, because here’s the thing with Pawn quotes: “They’re masterworks all, you can’t go wrong!”

Whatever the quality of the anime, the fact Capcom does this – and the release of Dragon’s Dogma on the Switch – give us plenty of hope that the one game we’ve been craving for years finally will see the light of day soon-ish: Dragon’s Dogma 2.

Rabidgames can’t wait: More Dragon’s Dogma is always good. Always. Period.

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Monster Hunter: World Beta or From “What The Fuck?” to “Nice!”

Posted in Played & Explained with tags , , , on December 11, 2017 by Rabidgames

So, imagine you’re a total noob from Noobsville, and you happily start playing the Beta of a complex and deep game like Monster Hunter: World. Oh, there is only a less than bare-bones tutorial. What could go wrong here?

The start was easy enough – creating a character, creating one’s Palico (a feline companion, isn’t THIS what we’ve always wanted, guys), a few explanations, choosing a weapon (bow, not the best of ideas, but more about that later), starting the quest … the first monster of the Monster Hunter: World Beta could easily be beaten by just randomly shooting at it, so fair enough. Now onto the second monster … well, it ended in epic fails and big monster hunter tears to say the least. The idiotic 20 minutes time limit did not help at all, and the limited explanations of the different weapons, controls or functions neither. With no clue what was happening and why, rage quitting was the safer option given that controllers are so fucking expensive these days.

The next day then, Rabidgames tried some Monster Hunter: World again – this time, choosing the Insect Glaive but kinda neglecting the insect part. Why? Well, you can use the glaive as a pole and then jump onto monster to attack them while riding them – sounds great. Soon after, the second hunt was done. The third hunt however proved to be a challenge, but after diving into the multiplayer – it took too many tries to get a stable team together (not because of the players, because of the awful connections) – the last hunt was quickly dealt with, too.

It seems perfectly fine to go solo in the game – or take your feline friend with you, who fights, has tips and heals if necessary, but multiplayer might be a good option if you want to watch, participate a bit and learn how to attack the bigger hunts in Monster Hunter: World. If Capcom actually monitored the Beta, they better prepare more servers though, otherwise there won’t be much fun in multiplayer …

Just to show how others do it and what happens when you “git gud” (Disclaimer: it is only used to provide this example and not as judgment, as everyone knows folks who use this expressions are usually douches and assholes), here’s a video of some lunatic going crazy in Monster Hunter: World’s demo, pardon Beta:

Interestingly enough, it really makes sense to compare the beloved Dragon’s Dogma to Monster Hunter – not only because of riding monsters and a completely different feeling depending on the weapon you use, both share that awkward and strange gameplay as well as controls that feel a bit clunky at first, but when you keep playing them, you can use them to your advantage. In Monster Hunter’s case, it means knowing your attacks and the attacks of the monster, and knowing when to evade and when to attack.

Now, once has to wonder why the fuck Capcom has been actively trying to make the series more appealing to a wider audience, but then delivers with a Beta that is a haven only for Monster Hunter experts, while telling noob to piss themselves and then go crying or try some more. It doesn’t make any sense and might have lost them sales, too. So, did the Beta do a good job of highlighting Monster Hunter: World’s strengths once you overcome its weaknesses? For those who persevered and learned a few things, definitely. Here’s to hoping the final game will include more tutorials to really understand how weapons and the dozens of gadgets work – from slingshots with different ammunition, bombs and traps to gillies and more. Of course, the main motivations will break parts off monsters and kill them, loot them, craft better stuff, take on more dangerous fiends, rinse and repeat, etc.

Now, will that be enough in the long run? The Beta showed a promising game, but we’ll see. After all, the gameplay could be very, very repetitive, and it might become boring after a few weeks. Like Dark Souls, for instance. Then again, if you get Monster Hunter: World for PS4, you can (more or less) play as Aloy, and you even can have a feline robot companion!

AloyMH

Fuck, how can one resist now?

Rabidgames waits for now: Well, let’s see. So far, Monster Hunter: World looks promising. But so did Shadows of War or Battlefront 2 until loot boxes destroyed their reputation. So for the time being, knowing how Capcom can be especially with their murky DLC politics, why not do what a hunter does best – lie in wait?

 

5 Reasons Why Dragon’s Dogma Is Still One of the Best Games Ever

Posted in Commentary, Gaming these days ..., Hands On with tags , , on October 17, 2017 by Rabidgames

Do you think this sounds a bit much? Well, it doesn’t. No one knows hoe Capcom of all people ended up producing such an innovative, deep and lovingly created gem such as Dragon’s Dogma, but they did.

