Archive for Crysis

Crysis 3 or Full Price for a Five Hours Game?

Posted in News with tags , on February 20, 2013 by Rabidgames

Apparently, Crysis 3 can be beaten within 5 (five!) hours. Now, let’s make it 8 or 9 when you’re taking things slowly and enjoy vistas or studying enemy movements very, very meticulously. Yes, there’s some tacked-on multiplayer Rabidgames does not care the slightest bit about, and yes, you can play through the game a second, a third, hell, as many times as you want. All true.

But still. Compared with Dragon’s Dogma, Skyrim, Borderlands or Sleeping Dogs … any one digit hour number seems ridiculous, doesn’t it? If you look at the pounds/hour ratio, where does it take you? Mind you, if we were talking about a rather traditional shooter such as The Darkness 2 or Max Payne 3, it would be one thing, but Crysis has wanted to be more than a linear shooter – we were promised a more open world than the way too linear Crysis 2

Honestly, Rabidgames’ gripe doesn’t stop there: Judging but the reviews, Crysis 3 is a lacklustre experience. Hunting enemies via stealth and bow seems to be fun but wait a minute: Have we not experienced the very same thing in Far Cry 3 – without a Nanosuit, and set in a real, huge, open world? Thinking about it, aren’t bows the new AKs of the 21st century? Assassin’s Creed 3, Far Cry 3, Crysis 3, Tomb Raider … lately, we have been witness to a renaissance of the art of archery it seems.

Apart from nitpicking arrows, way too many reviews point out that open warfare is simply not fun and the game was clearly designed for stealth gameplay. Again, Far Cry 3 did allow stealth, open warfare, and well, burning everything and letting animals do your dirty work. Plus, the last level seems to be a linear and horribly generic shootout gallery, just like any other shooter, yet less refined. All those things combined, Crysis 3 is a game Rabidgames is definitely interested in. However, 5 hours, no sandbox and a focus on stealth which gets stabbed in the back in the last level do not equal a full price purchase. Half price around 15 to 20 quid sounds more like value for money in this case.

Rabidgames saves a lot of money: This year has been disappointing so far. Omerta, Dead Space 3, Crysis 3 and especially that Aliens: Colonial Marines joke have been let-downs, and Metal Gear Revengeance or Devil May Cry are simply not Rabidgames’ pints of beer. We’ll see how Tomb Raider will fare, but the bets are on that Bioshock Infinite will be this year’s first big highlight … presumably!

Crysis 3 Announced – Back in NY!

Posted in News with tags , , , on April 17, 2012 by Rabidgames

So, EA has just confirmed Crysis 3 is to be released in spring 2013 for the obvious candidates (PS3, Xbox 360 and PC).

We’ll be Prophet once more – and once more, we’ll fight, sneak and kill in New York City. But this time around, NY comes with a twist: The city is apparently shrouded in a “Nanodome” and is now an urban jungle – literally. Furthermore, Crytek and EA talk about the “Seven Wonders”, seemingly different settings or levels in Crysis 3. Of course, the nanosuit will be a big help in fighting human and alien enemies while we’ll be able to use a composite bow … by the way, what exactly is the fascination with bows? Why would a hi-tech fighting machine rely on bows? Weird.

As common these days, the most vital information to be given out to the media is not stuff like engine, gameplay or controls – no, it’s the fucking pre-order bonuses for Crysis 3. Yeah, they’re all over the place again! Depending on your favourite store, you’ll get different early unlocks for MP. And there’s the special “Hunter Edition” which gives early access to the composite bow and its accessories, and the Hunter nanosuit for MP. Plus, you’ll get some bonus XP for the MP of Crysis 3.

Rabidgames wonders: Who gives a shit about pre-order stuff? Shouldn’t the developers be more concerned with a better sandbox experience? A better story? Sigh.