Archive for dlc

Capcom Did It Again … Another DLC Rant

Posted in Gaming these days ..., News with tags , , , on May 18, 2013 by Rabidgames

It’s a shame. And it’s a disgrace. First, Capcom released Dragon’s Dogma: Dark Arisen for half-price including ALL of the previous DLC. That’s definitely a big plus, isn’t it? Is it Capcom on its way to redemption?

No. Instead of redeeming for their DLC policy – as in Disc Locked Content – they start their mischievous practices once more: Just in time for the release of Dragon’s Dogma: Dark Arisen, there was a cosmetic pack for 160 MS points, and now we can purchase an armour pack for 240 MS points. Even worse, just look at the junk that armour DLC contains:

It’s ridiculous. The headgear ranges from boring to stupid, and the arm gear is the only decent looking one – and yet, it’s way too expensive. But dear Capcom, here’s the question: Why the fuck can’t you give us a complete game? Just for fucking once? It can’t be that hard!

Seriously – could you imagine buying a DVD where you have to pay an extra 5 quid so you can watch the deleted scenes? Could you imagine buying a book where you have to pay to unlock the view point of another character? Well, could you? No? Then why the fuck do we keep playing this fucking game? Are we stupid?

And don’t get Rabidgames wrong, it’s not just Capcom taking the piss! That incredible story about Metro: Last Light and the Ranger difficulty, the one “as it’s meant to be played”, well, the one which is DLC (free for those who pre-ordered but still taken out of the game)? Bioware and their history of giving us a DLC trunk (Origins), DLC characters (that golem and that archer, Zaeed), and of course our dear old friend Javik with some of his sound files ALREADY IN  the retail version of Mass Effect 3? And then we have Ubisoft and 385.082 different versions of all their games, making it impossible to purchase a complete version of the game – while paying full price, of course. And we’re talking about full-fleshed missions cut out of games’ bodies here. Fuck all of you!

But fuck us, too! All of us. After all, we eagerly open our mouths and swallow the shit hurled at us. It’s easy to fall into the trap of thinking “yeah, those 2 pounds ain’t too bad” or “but … but that horse armour looks so super cool!” Except … do it ten times, and you’ve paid 20 quid for (hopefully) useless cosmetic stuff. Although it has to be said this kind of “one weapon here, one armour there” DLC does not even enrage Rabidgames to no end. The flaming kind of rage is reserved for the special guests; the Javiks, the Ranger modes and the locked-away-by-pre-order-contents.

It’s easy to believe bullshit PR farts such “digital sales are the backbone of the industry – without it, we couldn’t afford to produce AAA games”. Why bullshit you ask? Look at Skyrim – no pre-order DLCs, no Day 1 DLC, three expansion packs with no relevance to the main game. Plus, you know, those guys put some effort into their DLC! And then, there’s CD Projekt Red and The Witcher 2. It has been said before here, and it will most likely be said many times again – if a small team can give away tons of new content to us FOR FREE, why can’t the big guns?

And no, EA abandoning their online passes only sounds good at first sight – or does anybody actually believe this is a sign of kind-hearted compassion or charity? There’s a storm brewing.

Rabidgames rages: What is more annoying? Corporate gaming exploiting us, or us apathetic sheep consuming without thought? Hard to say. But the worst is yet to come: Always-online, tying accounts to one console, streaming, Free-to-play/Pay-to-Win or micro-transactions in single player games are all ominous heralds already rearing their ugly heads. We’re bound for self-imposed digital slavery, and we’re choosing it willingly.

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Will Mass Effect 3: Citadel Be Our Farewell to Commander Shepard?

Posted in News with tags , , , on March 5, 2013 by Rabidgames

Today is the day when the last party for Commander Shepard begins. Well, somehow (let’s not forget it will take place before the ending so it’s just a party before saying goodbye … see what happens if you don’t get your DLC timing right?). Citadel is claimed to be the last singleplayer DLC for Mass Effect 3. It will feature a new area on the Citadel, including an apartment, an arcade and a conspiracy. There will also be a big party with many of Shepard’s companions (if they survived that is), and of course, some action.

