Archive for dragon’s dogma

5 Reasons Why Dragon’s Dogma Is Still One of the Best Games Ever

Posted in Commentary, Gaming these days ..., Hands On with tags , , on October 17, 2017 by Rabidgames

Do you think this sounds a bit much? Well, it doesn’t. No one knows hoe Capcom of all people ended up producing such an innovative, deep and lovingly created gem such as Dragon’s Dogma, but they did.

And console gamers can now play Dragon’s Dogma: Dark Arisen – all DLCs included – for 20 quid in a better version than last gen. Sure, the 60 FPS support from PC didn’t make it over for some reason, but the game now runs like it should have been years ago. But in case you wonder what makes this game so great, well, you’ll find 5 solid reasons below:

 

5. The night is dark and full of terrors

The first night out is not a great experience for most in Dragon’s Dogma – at night, there are more and deadlier enemies about, and if you are foolish enough to forget your lantern and some oil, you won’t even see them coming. Bear in mind though that the lantern only shines light on your immediate surroundings – many an Arisen have fallen prey to dragon attacks from out of the sky in certain parts of Gransys. And then there’s the ever dark dungeon from Dark Arisen, where Death haunts you – literally.

 

4. The sheer depth of customisation

For many, GTA or Saints Row are the holy grail of customisation, but Dragon’s Dogma has lots to offer in this regard – and since you’re creating both your Arisen AND your Pawn, you’ll have twice the fun. From hobbits to lumbering giants, from Danny Trejo’s Machete or Gandalf to Sandor Clegane or Lara Croft, you can create them all. And even more, height and weight also have an effect on your stamina, and rumour has it that there are some holes only very tiny Arisen can enter …

Oh, and equipment? The fact there is a trophy for having obtained 350 pieces of weapons and armour says all about that – and that trophy hails from pre-Dark Arisen days …

 

3. The diversity of the vocations

Speaking of equipment – it makes sense there’s lots of them as your Arisen can choose from 9 different vocations (the classes in Dragon’s Dogma) while your Pawn chooses from 6; do you like fighting with sword and shield or a twohanded hammer? Or do you prefer nimble attacks with daggers? What about sneak attacks with bow and arrow from afar? Or are you a sorcerer at heart who prefers to have comets rain down from the skies or a massive whirlwind tearing through enemies? Well, you can do all of the above, and you can also mix arrows and magic!

While you don’t have to invest into each and every vocation on the road to level 200, you still should play each one for a bit as you unlock useful augments (passive skills) that can afterwards be bought and equipped regardless of your vocation. Oh, and of course, you and your Pawn level up both so you can decide on a completely different path for your Pawn.

 

2. Epic battles

Remember when you confront Alduin, the World Eater (not to be confused with the wrestler Bray Wyatt, the Eater of Worlds), in Skyrim? Man, that battle turned out to be lame. Dragon’s Dogma is one hell of a different story here! Remember dragons attacking out of the blue? This can happen. Or a Chimera is lurking behind the corner and you think “uh-oh” before lightning hits you! How epic battles can be? Well, that’s entirely up to you. There’s a fine line between being underleveled and shredded to bits and having a challenging, long fight, but when you hit the sweet spot in Dragon’s Dogma, you can have epic battles! Imagine fighting that damn dragon from before for 90 long minutes, including reviving your Pawns, frantically searching the surrounding area for healing items because you’re knocking at death’s door, before you manage to bring the beast down! And that is just an ordinary dragon, not the final boss or the Ur Dragon, a massive and dangerous super boss that all players worldwide tackle together, everyone helping to bring its hitpoints down.

And that’s not the end of the epicness! How about you crawl onto the dragon while it takes flight, knowing falling will kill you so you punch it in the heart until it crashes back down to earth? Or how about conjuring the right spell at the right time, bringing down half a health bar in seconds?

