Archive for Capcom

A New Dragon’s Dogma … Kind Of …

Posted in News with tags , , , , on June 6, 2013 by Rabidgames

Ye Arisen, rejoice, for there will be new adventures soon!

Capcom announced Dragon’s Dogma Quest, a sequel(?) to 2012’s finest game Dragon’s Dogma.

Eurogamer summed it up quite neat:

The spin-off is described as “fast-paced” – that is, it’s designed to be played on the go. The focus is on strategy rather than action, and you decide your strategy based on the enemy’s appearance, apparently.

There are dungeons, towns, villages and sub-quests. With online multiplayer, your four pawns can team up with a friend’s four pawns, making for party maximum of eight.

Unfortunately, there is more than just one catch. Where to start?

1. Dragon’s Dogma Quest will be a PS Vita only title   Seriously, Capcom? Why not bring it to the big siblings of that handheld which is not doing that great? Are you giving up on tons of money on purpose? Do you think this game will make us buy the Vita in drones? Hint: It won’t.

2. It will be a 2-D game   Let’s be honest for a minute: We don’t love Dragon’s Dogma for its story or its characters. We love it for the insane gameplay and the big world. But Dragon’s Dogma Quest is set to be a 2-D game with completely different gameplay … That’s a big gamble for sure.

3. It will be a Free-To-Play game   No, thanks. F2P might have its right to exist, but please, for the love of the Dragon, don’t drag proper games and franchises into this vortex!

Rabidgames is distraught: Oh Capcom, what are you doing! For the Vita … okay. A 2-D game … not sure. F2P … get lost! There is naught to see here.

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Capcom Did It Again … Another DLC Rant

Posted in Gaming these days ..., News with tags , , , on May 18, 2013 by Rabidgames

It’s a shame. And it’s a disgrace. First, Capcom released Dragon’s Dogma: Dark Arisen for half-price including ALL of the previous DLC. That’s definitely a big plus, isn’t it? Is it Capcom on its way to redemption?

No. Instead of redeeming for their DLC policy – as in Disc Locked Content – they start their mischievous practices once more: Just in time for the release of Dragon’s Dogma: Dark Arisen, there was a cosmetic pack for 160 MS points, and now we can purchase an armour pack for 240 MS points. Even worse, just look at the junk that armour DLC contains:

It’s ridiculous. The headgear ranges from boring to stupid, and the arm gear is the only decent looking one – and yet, it’s way too expensive. But dear Capcom, here’s the question: Why the fuck can’t you give us a complete game? Just for fucking once? It can’t be that hard!

Seriously – could you imagine buying a DVD where you have to pay an extra 5 quid so you can watch the deleted scenes? Could you imagine buying a book where you have to pay to unlock the view point of another character? Well, could you? No? Then why the fuck do we keep playing this fucking game? Are we stupid?

And don’t get Rabidgames wrong, it’s not just Capcom taking the piss! That incredible story about Metro: Last Light and the Ranger difficulty, the one “as it’s meant to be played”, well, the one which is DLC (free for those who pre-ordered but still taken out of the game)? Bioware and their history of giving us a DLC trunk (Origins), DLC characters (that golem and that archer, Zaeed), and of course our dear old friend Javik with some of his sound files ALREADY IN  the retail version of Mass Effect 3? And then we have Ubisoft and 385.082 different versions of all their games, making it impossible to purchase a complete version of the game – while paying full price, of course. And we’re talking about full-fleshed missions cut out of games’ bodies here. Fuck all of you!

But fuck us, too! All of us. After all, we eagerly open our mouths and swallow the shit hurled at us. It’s easy to fall into the trap of thinking “yeah, those 2 pounds ain’t too bad” or “but … but that horse armour looks so super cool!” Except … do it ten times, and you’ve paid 20 quid for (hopefully) useless cosmetic stuff. Although it has to be said this kind of “one weapon here, one armour there” DLC does not even enrage Rabidgames to no end. The flaming kind of rage is reserved for the special guests; the Javiks, the Ranger modes and the locked-away-by-pre-order-contents.

It’s easy to believe bullshit PR farts such “digital sales are the backbone of the industry – without it, we couldn’t afford to produce AAA games”. Why bullshit you ask? Look at Skyrim – no pre-order DLCs, no Day 1 DLC, three expansion packs with no relevance to the main game. Plus, you know, those guys put some effort into their DLC! And then, there’s CD Projekt Red and The Witcher 2. It has been said before here, and it will most likely be said many times again – if a small team can give away tons of new content to us FOR FREE, why can’t the big guns?

And no, EA abandoning their online passes only sounds good at first sight – or does anybody actually believe this is a sign of kind-hearted compassion or charity? There’s a storm brewing.

