Archive for Dark Arisen

Dragon’s Dogma Finally Coming to PS4 and One

Posted in News with tags , , on May 23, 2017 by Rabidgames

First Final Fantasy XII, then Star Ocean: Till the End of Time, and now, Dragon’s Dogma will come to the next-gen consoles! Fuck yeah! About time! Fuck yeah! Finally! Yes! Yes! Yes!

In autumn this year, Capcom finally – seeing reason – will re-release Dragon’s Dogma, oh no, not just Dragon’s Dogma, it will be the all-DLC-including Dark Arisen. A move fans of the game have been waiting for since the release of the PC version, and now it finally happens!

Now, re-releases are not always great, and by the tail of a chimera, if Capcom fucks this one up, there’ll be hell to pay, but while Dragon’s Dogma was great, Dragon’s Dogma with improved graphics a stable frame rate and less bugs will be even greater! And if you’re still not convinced, who doesn’t want to listen to our pawns and wisdom such as “Even in numbers, a weakling is a weakling still” or the all-time favourite “It bears the head of a cock”?

Rabidgames is happy: Finally, finally, finally! Fuck words. Let’s drink to the good news!

Capcom Did It Again … Another DLC Rant

Posted in Gaming these days ..., News with tags , , , on May 18, 2013 by Rabidgames

It’s a shame. And it’s a disgrace. First, Capcom released Dragon’s Dogma: Dark Arisen for half-price including ALL of the previous DLC. That’s definitely a big plus, isn’t it? Is it Capcom on its way to redemption?

No. Instead of redeeming for their DLC policy – as in Disc Locked Content – they start their mischievous practices once more: Just in time for the release of Dragon’s Dogma: Dark Arisen, there was a cosmetic pack for 160 MS points, and now we can purchase an armour pack for 240 MS points. Even worse, just look at the junk that armour DLC contains:

It’s ridiculous. The headgear ranges from boring to stupid, and the arm gear is the only decent looking one – and yet, it’s way too expensive. But dear Capcom, here’s the question: Why the fuck can’t you give us a complete game? Just for fucking once? It can’t be that hard!

Seriously – could you imagine buying a DVD where you have to pay an extra 5 quid so you can watch the deleted scenes? Could you imagine buying a book where you have to pay to unlock the view point of another character? Well, could you? No? Then why the fuck do we keep playing this fucking game? Are we stupid?

And don’t get Rabidgames wrong, it’s not just Capcom taking the piss! That incredible story about Metro: Last Light and the Ranger difficulty, the one “as it’s meant to be played”, well, the one which is DLC (free for those who pre-ordered but still taken out of the game)? Bioware and their history of giving us a DLC trunk (Origins), DLC characters (that golem and that archer, Zaeed), and of course our dear old friend Javik with some of his sound files ALREADY IN  the retail version of Mass Effect 3? And then we have Ubisoft and 385.082 different versions of all their games, making it impossible to purchase a complete version of the game – while paying full price, of course. And we’re talking about full-fleshed missions cut out of games’ bodies here. Fuck all of you!

But fuck us, too! All of us. After all, we eagerly open our mouths and swallow the shit hurled at us. It’s easy to fall into the trap of thinking “yeah, those 2 pounds ain’t too bad” or “but … but that horse armour looks so super cool!” Except … do it ten times, and you’ve paid 20 quid for (hopefully) useless cosmetic stuff. Although it has to be said this kind of “one weapon here, one armour there” DLC does not even enrage Rabidgames to no end. The flaming kind of rage is reserved for the special guests; the Javiks, the Ranger modes and the locked-away-by-pre-order-contents.

It’s easy to believe bullshit PR farts such “digital sales are the backbone of the industry – without it, we couldn’t afford to produce AAA games”. Why bullshit you ask? Look at Skyrim – no pre-order DLCs, no Day 1 DLC, three expansion packs with no relevance to the main game. Plus, you know, those guys put some effort into their DLC! And then, there’s CD Projekt Red and The Witcher 2. It has been said before here, and it will most likely be said many times again – if a small team can give away tons of new content to us FOR FREE, why can’t the big guns?

And no, EA abandoning their online passes only sounds good at first sight – or does anybody actually believe this is a sign of kind-hearted compassion or charity? There’s a storm brewing.

Rabidgames rages: What is more annoying? Corporate gaming exploiting us, or us apathetic sheep consuming without thought? Hard to say. But the worst is yet to come: Always-online, tying accounts to one console, streaming, Free-to-play/Pay-to-Win or micro-transactions in single player games are all ominous heralds already rearing their ugly heads. We’re bound for self-imposed digital slavery, and we’re choosing it willingly.

Dragon’s Dogma: Dark Arisen or Where’s My Title Song?

Posted in Hands On with tags , on April 28, 2013 by Rabidgames

The first thing Rabidgames realised when booting up Dragon’s Dogma: Dark Arisen was the missing “title song” … you know, the one praised here. Instead, you only get the one with female vocals. Interesting now, isn’t it?