 

1. Pawns

Your trusty A.I. comrades should be hailed a revolution in gaming, but it seems no one who hasn’t played Dragon’s Dogma even noticed how the great the system can be – if properly understood. You see, the thing with Pawns is you have to raise them properly – they learn in many ways – by mirroring your behaviour, by following commands, by being rented by others and gaining knowledge there and by drinking potions that change their inclination (the name for their character traits in Dragon’s Dogma). So if you start playing the game with your Pawn being pretty useless, and if the two Pawns you rent are useless as well (there can be numerous reasons for it), the game will suck. But if you get the party combination right, sometimes all you need to do is watch your Pawns tear apart the opposition.

Knowledge plays a major role for Pawns in Dragon’s Dogma as Pawns can learn how to fight enemies – sure, you can burn an enemy who’s weak to fire, but if he is doused in oil, he’ll burn more. And guess what, show it to your Pawns, and they will remember! If you’re stuck on a quest, rented Pawns or maybe your Pawn have done the quest before, and they will give you often useful advice on how to proceed.

And of course, there’s Pawn banter: From useful tips such as “wolves hunt in packs” or “to tis weak to fire”, and quips such as “even in numbers, a weakling is a weakling still” or the kind of contradictory “strength in numbers, Arisen”, to unforgettable lines like “it bears the head of a cock” or “it seems all roads lead to Gran Soren” (sometimes said when in the middle of nowhere with no road in sight), there are plenty of funny one-liners. You want to hear less? Tell your Pawn.

Rabidgames goes back to Gransys: What’s more to say? Dragon’s Dogma is one of those precious games that is so much more than its parts, it is unique and fun once you’ve really understood how the systems work together.So without further ado, go play it! See you on the perilous roads of Gransys!

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Dragons Dogma Will Arise on 3 October!

Posted in News, The Latest with tags , on August 10, 2017 by Rabidgames

Finally, we have an official release date for one of the most-awaited remasters of one of the best games ever. Objectively speaking, of course.

Anyway, we will finally be able to delve into the world of Gransys on our next-gen systems on 3 October, when Dragon’s Dogma: Dark Arisen finally returns!

If you can’t wait like yours truly, here’s a new little Dragon’s Dogma video to watch – it helps just a bit, but better than naught:

Rabidgames looks anxiously at the calendar: So many days, too many days left till we will explore the world of Dragon’s Dogma once more! So let’s not forget there’s “strength in numbers, Arisen”!

Dragon’s Dogma Finally Coming to PS4 and One

Posted in News with tags , , on May 23, 2017 by Rabidgames

First Final Fantasy XII, then Star Ocean: Till the End of Time, and now, Dragon’s Dogma will come to the next-gen consoles! Fuck yeah! About time! Fuck yeah! Finally! Yes! Yes! Yes!

In autumn this year, Capcom finally – seeing reason – will re-release Dragon’s Dogma, oh no, not just Dragon’s Dogma, it will be the all-DLC-including Dark Arisen. A move fans of the game have been waiting for since the release of the PC version, and now it finally happens!

Now, re-releases are not always great, and by the tail of a chimera, if Capcom fucks this one up, there’ll be hell to pay, but while Dragon’s Dogma was great, Dragon’s Dogma with improved graphics a stable frame rate and less bugs will be even greater! And if you’re still not convinced, who doesn’t want to listen to our pawns and wisdom such as “Even in numbers, a weakling is a weakling still” or the all-time favourite “It bears the head of a cock”?

Rabidgames is happy: Finally, finally, finally! Fuck words. Let’s drink to the good news!

Capcom’s Re-releasing Strategy is missing One Game …

Posted in Gaming these days ..., News with tags , , , on February 25, 2016 by Rabidgames

So, Capcom announced they’re going to re-release yet more Resident Evil games … but for fuck’s sake Capcom, who cares, especially about the “fan favourites” 5 and 6?

You know Capcom, you have one gem in your inventory, one diamond that has just been released for PC … you know that one game that made people believe in you again?