Rabidgames rages: What is more annoying? Corporate gaming exploiting us, or us apathetic sheep consuming without thought? Hard to say. But the worst is yet to come: Always-online, tying accounts to one console, streaming, Free-to-play/Pay-to-Win or micro-transactions in single player games are all ominous heralds already rearing their ugly heads. We’re bound for self-imposed digital slavery, and we’re choosing it willingly.

Moving Impressions from Dragon’s Dogma: Dark Arisen

Posted in News with tags , , on February 12, 2013 by Rabidgames

Ha! Finally, proper gameplay footage for Dragon’s Dogma’s expansion, Dark Arisen!
Without further ado: There! Watch!

Rabidgames is torn: Isn’t it what we wanted: New, huge enemies from flaming saurians and Nazgul-like shadows  to armoured ogres and even minotaurs. But then again, there are still some questions remaining: Why is the expansion that expensive (and why are we forced to buy the game once more)? How much new content is in there – and given Capcom’s record, how much on-disc DLC? And how long will it be? Let’s be honest: Length will be a decisive factor if Dark Arisen will rise or fall.

Dragon’s Dogma Lives: Dark Arisen Add-On in April?

Posted in News with tags , , on January 18, 2013 by Rabidgames

If this rather mysterious image is to be believed, the release date for Dark Arisen, the Dragon’s Dogma add-on we have all been yearning for, is not too far away: 25 April 2013.
At least, this could be Japanese release date. If we are unlucky, it might take weeks or even months until Dark Arisen reaches the West.

However, there is a dark cloud at the silver lining: the pricing. That picture states the hefty amount of 4.990 yen … roughly 35 pounds. That’s damn expensive. But there’s hope that Dark Arisen might be a new game, basically Dragon’s Dogma 1.5. Please Capcom, don’t you dare to ruin this great new franchise by making us pay almost 40 quid for 10 hours of gameplay!

So far, not much is known about the plot and the additions of Dark Arisen; we know that “An epitaph speaks of another’s demise” but that’s about it. There’s even an old trailer if you’re curious:

Rabidgames hopes: The pricing is steep. Theoretically, it is way too steep for a DLC or an expansion. Let’s hope Capcom will be able to give us hundreds of hours of fun again, let’s hope they know what they’re doing. And one more thing; while Rabidgames really enjoyed Dragon’s Dogma, Dark Arisen could need some more polish. Thanks.

The Resident Evil 6 Demo or That’s It?

Posted in Played & Explained with tags , , , , on July 7, 2012 by Rabidgames

Alright, Rabidgames gave in to the temptation and gave the demo for Capcom’s upcoming action zombie game Resident Evil 6 a try. Capcom actually felt quite generous and gave us three different scenarios which can also be played online with a friend. But let’s cut down to the decisive question what will the future of Resident Evil hold – a survival horror experience or just an trite shooter?

Let’s have a look at the scenarios:

Leon. His demo campaign seems to be good old fashioned Resident Evil. Lots of navigating (sometimes you’re only allowed to walk slowly yet nothing happens) through dark corridors in a hotel, some shock effects – and yet, it is nothing special whatsoever. And linear. Incredibly linear. For some obnoxious reason, Leon is not able to move a fallen chair out of the way – or to simply jump over it! What the hell? Also, when he meets an obviously infected girl, he simply waits until she dies, turns into a zombie and kills her father. Guess he has learnt nothing …
Oh, the atmosphere. If you’ve played two survival horror games in your life or if you’ve watched two horror movies, nothing will shock you in Resident Evil 6 (at least in the demo). It’s all obvious and, quite frankly, boring.

Chris. He can jump. That’s quite something. His demo campaign focusses on shooting bad guys. Unfortunately, Gears of Resident Evil 6 is a rather blank bad shooter. You can take cover yet you can’t shoot from cover. Why this? Mind you, the shooting is not necessarily bad, but it’s far from good as well. You can give your team mate instructions, too. However, he’ll decides to tell you “not right now” most of the time. Weird decision.
The weirdest you’ll see in Resident Evil 6 is zombies handling guns. When did this happen? Surely, there must be zombie laws, and surely, Zombie Commandment No. 1 reads “Thou shalt not use guns”.

Jake. In his demo campaign, you run away and fight a powerful boss. Rabidgames tried meleeing enemies which turns out to be more fun than shooting them. Somehow, this part was more about mastering the imprecise controls of Resident Evil 6 than actually fighting the boss. If you die during the boss fight you can be revived by our partner – thankfully.