And console gamers can now play Dragon’s Dogma: Dark Arisen – all DLCs included – for 20 quid in a better version than last gen. Sure, the 60 FPS support from PC didn’t make it over for some reason, but the game now runs like it should have been years ago. But in case you wonder what makes this game so great, well, you’ll find 5 solid reasons below:

 

5. The night is dark and full of terrors

The first night out is not a great experience for most in Dragon’s Dogma – at night, there are more and deadlier enemies about, and if you are foolish enough to forget your lantern and some oil, you won’t even see them coming. Bear in mind though that the lantern only shines light on your immediate surroundings – many an Arisen have fallen prey to dragon attacks from out of the sky in certain parts of Gransys. And then there’s the ever dark dungeon from Dark Arisen, where Death haunts you – literally.

 

4. The sheer depth of customisation

For many, GTA or Saints Row are the holy grail of customisation, but Dragon’s Dogma has lots to offer in this regard – and since you’re creating both your Arisen AND your Pawn, you’ll have twice the fun. From hobbits to lumbering giants, from Danny Trejo’s Machete or Gandalf to Sandor Clegane or Lara Croft, you can create them all. And even more, height and weight also have an effect on your stamina, and rumour has it that there are some holes only very tiny Arisen can enter …

Oh, and equipment? The fact there is a trophy for having obtained 350 pieces of weapons and armour says all about that – and that trophy hails from pre-Dark Arisen days …

 

3. The diversity of the vocations

Speaking of equipment – it makes sense there’s lots of them as your Arisen can choose from 9 different vocations (the classes in Dragon’s Dogma) while your Pawn chooses from 6; do you like fighting with sword and shield or a twohanded hammer? Or do you prefer nimble attacks with daggers? What about sneak attacks with bow and arrow from afar? Or are you a sorcerer at heart who prefers to have comets rain down from the skies or a massive whirlwind tearing through enemies? Well, you can do all of the above, and you can also mix arrows and magic!

While you don’t have to invest into each and every vocation on the road to level 200, you still should play each one for a bit as you unlock useful augments (passive skills) that can afterwards be bought and equipped regardless of your vocation. Oh, and of course, you and your Pawn level up both so you can decide on a completely different path for your Pawn.

 

2. Epic battles

Remember when you confront Alduin, the World Eater (not to be confused with the wrestler Bray Wyatt, the Eater of Worlds), in Skyrim? Man, that battle turned out to be lame. Dragon’s Dogma is one hell of a different story here! Remember dragons attacking out of the blue? This can happen. Or a Chimera is lurking behind the corner and you think “uh-oh” before lightning hits you! How epic battles can be? Well, that’s entirely up to you. There’s a fine line between being underleveled and shredded to bits and having a challenging, long fight, but when you hit the sweet spot in Dragon’s Dogma, you can have epic battles! Imagine fighting that damn dragon from before for 90 long minutes, including reviving your Pawns, frantically searching the surrounding area for healing items because you’re knocking at death’s door, before you manage to bring the beast down! And that is just an ordinary dragon, not the final boss or the Ur Dragon, a massive and dangerous super boss that all players worldwide tackle together, everyone helping to bring its hitpoints down.

And that’s not the end of the epicness! How about you crawl onto the dragon while it takes flight, knowing falling will kill you so you punch it in the heart until it crashes back down to earth? Or how about conjuring the right spell at the right time, bringing down half a health bar in seconds?

 

1. Pawns

Your trusty A.I. comrades should be hailed a revolution in gaming, but it seems no one who hasn’t played Dragon’s Dogma even noticed how the great the system can be – if properly understood. You see, the thing with Pawns is you have to raise them properly – they learn in many ways – by mirroring your behaviour, by following commands, by being rented by others and gaining knowledge there and by drinking potions that change their inclination (the name for their character traits in Dragon’s Dogma). So if you start playing the game with your Pawn being pretty useless, and if the two Pawns you rent are useless as well (there can be numerous reasons for it), the game will suck. But if you get the party combination right, sometimes all you need to do is watch your Pawns tear apart the opposition.

Knowledge plays a major role for Pawns in Dragon’s Dogma as Pawns can learn how to fight enemies – sure, you can burn an enemy who’s weak to fire, but if he is doused in oil, he’ll burn more. And guess what, show it to your Pawns, and they will remember! If you’re stuck on a quest, rented Pawns or maybe your Pawn have done the quest before, and they will give you often useful advice on how to proceed.