Yes, Rabidgames is talking about Dragon’s Dogma, which was a rough diamond as we all know; beneath technical imperfections lay tons of innovative and addictive gameplay. So Capcom, for the love of the Arisen, learn from the fact the PC version of Dragon’s Dogma made you a shitload of money, and re-release it for the PS4 and the Xbox One already!

It’s a win-win situation for all involved – you make money, we get Dragon’s Dogma 2 – deal?

Rabidgames hopes: Here’s hoping Capcom puts one and one together and we get a Dragon’s Dogma release on current consoles a game that runs fluently and without glitches. But furthermore, a game that will be as much fun as it was last generation! The pawns are waiting, Capcom … now MAKE IT HAPPEN!

An open letter to Capcom

Posted in Gaming these days ... with tags , , , on March 1, 2015 by Rabidgames

Dear Capcom,

you utterly disgust Rabidgames! 28 “Add-Ons” for Resident Evil Revelations 2 part 1? 28 packs off DLC that was cut out of the game? That alone puts Rabidgames off buying it, thanks. Who wants to play a hollowed-out version of a short game? How can anyone in the world with a sane mind think twenty-fucking-eight DLC for one part of an episodic game is a good idea? For our sake, we must stop a) buying these hollow games in general b) buying such DLC rip-offs c) buying Capcom games it seems.

On top of that, Revelations 2 doesn’t even look interesting. Yes, it seems to be better than the Call of Duty clone that was Resident Evil 6, but a PS3 game upgraded to the PS4 yet the graphics staying the same, and yet the same co-op mechanics again (and not even local co-op on the PC) … meh. Not good enough. Try harder, Capcom, for your own sake!

Fucking hell, it really seems Dragon’s Dogma will stay your only relevant game since ages and until forever …

Sincerely not yours,
A former fan

Risen 3 – Titan Lords or Of Black Flags and Walls of Texts

Posted in Hands On with tags , , , , , on August 13, 2014 by Rabidgames

Remember Risen 2? A good foundation of a solid story, a cool tropical setting and good (as in not too cliché) humour, albeit hampered by tons of glitches and bugs and a pretty much boring combat system (to put it mildly) …

The bad news is that the combat system still feels a bit boring in Risen 3 – Titan Lords, at least until you can finally upgrade it once a couple of hours in. Still, fighting the same set of enemies over and over again feels rather bland and boring – especially if you go the melee way. Magic and guns are better implemented though, but it’ll take quite some time to get there. Hint: Do many escort missions early on and let your companions do the fighting – you get the glory aka experience anyway.

The good news though is the rest of Risen 3 – Titan Lords. Yes, there are a few bugs and glitches although the 360 version at least runs relatively stable even prior to a day 1 patch. And yes, it is not really polished in places (the frame rate comes crashing down during each and every autosave), but the atmosphere, the heaps of dialogue and the sarcastic humour make up for it. Speaking of the dialogues – prepare for some reading and listening. By some, Rabidgames means walls of text everywhere … After all, this is a proper RPG! Sometimes, Risen 3 actually tests your reading comprehension – so better don’t click away everything …

Fighting aside, there is much variety to be had in terms of gameplay: You can transform into a parrot or a monkey to reach otherwise inaccessible places, you can talk, blackmail and intimidate your way around the tropical settings of Risen 3. You can have some fun in mini-games such as knife throwing or arm wrestling if you like, too. There are also 3 different magic schools to “research”, different melee and distance fighting styles and your usual alchemy/smithing skills etc. One of the selling points of Risen 3 is that you can explore to your heart’s content (each of the 6 islands has caves, hidden paths and sometimes even puzzles on offer).

It is the exploring that reminds Rabidgames of Dragon’s Dogma, plus the story that some demon rips your spirit out of your body in the beginning (granted, it’s not a dragon ripping out your heart, but the similarities are still there). Oh, and the tropical pirate setting and some sequences where you control your ship make the game feel just like Assassin’s Creed: Black Flag … There’s also some Dragon Age Origins/Mass Effect 3 feel to the story arc “unite all the factions against an overwhelming fiend” – but it all works out fine in Risen 3, partly because the game doesn’t take itself too seriously at times.