Alright, let’s talk about the Bitterblack Isle, the setting where Dark Arisen takes place. It is one massive area full of maze-like caves, mysteries and monsters. Huge monsters. And Death lurking in the shadows. Literally lurking there. And this Death definitely fights in capital letters:

But that’s not the end of it: Imagine having barely defeated a cockatrice, and then, scavengers show up to feast on … well, you. Dark Arisen offers two choices: Fight or run. Sometimes, run wins. Basically, it is more of the same, but if the same was your style in Dragon’s Dogma, you’ll enjoy Dark Arisen, too.

Apart from the battles which are still fun as always, Dark Arisen admittedly takes a step towards Dark Souls: It throws you into an unknown world you know nothing about. There are traps and enemies behind many corners. There’s tons of new gear (and old gear as well) waiting for you (although you have to purify some of it first now). But let’s make no mistake: Dark Arisen is not more Dark Souls than Dragon’s Dogma was – if you imagine meeting the thieves on your way to Witchwood at level 10, you already know that Dragon’s Dogma has always been a rather unforgiving game which likes to punish you. So bear in mind that the gameplay is the same, albeit the world design of the Bitterblack Isle is a bow to the world of Dark Souls; shortcuts, more massive boss fights, mysteries to be solved etc.

However, there are a couple of technical issues: When Rabidgames once died against an insane scavenger ogre who dropkicked the party into oblivion, the game loaded a save 5 hours earlier. If this happens DO NOT SAVE THIS GAME! Exit without saving and try to load your save game. If you’re lucky, it loads to your previous point. If not … you’re screwed. After tons of issues with vanilla Dragon’s Dogma, it pains to see Dark Arisen is stricken with the same problems once more. This proves two things: One, a system which binds you to one save file per account is bullshit, two Capcom does not learn from its mistakes. The result – we have to learn: It’s still best to back-up your saves as often as possible if you want to avoid possibly losing those 259 hours of progress.

One word about the DLC: Yes, it seems all of the Dragon’s Dogma DLC is included, however, it is not free to obtain in-game anymore. With Dark Arisen, you have to walk to the Black Cat and buy everyfuckingthing. If you have a high level character it doesn’tmatter but if you start fresh, it sucks to no end to pay those hefty sums. Dear Capcom, this could have been solved better, don’t you think? By the way, yes, Capcom included all DLC of the vanilla game, but they sneakily included some customisation micro-transaction DLC for 160 MS points. Come on!

Rabidgames looks forward: At the end of the day, Dark Arisen is exactly what an expansion should be like and even more: A new world, the main game plus all DLC for half price (let’s forget the new DLC for a sec, okay?). Well done, Capcom. Sure, there are some minor flaws, but all this profane trifle is forgiven in the depths of Bitterblack Isle.

Tons of Infos about Dragon’s Dogma: Dark Arisen

Posted in News with tags , on April 20, 2013 by Rabidgames

The time is nigh to come back to Gransys. The add-on/including the main game Dragon’s Dogma: Dark Arisen is already beckoning. And rejoice, Arisens, there will be changes to the original Dragon’s Dogma as well. Quite a few, actually. One guy at the Capcom forums posted quite a few of them:

Player

-Various attacks and skills for all weapons have been rebalanced for all weapons.

Enemies
-Made the Ur-Dragon corpse’s collision boundary smaller so players can now pick up drop items more easily.
-Undead enemies will now come out of the ground with higher defense stats (super armor mode).
-When Saurians die after being knocked down, they will now use a special death animation for when they are on the ground.
-Goblin Shamans will appear in the Witchwood.
-Eliminators will appear on the Tainted Mountain.
-Pyre Saurians will appear on the Tainted Mountain.
-Golden Knights and Silver Knights will appear in the Everfall (before the destruction of Gran Soren).
-Gorecyclopes (condemned type) will appear in the Shadow Fort.
-Living Armor will appear in the Catacombs.
-Wyverns (strong type) will appear at Bluemoon Tower.
-Wyrms (strong type) will appear at the Watergod’s Altar.
-Drakes (strong type) will appear in the Everfall after the destruction of Gran Soren.

Pawns
-Adjusted how often pawns will talk by spacing out less important lines; in effect, making them seem to talk less.
-Adjusted and balanced the equipment and skills of all of the high-level pawns that are available to a player when they’re playing offline.
-Adjusted how much it costs to hire a pawn that is higher-leveled than yourself down to a more realistic scale.
-Added a Monthly ranking to the pawn’s Top Ranked section.

NPCs
-You will not gain Affinity with Assalam simply by talking to him anymore.

Items & Equipment
-Adjusted how much Ferrystones cost and how much they sell for. (Purchase price: 20000 >5000 | Sell price: 3500>1250)
-Adjusted how much Premium Rings and Premium Earrings cost. (Purchase price: 1,500,000>150,000 Rift Crystals | Purchase price 3,000,000>300,000 Rift Crystals)
-Tweaked stat increases for weapon upgrades (increases weaker upgrades, decreases ones that were too strong). Tweaks affect 68 different weapons.
-Dramatically increased base stats for 12 weapons obtainable by defeating the Dragon.
-Improved base stats for 10 Magick Bows

World
-A Portcrystal that allows players to return to Cassardis has been added just outside Cassardis’s gate
-A character/warp point that allows players to travel between Bitterblack Isle and Cassardis has been added to Cassardis’s pier.
-Added a removable Portcrystal to the following areas: The Gran Soren Everfall (before a certain plot point. . . .), The Shadow Fort, The Witchwood, Hillfigure Knoll.