And of course, there’s Pawn banter: From useful tips such as “wolves hunt in packs” or “to tis weak to fire”, and quips such as “even in numbers, a weakling is a weakling still” or the kind of contradictory “strength in numbers, Arisen”, to unforgettable lines like “it bears the head of a cock” or “it seems all roads lead to Gran Soren” (sometimes said when in the middle of nowhere with no road in sight), there are plenty of funny one-liners. You want to hear less? Tell your Pawn.

Rabidgames goes back to Gransys: What’s more to say? Dragon’s Dogma is one of those precious games that is so much more than its parts, it is unique and fun once you’ve really understood how the systems work together.So without further ado, go play it! See you on the perilous roads of Gransys!

Dragons Dogma Will Arise on 3 October!

Posted in News, The Latest with tags , on August 10, 2017 by Rabidgames

Finally, we have an official release date for one of the most-awaited remasters of one of the best games ever. Objectively speaking, of course.

Anyway, we will finally be able to delve into the world of Gransys on our next-gen systems on 3 October, when Dragon’s Dogma: Dark Arisen finally returns!

If you can’t wait like yours truly, here’s a new little Dragon’s Dogma video to watch – it helps just a bit, but better than naught:

Rabidgames looks anxiously at the calendar: So many days, too many days left till we will explore the world of Dragon’s Dogma once more! So let’s not forget there’s “strength in numbers, Arisen”!

Dragon’s Dogma Finally Coming to PS4 and One

Posted in News with tags , , on May 23, 2017 by Rabidgames

First Final Fantasy XII, then Star Ocean: Till the End of Time, and now, Dragon’s Dogma will come to the next-gen consoles! Fuck yeah! About time! Fuck yeah! Finally! Yes! Yes! Yes!

In autumn this year, Capcom finally – seeing reason – will re-release Dragon’s Dogma, oh no, not just Dragon’s Dogma, it will be the all-DLC-including Dark Arisen. A move fans of the game have been waiting for since the release of the PC version, and now it finally happens!

Now, re-releases are not always great, and by the tail of a chimera, if Capcom fucks this one up, there’ll be hell to pay, but while Dragon’s Dogma was great, Dragon’s Dogma with improved graphics a stable frame rate and less bugs will be even greater! And if you’re still not convinced, who doesn’t want to listen to our pawns and wisdom such as “Even in numbers, a weakling is a weakling still” or the all-time favourite “It bears the head of a cock”?

Rabidgames is happy: Finally, finally, finally! Fuck words. Let’s drink to the good news!

Capcom’s Re-releasing Strategy is missing One Game …

Posted in Gaming these days ..., News with tags , , , on February 25, 2016 by Rabidgames

So, Capcom announced they’re going to re-release yet more Resident Evil games … but for fuck’s sake Capcom, who cares, especially about the “fan favourites” 5 and 6?

You know Capcom, you have one gem in your inventory, one diamond that has just been released for PC … you know that one game that made people believe in you again?

Yes, Rabidgames is talking about Dragon’s Dogma, which was a rough diamond as we all know; beneath technical imperfections lay tons of innovative and addictive gameplay. So Capcom, for the love of the Arisen, learn from the fact the PC version of Dragon’s Dogma made you a shitload of money, and re-release it for the PS4 and the Xbox One already!

It’s a win-win situation for all involved – you make money, we get Dragon’s Dogma 2 – deal?

Rabidgames hopes: Here’s hoping Capcom puts one and one together and we get a Dragon’s Dogma release on current consoles a game that runs fluently and without glitches. But furthermore, a game that will be as much fun as it was last generation! The pawns are waiting, Capcom … now MAKE IT HAPPEN!

An open letter to Capcom

Posted in Gaming these days ... with tags , , , on March 1, 2015 by Rabidgames

Dear Capcom,

you utterly disgust Rabidgames! 28 “Add-Ons” for Resident Evil Revelations 2 part 1? 28 packs off DLC that was cut out of the game? That alone puts Rabidgames off buying it, thanks. Who wants to play a hollowed-out version of a short game? How can anyone in the world with a sane mind think twenty-fucking-eight DLC for one part of an episodic game is a good idea? For our sake, we must stop a) buying these hollow games in general b) buying such DLC rip-offs c) buying Capcom games it seems.

On top of that, Revelations 2 doesn’t even look interesting. Yes, it seems to be better than the Call of Duty clone that was Resident Evil 6, but a PS3 game upgraded to the PS4 yet the graphics staying the same, and yet the same co-op mechanics again (and not even local co-op on the PC) … meh. Not good enough. Try harder, Capcom, for your own sake!

Fucking hell, it really seems Dragon’s Dogma will stay your only relevant game since ages and until forever …

Sincerely not yours,
A former fan