One more thing. If you die the Resident Evil 6 demo is over. While you can easily die as Jake yet hardly as Chris, Leon has a stupid QTE out of nowhere after walking through the empty hotel for 20 minutes – fail that QTE and it is Game Over. Seriously, Capcom? Are you fucking kidding?

Rabidgames confirms: No, Resident Evil 6 is not classic Resident Evil. It’s a Call of Duty/Gears of War copycat shooter with some Resident Evil leftovers to simply disguise it is nothing more than popcorn action, garnished with QTE. The only thing that could save Resident Evil 6 from mediocrity could be a decent story. But so far, it drowns in the sea of run-of-the-mill shooters. Without the Resident Evil tag, no one would even be trying to keep it afloat.

Dragon’s Dogma’s Patch 1.02 includes Resident Evil 6 Demo – on 360 Only for Now!

Posted in News with tags , , , , , on July 4, 2012 by Rabidgames

Capcom has released the patch 1.02 for the surprisingly good RPG gem Dragon’s Dogma.
Strangely, patch notes are nowhere to be found yet so it’s anyone’s guess what has changed. Only one thing is for sure though: Xbox 360 gamers and Dragon’s Dogma owners can now play the Resident Evil 6 demo – if they want … PS3 gamers will have to wait until the beginning of September to be able to see if Resident Evil has truly and finally become a mere shooter.

Anyway, some guys on gamefaqs have gathered some information about the patch 1.02, and some of it is just hilarious. Who would have thought you include jiggle mechanics into a patch?

“Carrots no longer sold in infinite quantities in Cassardis.

“Fixed” jiggle mechanics. (Yes, you read that right.)
Elaboration: As far as we can tell so far, there are now three levels of jiggle. When wearing heavy armour, there will be little to no jiggle. With moderate armour, like leathers, the jiggle will be noticeable. With light or no armour on, the jiggle will be all up in your face.

Ranger pawns use all skills at their disposal.(Yup, tenfold arrow baby!)
Elaboration: Prior to this patch, certain skills (namely Heptad Shot and Sixfold Shot, along with both their upgraded versions) tended not to be used by rangers pawns. Some say they used them few and far between, while others claim that they simply were unable to use these skills because of some coding error. Regardless, it’s certainly agreed that prior to this patch the skills were used very little to not at all by pawns. Now rangers will employ all their skills appropriately.”

Rabidgames is undecided: While continuing to play Dragon’s Dogma is a no-brainer, Rabidgames is not sure if he cares enough for Resident Evil 6 to actually give the demo a try.

6 Things you might not know about Dragon’s Dogma

Posted in Gaming these days ... with tags , , on June 26, 2012 by Rabidgames

Dragon’s Dogma is a massive game, and while there is a decent manual, there are tons of things you have to discover for yourself. Rabidgames explains a few useful secrets of Dragon’s Dogma:

The save game situation: It’s the biggest problem of Dragon’s Dogma: If you fail a quest, the game overwrites your file, it’s over. But there are two options to avoid this: First, simply rest in an inn or touch a riftstone (yes, that also counts as checkpoint) before starting a complicated quest (e.g. that damn annoying Gold Idol one). If you fail the quest for whatever reason, got to the Save/Quit menu and Return to the last checkpoint. Problem solved.
Second, to make sure a corrupted save file ain’t the end of the world, always, and Rabidgames means always, copy your Dragon’s Dogma save file to another device (be it USB stick, Cloud, whatever). That way, you’ll be on the safe side.

Quick saving: Just press START and then SELECT. It’s way faster than the alternatives.

How to use flasks: You surely know all those small bottles and you might have wondered what they should be used for in Dragon’s Dogma: Well, if you soak your enemies with water, thunder spells will hammer them harder, and they become prone to being frozen solid by ice spells. The same goes for oil: Douse enemies and then set them on fire. Watch them burn more effectively!

Moldy food is good for you: Yes, it’s true. In Dragon’s Dogma, moldy (or mouldy in BE) apples or sour meat will heal you more than fresh food. Selling moldy food will get you more money as well. Just be sure it doesn’t start rotting.
However, even rotten food is not lost, too. Just put it into an airtight flask and combine this item with spring water (bottled water from one of the healing springs).

Saving money at upgrades: When you upgrade a weapon or a piece of armour in Dragon’sDogma, just upgrade to level 3. That way, you will save materials and money. In most cases, level 1 and 2 are not significant anyway.

Easy Depositing: After roaming the wilds for a couple of days, it has been a big pain to deposit all your goods in Dragons’ Dogma. But there’s a handy trick: Just press START, and you will deposit all items of the respective category at once. Just be careful and don’t press START at the wrong place …

Rabidgames is curious: Dragon’s Dogma has been out for quite a while, and yet, there are new things to discover. Well done, Capcom, well done.