The following trailer for Mass Effect 3: Citadel promises partying and tons of action. Now, that action looks like it could have been inspired by The Expendables, doesn’t it? Let’s hope for some over-the-top-battles:

Rabidgames counts his money: This could surely be worth it. The Citadel, a conspiracy, meeting old friends (and by the looks of it, some more Shepard sex scenes), some action. Looks good. However, after the Omega incident, it is wise to wait for reviews and gamer feedback before spending money on this massive 4GB DLC.

Mass Effect 3’s Omega or No Thanks!

Posted in News with tags , , , , , on November 28, 2012 by Rabidgames

So, one of the world’s most-hated couples, Bioware and EA, have released Mass Effect 3’s latest DLC, Omega. Awesome, isn’t it? No, it isn’t. (By the way, if anyone sees any value in Omega, please feel free to share your thoughts and to nullify this rant.)

Mind you, Rabidgames has not bought Omega and here’s why:
1200 MS points for a couple of hours of nothing more but another collection of the same linear corridors and more of the same shoot-outs?
No thanks!

There are reasons the gaming world has loved, or rather once loved Bioware:
Stories. Characters. Lore.

Throw in Omega, a Mass Effect 3 DLC focusing on combat alone and allegedly neglecting all of the above, and you get a precise definition of Bioware’s new shiny but dull image: The sad descent from the RPG throne to a mere provider of quick-cash services in any way the pimpish mother company sees fit. True, Omega is neither the reason nor the origin (no pun intended here) of Bioware’s downfall, but if we get a loveless DLC where we cannot even revisit Omega after completing it (remember being able to revisit the base after completing Lair of the Shadow Broker?), and then Aria allegedly sitting in her comfy seat in the Purgatory once again afterwards, Omega might be a sure sign of Bioware’s omega – the exodus of the company’s founders surely not the first sign of decline.

As of now, Bioware is on 2 strikes in Rabidgames’ book of gaming violations: First strike was the incredible lazy level design and the absence of almost anything RPG in Dragon Age 2. Second strike was the clusterfuck called Mass Effect 3 – the good (Tuchanka, Rannoch, EDI) and the bad (MP effecting SP, that ending, Priorities Earth & Thessia, most events reduced to mere numbers) almost outweighing each other – but the scale has been tipped by this lame, lazy and loveless piece of DLC. Rabidgames does not even takes into account that Old Republic disaster, and that fucking Command & Conquer F2P travesty to come shall be forgotten, too. But remember, Bioware. 1 more strike, and you’re out!

Rabidgames is sad: Bioware fucked up big time with some decisions for Mass Effect 3. They tried to behave with the Extended Cut, and Leviathan was a tiny, tiny baby step in the right direction. But then we get a costly DLC with nothing but the same linear battles, and worst of all, Omega adds nothing to the game in any way – lore, a new hub, new characters, you name it. It’s a shame how this once beloved company has fallen.

Assassin’s Creed 3 is now Part of the Bullshit Game

Posted in Gaming these days ... with tags , , , on August 7, 2012 by Rabidgames

Remember Rabidgames’ Dishonored rant?Well, Ubisoft decided to top that one with some Assassin’s Creed 3 bullshit of the highest order.

What did they do?
Apparently, PS3 players get one extra mission with one hour extra playtime.

Where is the problem?
Apparently, Xbox 360 players have to pay the same price, but they get less content.

Let’s not forget Sony is well-known for this exclusive fuckfest moves, while Microsoft have turned out to be just small cunts by buying time-exclusive DLC packs – which is bad. However, shutting out other platforms from fucking content forever is worse (just look at Red Dead Redemption, that one hideout is still exclusive for PS3 players).

Worse than the pre-order DLC galore.
Worse than the Day 1 DLC rip-offs (yes, Rabidgames looks at you, Mass Effect 3).
Worse than changing the definition from DownLoadable Content to Disc-Locked Content.
And certainly worse than time-exclusive DLC.

But all this shit combined brings up one question: Why on earth are publishers hellbent on scaring away their customers? Why don’t they follow the shining example of The Witcher 2, where we Xbox 360 gamers got bonus stuff for free – and the PC veterans as well? Have publishers really become cheap whores who’d do anything for a bit of money?