Here’s the catch: You can only join one of the three factions in one playthrough! You’ll be on friendly terms with the others, yeah, but you’ll miss out on some decent skills and abilities. Coupled with the ability to be a kind spiritless man or a soulless terror, there are 6 possible ways to tackle Risen 3. You can join a native tribe to practise some voodoo on your enemies, you can join proper mages who teach you elemental magic, or you join the Demon Hunters who focus on melee with a hint of underworld sorcery, the choice is up to you. Just remember you’ll learn the other stuff in yet another playthrough. There’s also the choice of being a benevolent spiritless dude by being nice to your fellow humans – or you don’t give a fuck and slowly turn into a soulless demon yourself – again, this is up to you!

The scope of Risen 3  is also satisfactory: Rabidgames is already 20 hours in, and it feels like one third of the way … Nice to see some game that dares to devour our time instead of just having bare minimum content for 8 hours. There’s also an achievement for completing 300 quests – that looks like it would take a while. While some subquests are more of the fetch category,  they are still presented with some background, sometimes coupled with choices.

One word about pre-order DLC: True, it is not as bad as Sacred 3 and a whole class hidden behind the paywall, but two areas of Risen 3 are blocked off for gamers who feel like buying it used – yet another dick move. Yes, there is enough content anyway, but it is time developers and publishers stop this bullshit! We don’t need day 1 DLC – under absolutely no circumstances!

At the end of the day, Risen 3 can be a rewarding game with tons of contact if you like reading shitloads of text and if you don’t mind the rough edges. Expect AAA gaming and you’ll be disappointed though. But for anyone who wants to play a RPG with a different setting and for anyone who wants to spend dozens of hours with a game, Risen 3 might be just the game to go to.

Mind you, after 20 hours, Rabidgames is far from finished with Risen 3, so there might be more to come story-wise, who knows … but so far, it has been a fun journey on the southern seas and islands.

Rabidgames applauds: Finally, a proper RPG for consoles, after some years’ wait. You, know, the old-fashioned kind: Stats matter in combat and everywhere else, tons of dialogue where the “evil” option is not always at the bottom, and the tropical setting makes Risen 3 stand out from the fantasy worlds of yesteryear … While it is not polished as it could be, it is still time for some good old RPG fun, if you ask Rabidgames!

A New Dragon’s Dogma … Kind Of …

Posted in News with tags , , , , on June 6, 2013 by Rabidgames

Ye Arisen, rejoice, for there will be new adventures soon!

Capcom announced Dragon’s Dogma Quest, a sequel(?) to 2012’s finest game Dragon’s Dogma.

Eurogamer summed it up quite neat:

The spin-off is described as “fast-paced” – that is, it’s designed to be played on the go. The focus is on strategy rather than action, and you decide your strategy based on the enemy’s appearance, apparently.

There are dungeons, towns, villages and sub-quests. With online multiplayer, your four pawns can team up with a friend’s four pawns, making for party maximum of eight.

Unfortunately, there is more than just one catch. Where to start?

1. Dragon’s Dogma Quest will be a PS Vita only title   Seriously, Capcom? Why not bring it to the big siblings of that handheld which is not doing that great? Are you giving up on tons of money on purpose? Do you think this game will make us buy the Vita in drones? Hint: It won’t.

2. It will be a 2-D game   Let’s be honest for a minute: We don’t love Dragon’s Dogma for its story or its characters. We love it for the insane gameplay and the big world. But Dragon’s Dogma Quest is set to be a 2-D game with completely different gameplay … That’s a big gamble for sure.

3. It will be a Free-To-Play game   No, thanks. F2P might have its right to exist, but please, for the love of the Dragon, don’t drag proper games and franchises into this vortex!

Rabidgames is distraught: Oh Capcom, what are you doing! For the Vita … okay. A 2-D game … not sure. F2P … get lost! There is naught to see here.