Metal Gear Solid V or What the Fuck, Kojima?

Careful, minor spoilers below!

First things first, it’s a very positive “what the fuck, Kojima?” The first hour of Metal Gear Solid V: The Phantom Pain is an insane ride incorporating everything MGS has stood for – tons of cutscenes, cheeky humour (sometimes involving butt cheeks), iconic villains, and sometimes, plain insanity!

An example? Well, at some point, a flaming whale devours a helicopter. Yes, a fucking whale on fire devours a helicopter! On land! And afterwards, there’s a chase with a freaking fucking flaming unicorn!

Afterwards, the open world beckons, and it’s a beautiful one – there’s stuff hidden everywhere, enemy positions to be scouted and advanced from all sides, and sometimes, new surprises, such as an enemy patrol popping up around the literal corner or certain enemy groups befitting a Metal Gear Solid title. And yes, the good old trademarks such as menus, the famous exclamation marks or the post-death “Boss! Hey! Booooooss!!!” all mesh together fine with the new elements and the amazing graphics.

Rabidgames grins: Kojima might have known in the beginning though this will be his Metal Gear swansong, but he put every effort in it – and then some. The first couple of missions show quite a depth of gameplay – from evading enemies or taking them out with a mortar to the mother base economic system – and probably just serve the foundation for dozens of hours of Tactical Espionage Fun.


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