Fallout 4 or War Never Changes … But Does Fallout?

So, the long-awaited Fallout 4 has finally been released. Let’s not beat around the bush, let’s gei it out: yes, it still feels like Fallout, plays like Fallout and yet, it feels different. And no, the graphics aren’t shit. They’re okay, they’re what you can expect – remember that Fallout 3 and New Vegas had rather functional graphics. After all, Fallout was never known to be a graphic whore’s brothel mind you. So if you need it all nice and shiny, go play something else.

Oh, we were speaking about how Fallout 4 is the same, right? Well, the style is the same, the tone is the same, menu layout, V.A.T.S., controls – all pretty much the same. Why change the winning formula, right? At any rate, this isn’t something negative to be said about the third game with this formula.

The way exploration is rewarded also remains the same – find something to boost your stats here, discover a cool little story there, Fallout 4 does what the series does best – exploration and the feeling of living in a desolate, dead world where you can be a beacon of hope – or a spectre of terror, should you rather feel like it – up to you, as usual.

But … Fallout 4 wanders well of the beaten path in some regards! For once, the RPG aspect has been toned down. You only level up your S.P.E.C.I.A.L. stats and perks associated to them – no more energy weapons here, melee there, that’s gone. Quite frankly, it is weird in the beginning.

So, how do we make our weapons deadly then? Well, there are the aforementioned perks, and then, there’s modding. And modding is awesome in Fallout 4. You can mod your weapons and armors in various ways, provided you can find the items to do so. So yep, this game rewards you for your OCD to have to collect everyfuckinthing! You can make use of everything – recycling is a big thing in the post-apocalpytic future.

But there’s more – you can spend hours, yes literally hours – to build your settlement. From scratch, if you feel like it. Or just put your house full of items you want. At this stage, it’s not clear how optional it is, but if you feel like it, you can be a good – fully voiced – boy or girl and help communities to thrive by providing them with water, food, energy and defenses. If you liked this aspect of State of Decay, Fallout 4 can help you scratch that itch at least a bit.

One word about technical aspects – in 7 hours, Rabidgames had only one minor glitch with the V.A.T.S. system, but that was it. So far. We know Bethesda games are prone to get buggier over time, so that’s not an all-clear yet.

As oxymoronic as it may sound,  Fallout 4 doesn’t change where it matters yet changes where it also matters. You feel comfortable from the beginning and yet it takes some time to figure out which perks you want, which items you want to craft and then, the Commonwealth is your oyster.

Rabidgames wonders: After 7 hours with Fallout 4, a tiny corner of the world has been seen, let alone explored. This game is massive in scope, activities and stories, that’s for sure. 2015 will go down as the year when two RPG behemoths were unleashed onto the world, and one thing truly never changes: the lack of time to play these games!

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