Archive for demo

The Resident Evil 6 Demo or That’s It?

Posted in Played & Explained with tags , , , , on July 7, 2012 by Rabidgames

Alright, Rabidgames gave in to the temptation and gave the demo for Capcom’s upcoming action zombie game Resident Evil 6 a try. Capcom actually felt quite generous and gave us three different scenarios which can also be played online with a friend. But let’s cut down to the decisive question what will the future of Resident Evil hold – a survival horror experience or just an trite shooter?

Let’s have a look at the scenarios:

Leon. His demo campaign seems to be good old fashioned Resident Evil. Lots of navigating (sometimes you’re only allowed to walk slowly yet nothing happens) through dark corridors in a hotel, some shock effects – and yet, it is nothing special whatsoever. And linear. Incredibly linear. For some obnoxious reason, Leon is not able to move a fallen chair out of the way – or to simply jump over it! What the hell? Also, when he meets an obviously infected girl, he simply waits until she dies, turns into a zombie and kills her father. Guess he has learnt nothing …
Oh, the atmosphere. If you’ve played two survival horror games in your life or if you’ve watched two horror movies, nothing will shock you in Resident Evil 6 (at least in the demo). It’s all obvious and, quite frankly, boring.

Chris. He can jump. That’s quite something. His demo campaign focusses on shooting bad guys. Unfortunately, Gears of Resident Evil 6 is a rather blank bad shooter. You can take cover yet you can’t shoot from cover. Why this? Mind you, the shooting is not necessarily bad, but it’s far from good as well. You can give your team mate instructions, too. However, he’ll decides to tell you “not right now” most of the time. Weird decision.
The weirdest you’ll see in Resident Evil 6 is zombies handling guns. When did this happen? Surely, there must be zombie laws, and surely, Zombie Commandment No. 1 reads “Thou shalt not use guns”.

Jake. In his demo campaign, you run away and fight a powerful boss. Rabidgames tried meleeing enemies which turns out to be more fun than shooting them. Somehow, this part was more about mastering the imprecise controls of Resident Evil 6 than actually fighting the boss. If you die during the boss fight you can be revived by our partner – thankfully.

One more thing. If you die the Resident Evil 6 demo is over. While you can easily die as Jake yet hardly as Chris, Leon has a stupid QTE out of nowhere after walking through the empty hotel for 20 minutes – fail that QTE and it is Game Over. Seriously, Capcom? Are you fucking kidding?

Rabidgames confirms: No, Resident Evil 6 is not classic Resident Evil. It’s a Call of Duty/Gears of War copycat shooter with some Resident Evil leftovers to simply disguise it is nothing more than popcorn action, garnished with QTE. The only thing that could save Resident Evil 6 from mediocrity could be a decent story. But so far, it drowns in the sea of run-of-the-mill shooters. Without the Resident Evil tag, no one would even be trying to keep it afloat.


Dragon’s Dogma’s Patch 1.02 includes Resident Evil 6 Demo – on 360 Only for Now!

Posted in News with tags , , , , , on July 4, 2012 by Rabidgames

Capcom has released the patch 1.02 for the surprisingly good RPG gem Dragon’s Dogma.
Strangely, patch notes are nowhere to be found yet so it’s anyone’s guess what has changed. Only one thing is for sure though: Xbox 360 gamers and Dragon’s Dogma owners can now play the Resident Evil 6 demo – if they want … PS3 gamers will have to wait until the beginning of September to be able to see if Resident Evil has truly and finally become a mere shooter.

Anyway, some guys on gamefaqs have gathered some information about the patch 1.02, and some of it is just hilarious. Who would have thought you include jiggle mechanics into a patch?

“Carrots no longer sold in infinite quantities in Cassardis.

“Fixed” jiggle mechanics. (Yes, you read that right.)
Elaboration: As far as we can tell so far, there are now three levels of jiggle. When wearing heavy armour, there will be little to no jiggle. With moderate armour, like leathers, the jiggle will be noticeable. With light or no armour on, the jiggle will be all up in your face.

Ranger pawns use all skills at their disposal.(Yup, tenfold arrow baby!)
Elaboration: Prior to this patch, certain skills (namely Heptad Shot and Sixfold Shot, along with both their upgraded versions) tended not to be used by rangers pawns. Some say they used them few and far between, while others claim that they simply were unable to use these skills because of some coding error. Regardless, it’s certainly agreed that prior to this patch the skills were used very little to not at all by pawns. Now rangers will employ all their skills appropriately.”

Rabidgames is undecided: While continuing to play Dragon’s Dogma is a no-brainer, Rabidgames is not sure if he cares enough for Resident Evil 6 to actually give the demo a try.

Spec Ops: The Line Demo or What the Desert?

Posted in Played & Explained with tags , , , on May 8, 2012 by Rabidgames

Rabidgames has been looking forward to Spec Ops: The Line.
A shooter with a different setting and a mature story, no dumb patriotic war hero bollocks for a change, and tactical shooter gameplay.

Well, that was the plan.
The demo has unveiled a sad truth however: Spec Ops: The Line … what we have is another rather bland third person shooter.

Yes, graphics and sound are decent, yes, the story might be interesting (conspiracy and such) – but the gameplay itself is rather stale: Spec Ops: The Line is basically one more military shooter where you do nothing but runnin’ and gunnin’ through linear levels. The only tactical thing is pressing RB and telling your team who to shoot. Not too impressive.