Rabidgames wants to puke: Certainly, while gaming has gone to financial highs, it’s at its low for us gamers; Recycled games all over, the relentless DLC machine polluting the world, and we end up paying more for less. And the worst thing of all: We are too dumb to realise it.

But what to do? What about waiting for GOTY editions? Yes, it’s a long wait, but if we’re start being smart we might be able to change the downfall of a dream: Buying a game means purchasing a whole experience.

Dishonored Dishonors Bethesda

Posted in Gaming these days ..., News with tags , , , on August 3, 2012 by Rabidgames

While Rabidgames actually wants to play Dishonored, he also wants to boycott Bethesda’s tempting next strike. The very same Bethesda which managed to deliver Skyrim without the pre-order bullshit.

Why?
Their disgusting pre-order DLC policy: Several different shops have different pre-order DLC available for Dishonored, which means no one on fucking earth will be able to play the whole game without shelling out extra money.

In Rabidgames’ book, this pre-order plague is a big no-no, especially in abusive cases like this one. We’ll see if Bethesda’s shit is enough motivation to wait for the GOTY edition instead of rewarding Bethesda for their cuntish and greedy moves.

Operation Broadside & Earth Multiplayer DLC

Posted in News with tags , , , , on July 12, 2012 by Rabidgames

This weekend, Bioware will launch Operation Broadside for loyal Mass Effect 3 multiplayers. You’ll have fun fighting Reapers all weekend long. Here are the specifics:

Squad Goal: Extract at least one squad member against Reapers on Gold difficulty
Allied Goal: Extract 400,000 squads against Reapers on ANY difficulty
Special Circumstance: None

Squad Goal Success: All squad members awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack. Medi-gel cap increases from 5 units to 6.

Have fun killing Reapers.

Also, next week, Bioware will launch the Earth Multiplayer DLC for Mass Effect 3; 3 new maps, new weapons, new gear, and 6 new characters with new abilities. Sadly, they’re all human. The only really interesting thing is the brand new Platinum difficulty.

Rabidgames doesn’t really care: To be honest, it’s not that interesting anymore. The MP has finally become stale and repetitive, the players have somehow become worse, and even new characters won’t save it for Rabidgames. Except we get some Protheans, of course … goodbye until then.

Mass Effect 3 or New Ending, Happy Ending?

Posted in News, Played & Explained with tags , , , , , , , on June 27, 2012 by Rabidgames

Obviously, there are big spoilers ahead.

After months of waiting, cursing, speculating and hoping, Bioware finally gave us the Extended Cut DLC to give some closure to the abysmal Mass Effect 3 ending controversy. So, all is well now in the galax— no, it’s not. Who are we kidding?

The three endings do their jobs partially since they explain some consequences of Shepard’s actions, yes, but the ending is still rotten at its core – and it’s not just because of the still existing deus ex machina … For instance, there are still tons of gaping plot holes:

  • Why is the Citadel moved to earth?
  • Why do the Reapers never find out about the Crucible – even if the indoctrinated Rachni Queen is there?
  • Why do the Reapers leave the Citadel and the Crucible alone?
  • Why doesn’t Harbinger kill off Shepard?
  • Why does Harbinger flee?

Yes, those questions have been asked before here, and they are still left unanswered. Why? How can Bioware overlook such big gaps? It’s ridiculous! Are they dumb? Blind? Well, maybe they simply don’t give a shit. Why do more than you have to? Just give the fans something, they’ll swallow it and they’ll buy your next game anyway.
Well, alright, let’s forget everything prior to the last 20 minutes of Mass Effect 3, and let’s accept fucking Starchild’s stupid existence, let’s have a look what has changed: Well, basically not much. For once, some plot holes are closed now (how did the squad mates reach the Normandy, why did Joker leave, and thank fuck the Mass Relays aren’t destroyed beyond repair anymore). But overall, the three endings are simply shown in more detail, yet nothing substantial has been added at all:

Synthesis is now the best Mass Effect 3 ending – at least in Rabidgames’ mind. Organics and synthetics evolve and proceed to a new, common level of consciousness. They even acquire the knowledge and help of the Reapers and of many previous generations of species. Judging by the images, individual beings still exist, and the inhabitants of our galaxy haven’t been “Reaperised”. Synthesis seems to be the only decision which will grant the galaxy lasting peace. However, there is still the moral dilemma if one step of evolution should be forced unto a galaxy …

Control could go either way, Shepard-Reaper and the Reapers help rebuild the galaxy, and Reaper-Shepard controls a vast peace corps to secure prosperity and peace – but if he protects the “many” he might end up eradicating the few … hardly a comforting thought.

Destroy is still the pure Renegade choice – sacrifice everything except yourself (well, at least Shepard may live) or humanity so the Reaper threat falls. If the Catalyst was correct, Destroy will indeed destroy organic life forms, at least in the long run. And by destroying all synthetics, Shepard has proven once more cooperation between organics and synthetics is impossible, proving the Reapers’ creators right (and let’s be honest, we don’t want to prove fucking Starchild right).
But if you have high EMS, Destroy is now completely out of line – the Shepard breathes scene is still in. However, we know the Council rebuilt London and the Citadel … so either Shepard is dead or lives but either way, Shepard has never been found … another plot hole for sure!

Oh, we should not forget Bioware added a fourth ending which should be known as the Troll ending hence forward. Watch the new Mass Effect 3 ending here:

Here’s the thing: Shepard would have no reason whatsoever to trust Starchild. Why would Shepard give in to the kid’s strange wishes? Why would our Shepard believe a Reaper brain? Why trust something which has just popped out of nowhere? However, if you do the logical thing, if you decide to tell that transparent shithead to go fuck himself, his voice turns into a Reaper voice … and the Reapers win.

Seriously, Bioware? You punish players who believe that Starchild is a fluke (either artistically or trustworthily) by telling them only a dubious Crucible is the means to victory? *sigh* Here we go again … TROLLED! Bioware missed the one chance to make our fucking EMS really count – just imagine:
EMS 0-2000: Reapers win
2000-4000: Galactic forces win, but there are heavy casualties in a decade long war of attrition
more than 4000: Galactic forces destroy the Reapers within months

Another chance wasted … there is still no reason to care for a perfect playthrough when choices don’t matter. And yes, maybe the galaxy would not need the Crucible. After all, the Reapers have never faced a united galaxy. But no, Bioware decided to troll our butts once more. What good are choices if they’re meaningless?

Oh yes, what about the famous Indoctrination Theory which has haunted Mass Effect 3?
Many people argue it has been disproved. Well, yes, Bioware closed some plot holes but as a matter of fact, you simply can’t disprove it. Anything could have been a hallucination. Of course, IT can’t be proven as well. It’s all about believing now … although the Extended Cut offers a new scene where Harbinger says something which may well be “one of us” before shooting Shepard:

Furthermore, the Shepard breathes scene seems absolutely wrong now. Again, how is it possible Shepard has never been found? Add to it the fact Starchild is now definitely connected to the Reapers, it makes you wonder what Bioware was thinking. Of course, IT has been possible only because of Bioware not thinking at all … bad writing, neglecting its narration or rushing Mass Effect 3 have led us to a fucked up ending. And yes, it’s better now, but it’s still a bad ending. The Mass Effect series, a series with unprecedented choices and narrative elements to be transferred and connected over the course of three games, deserves a great ending, not a bad one. Above all, even a bad ending including a boring deus ex machina could have been satisfying if our choices throughout the trilogy had been reflected. But alas, we’re still stuck within an underwhelming clusterfuck.

And one more thing: Why on Palaven hasn’t Bioware included this stuff in the original ending? How was that first ending allowed to see the light of day?

Rabidgames disapproves: Sadly, Mass Effect 3 will be remembered as one of the games where Bioware gambled away its reputation. First, they lied. Then, they mocked. And finally, they gave us some DLC which still failed to answer all questions that should be answered. Bioware, this was your second strike. Third strike, and you’re out.