Assassin’s Creed Rogue or Same Old with a Twist

Let’s say what we’re all thinking. The Assassin’s Creed double release insanity was idiotic. Period. Because of that, many, many people will probably miss out on Assassin’s Creed Rogue because opting solely for Unity … a big shame.

Arguably, Rogue could well be the better game – sure, there is not much innovation at first glance, and there are no massive crowds to be found, too. But Rogue runs stable and solid, and it ingeniously combines the wilderness of Assassin’s Creed III with Black Flag’s naval battles. And then, there’s the twist: After you think “more of the same stuff”, all of a sudden, a tragedy occurs (and believe Rabidgames, it is a proper tragedy, not just the usual “ooooh my family” routine) and our dear Irish protagonist Shay Cormac turns his coat and joins the Templars! (No spoilers here. You know that already.)

Thankfully, fighting Assassins introduces new gameplay mechanics in Rogue – you’re not just the hunter, you’re the hunted now, too. Just as we’ve been doing for years, Assassins now lurk in bushes and hiding spots searching for you. Taking down a “boss Assassin” has him fleeing, throwing smoke bombs and stealth attacking you, so stealth should be priority here.

Apart from that, Rogue is a big basket of fan service – synchronising viewpoints? Check. Collectibles (more than ever this time)? Check. Raiding warehouses? Check. Naval battles? Check? Your own fleet? Check. Taking control of areas? Check. If that’s good or bad, well, up to you. Mind you, there are small changes to the formula – there’s more verticality, some new or tweaked weapons (for Shay and for his ship, the Morrigan), and some new sidequests.

Besides, there are lots of areas in Rogue to discover and explore – you have a pretty big portion of New York, the Arctic Ocean resembling Black Flag’s map, substituting tropical flavour for icebergs and snow, and finally the River Valley; waterways and lots of wilderness and almost as big as the ocean map … and a tiny, oddly familiar location named Sleepy Hollow, among other things.

So far, Rabidgames has only found one complaint with Rogue: Some sequences are too heavily scripted, and one storywise important section felt exactly like ripped out of Call of Duty History Warfare. But if you don’t mind Rogue feels like a best-of with the best parts of the series, this should be your “safe” Assassin’s Creed to get this year – at least until Unity is properly patched.

Rabidgames nods: True, Rogue is fan service, but hey, it’s what we wanted – less tailing, more naval fun, lots of ground and water to cover, and after all, refined gameplay that feels mellow and relaxed and invites you to experiment with all these well-known tools. Since it’s also the swansong on the old consoles, it’s a gentle goodbye … with the twist of a blade, of course.

 

 

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One Response to “Assassin’s Creed Rogue or Same Old with a Twist”

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