In a nutshell: Better prices, probably some stats nerfed, some improved, more Portcrystals, more enemies. And that’s just in the “old” Dragon’s Dogma … Sounds fair enough, doesn’t it?

There’s also a video showcasing some of the new enemies in Dragon’s Dogma: Dark Arisen:

Furthermore, let’s not forget that there’s a special treat for us Dragon’s Dogma veterans: If we transfer a save file to Dark Arisen, we’ll get the following stuff – for free, of course:

  • 100,000 Rift Crystals
  • unlimited Ferrystones
  • Gransys Armour Pack consisting of six brand new costumes
  • all previous Dragon’s Dogma DLC packs (yes, everything!)

And then, there’s Dragon’s Dogma: Dark Arisen’s new content for everybody:

  • A massive new underground realm to explore featuring over 25 terrifying new enemies
  • More skills/equipment/augments
  • ​Level 3 Skills DD: DA provides each character class with a new tier of skills, giving players new devastating abilities and skills to master
  • Over 100 pieces of new equipment
  • All new high level weapons and armour sets for players venturing into the underground caverns
  • 14 new character/Pawn augments
  • New tiers of equipment enhancement
  • ​Increased character customization options
  • Item appraisal
  • Option to select Japanese voice over

Rabidgames rejoices: Finally, Capcom got it right! For less than 20 pounds, we got an improved version of the main game including all previous DLC (basically a GOTY version if you will) PLUS a massive new expansion with powerful enemies, new skills, new items, and maybe more not revealed yet. If we take into account Capcom’s reputation a year ago (Disc Locked Content etc.), Dragon’s Dogma: Dark Arisen could well become Capcom’s redemption.

Gameplay Material for Dragon’s Dogma: Dark Arisen

Posted in News with tags , on March 17, 2013 by Rabidgames

We’ll have to wait until 26 April (when Dead Island Riptide will be released, too) until we’ll be able to lay hands on the hopefully proper expansion to Rabidgames’ GOTY 2012, Dragon’s Dogma. In the stand-alone add-on Dark Arisen, we’ll be able to explore the new region of Bitterblack Isle, which somehow looks like The Everfall. For some reason only known to Capcom, the full original game is also part of Dark Arisen. So we’ll end up buying Dragon’s Dogma again … now that’s quite a good idea to push your sales!

Oh, you’re here for the Dark Arisen gameplay video. Watch and rejoice:

Looks good so far. Of course, it’ll be mostly more of the same, but if the length is alright, Dark Arisen should clearly be worth it (considering Rabidgames has pent 250 hours on Dragon’s Dogma, it should be fine).

Rabidgames sharpens the blade: It’s time soon, and it’s about time to delve back into Gransys again. The question is: A fresh character or the tried and tested Arisen of Dragon’s Dogma? We’ll see, we’ll see …

Moving Impressions from Dragon’s Dogma: Dark Arisen

Posted in News with tags , , on February 12, 2013 by Rabidgames

Ha! Finally, proper gameplay footage for Dragon’s Dogma’s expansion, Dark Arisen!
Without further ado: There! Watch!

Rabidgames is torn: Isn’t it what we wanted: New, huge enemies from flaming saurians and Nazgul-like shadows  to armoured ogres and even minotaurs. But then again, there are still some questions remaining: Why is the expansion that expensive (and why are we forced to buy the game once more)? How much new content is in there – and given Capcom’s record, how much on-disc DLC? And how long will it be? Let’s be honest: Length will be a decisive factor if Dark Arisen will rise or fall.

Dragon’s Dogma Lives: Dark Arisen Add-On in April?

Posted in News with tags , , on January 18, 2013 by Rabidgames

If this rather mysterious image is to be believed, the release date for Dark Arisen, the Dragon’s Dogma add-on we have all been yearning for, is not too far away: 25 April 2013.
At least, this could be Japanese release date. If we are unlucky, it might take weeks or even months until Dark Arisen reaches the West.

However, there is a dark cloud at the silver lining: the pricing. That picture states the hefty amount of 4.990 yen … roughly 35 pounds. That’s damn expensive. But there’s hope that Dark Arisen might be a new game, basically Dragon’s Dogma 1.5. Please Capcom, don’t you dare to ruin this great new franchise by making us pay almost 40 quid for 10 hours of gameplay!

So far, not much is known about the plot and the additions of Dark Arisen; we know that “An epitaph speaks of another’s demise” but that’s about it. There’s even an old trailer if you’re curious:

Rabidgames hopes: The pricing is steep. Theoretically, it is way too steep for a DLC or an expansion. Let’s hope Capcom will be able to give us hundreds of hours of fun again, let’s hope they know what they’re doing. And one more thing; while Rabidgames really enjoyed Dragon’s Dogma, Dark Arisen could need some more polish. Thanks.