An Obituary for Visceral Games

FUCK YOU, EA!

That pretty much sums it up now, doesn’t it? The biggest fucking assholes of the gaming world, Electronic Ass, did it again. They fuckers closed yet another studio. Westwood, Origin, Bullfrog, Pandemic and countless others are dead, Bioware is dying, and now the cunts shot Visceral Games in the back – while still developing a mysterious Star Wars game! Fuck EA!

Why did EA close the studio? Fuck knows. Could be that EA’s Frostbyte engine seems to shitty as fuck – rumours are one of the reasons Andromeda is what it is because the engine simply is ill-suited for RPGs but works better with online shooters, could be that EA needs a “new direction” for the game – knowing the shitheads, it probably means loot boxes, always-online and shooting shit on  galleries, or it could be something entirely different. Who cares? Fuck EA!

Bastards! Anyway, in case you don’t know, Visceral worked on games such as Dante’s Inferno, the Dead Space series, some Lord of the Rings games, some Battlefield games, and most notably, for Rabidgames at least, they developed the widely underestimated Godfather games. But see for yourself:

Yes, as was the case with Saboteur and Mercenaries, the controls and animations are clunky, and by today’s standards, the games feel hard to play. But hey, that’s the charm of the lost art of AA games, isn’t it?

The first Godfather was a tough RPG where you ended up dead quickly in the beginning, and had you rising to the top of the Corleone family, with all the famous faces around – except for Michael, because he needed a different face for some reasons. Taking over the city with stealth, shoot-outs and satisfyingly brutal executions was always fun, and you had to be careful not to start a mob war.

Godfather 2 expanded the story from New York to Miami and Havana, and also introduced a crew running around with you as well as a tactical map where you needed to defend your businesses or attack others’. To no one’s surprise, part 2 also introduced a mostly useless multiplayer, and after that, the Godfather disappeared into nothingness.

Rabidgames shakes an angry fist: Again, fuck EA! Fuck off! Their rotten business policy seems to be buy and burn! And to make matters worse, we can safely assume Bioware will be next to rot in an unmarked grave in the desert of EA’s cemetery of the forsaken.

 

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