On the highest possible difficulty in the demo, enemies die almost faster than you can shoot them. Spec Ops: The Line tries to give Rabidgames diversity in shooting things: You shoot from a chopper, you use a sniper rifle, you run and gun … but you’ve seen, done and shot it all before. It’s not that Spec Ops: The Line is particularly bad – it’s a solid demo, and it en par with the likes of Call of Duty (actually, it’s better). It just does nothing to tell you “look, I’m special”. The only special thing is the city of Dubai surrounded by dunes as huge as skyscrapers … whatever has been going on there must have been something weird …

Rabidgames is disillusioned: Spec Ops: The Line had potential. Story-wise, it might still have. But the gameplay is a case of “seen to many times”. It’s just not something special. Worth renting, worth buying for 10 or maybe 15 quid, but sadly, not a day one purchase.

Dragon’s Dogma’s Demo or Lots of Fun To Come

Posted in Played & Explained with tags , , on April 27, 2012 by Rabidgames

So, Rabidgames has played the demo for Capcom’s Dragon’s Dogma:
It’s good. Really good. Surprisingly good.

While the first level is nothing but a tutorial and one final boss battle, the second one is even less – it is just a boss battle.

However, the gameplay is amazing: You can hack and slay to your heart’s content, there are many different combinations (you get to see them in the Griffon battle – a rogue has 3 basic attacks, 3 blade attacks (RB) and 3 bow attacks (LB); plus, you can grab and throw enemies).
But the most awesome game mechanic is climbing bosses (just make sure you jump down before the griffon is in mid air …).

The demo for Dragon’s Dogma also allows you to fully customise your character and your individual pawn – you can import it later. There are tons of options, and it seems you can create everything from a Yoda-like bald dwarf to the ultimate amazon hunk.

Oh, and this cool video tells you 2 things:

  1. You can create weird pawns – and there are even weird clothes. Good.
  2. Enemies are way harder in the full game than they are in the demo. Damn good.

Rabidgames is really looking forwards to 25 May: Dragon’s Dogma succeeds in one basic area – the game is fun to play! There is only one potentual issue – will Capcom disc lock half the content once more? Surely, this would be dealbreaker to even boycott such a promising game.

Mass Effect 3 Demo or Not Overwhelmed

Posted in Played & Explained with tags , , , , , on February 14, 2012 by Rabidgames

OK, Rabidgames played the single player demo for the upcoming uber epic sci-fi RPG soap opera Mass Effect 3.

First of all, the narrative comes off incredibly weak (does it really say Bioware?). Before the game starts everyone hates you, then humanity loses contact to everything, you get summoned to help them, the Reapers attack, all hell breaks loose, you’re the good boy/girl Shepard again and the tutorial starts.

Wait? While the Reapers annihilate humanity all around you and your lonely squad mate … you have to play a damn tutorial? Yes, you do. As a result, there is no insane action, and nothing feels epic about the start. Nothing. What about a virtual reality tutorial where Shepard is practising … and then Mass Effect 3 starts? Sounds better somehow.

And it doesn’t stop there. While the Reapers wreak havoc and kill humans by the dozens in nanoseconds, you are supposed to gather forces throughout the galaxy to ultimately come back to earth and liberate our dear mother from the Reapers. Hang on a minute … Wouldn’t the Reapers have cleansed the earth within hours, them being eternal and powerful and deadly? Anyway, you will likely spend (in-game) weeks cruising the galaxy looking for help in Mass Effect 3 Also, former friends Cerberus try everything to kill you despite them being the focus of the Reapers as well (OK, Rabidgames admits there is hope Bioware finds a clever solution for this weird logic).

OK, the gathering allies part. Fucking hell Bioware, you are really stealing from your own backlog, aren’t you? And do you think no one will realise? Ever? Mission failed!

Let’s see:
Reapers threaten galaxy ————–Darkspawn threaten Ferelden
Spectre Shepard ———————– Grey Warden
Unite all peoples of the galaxy —— Unite all factions of Ferelden

That’s a tad too obvious, don’t you think. It smells like Dragon Age Origins all over again. Just because it worked once does not mean you have to recycle it!

Alright, so the narrative either doesn’t make sense or it’s a cheap rip-off. But what about gameplay?

Luckily, that’s where Mass Effect 3 shines. You can play the way you want to – and you can develop your character more than you could in Mass Effect 2 – even in the demo! Grenades are back, your health doesn’t fully recover any more, and you have more abilities to choose from. Above all, the enemy A.I. has improved a lot. Those Cerberus guys you face try to flank you whenever they can, they move around and duck to avoid your fire and the turrets are a cool addition as well. Your squad mates are still a bit dumb though. Rabidgames also learned the hard way that taking cover does not always spell safety in Mass Effect 3. If the angle is right (or wrong) you get still hit. Good move, Bioware.

Rabidgames wonders: What’s wrong with the world? Bioware manage to develop a game with good gameplay mechanics yet they completely fail to craft a decent story around it! Maybe there is more to come, but there are big black holes sucking in logic anywhere. Even if the action is fine, the narrative falls flat on its sorry ass – and that’s basically the death penalty for a Bioware game. Let’s just hope the story is not as bad as it seems now …