Archive for May, 2013

New Saints Row IV Trailer Shows Some Crazy Presidential Shit

Posted in News with tags , , , on May 7, 2013 by Rabidgames

Well, we knew Saints Row IV would be crazy as chickenshit on crack. But the latest trailer shows it goes beyond insanity and back. Watch for yourself:

Well, it might still be Saints Row, although with a healthy does of Crackdown and Prototype infused, but that just seems too much.

We’ll be playing the president of the USf’nA and we’ll have super powers to kick some alien ass. Saints Row The Third made the mistake of putting crazy fucking insane shit before stuff like … gameplay, narrative or good characters.

Even the lifeblood of the Saints Row Series, freedom, took a hit; customisation was worse (less clothes, no fighting styles, the same cribs all over the place), gangs could not be tackled in whatever order we wanted to, hell, they didn’t even fight amongst each other anymore, and exploring Steelport was dull – no hidden caves, weird graveyards or pink sea bunnies anymore.

Rabidgames is sceptical: Of course, Saints Row IV will probably still be tons of fun, but the question is – what about depth? Saints Row 2 felt like Tarantino, The Third felt more like a Bay movie … if done wrong, Saints Row IV could end up like an Uwe Boll movie – rather embarassing to watch and play …

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What The Video Game Industry Can Learn From Netflix

Posted in Gaming these days ... with tags , on May 5, 2013 by Rabidgames

“The best way to combat piracy isn’t legislatively or criminally but by giving good options.”

These are the words of Netflix “Chief Content Officer” – let’s call him boss – Ted Sarandos. And it’s a simple truth told in a recent interview. Piracy is a problem everywhere – movie industry, music industry, book industry, and of course the video games industry. For many years, the big players in the industry preferred going to courts – remember the old Napster and poor Lars Ulrich?

Now it’s more about lobbying governments to introduce harsh anti-piracy regulations and to force all ISPs to store all our data for years – and making it available to the vultures of the industries, lawyers. But then again, some people have woken up and realised you can make money with making your customers happy – think about Spotify, Netflix and their likes. Certainly, that’s the future. Why would you download movies or TV shows via Bit Torrent when you could also watch them instantly? Of course, people with slow internet connections don’t profit, but they weren’t able to pirate stuff beforehand, too. And yes, Netflix also suffers from late additions to its roster for various reasons (especially outside the U.S.), and new movies are still a rare sight. Oh, and there should be more Jackie Chan flicks!

Now let’s have a look at the video games industry. Nintendo knows nothing about online marketing, that’s for sure, and Microsoft still sticks to paying for Xbox LIVE Gold without us getting anything worthwhile in return. That’s the last century approach. Sony, however, got it right with PlayStation Plus; pay a minor fee and get a couple of free games (or more) a month. This just sounds like the future.

If we have to rely on streaming or downloading games (a prospect not exactly welcomed by collectors of physical media such as Rabidgames), this future should at least contain value for money. And Sony’s approach definitely sounds better than the traditional “pay 40 quid up front” if we cannot sell it again if the game is crap.

Rabidgames wonders: The content world has changed – be it for better or worse. And it is up to the three giants to react to that change. One option is always online and no more second hand games, yes. But is treating gamers like criminals and idiots really the right approach? Is PS Plus a sign of things to come? Microsoft, Sony and Nintendo should embrace change. Yes, you can!

Scientific Thougths about Mass Effect 3 … An Excuse For The Ending?

Posted in Gaming these days ... with tags , , , , , on May 4, 2013 by Rabidgames

Rabidgames has found this rather interesting article.Yes, discussions about that Mass Effect 3 ending are so 2012, but whatever.

One guy explains the story of Mass Effect 3 quite sciencey with the Kardashev scale and the Drake Equation … wait what? Just read the article, damn it! Or, well, just listen to this rather amazing definition of the latter by Big Bang Theory’s Sheldon Cooper:

Got it? Back to the article. He might have a point. In a nutshell: Whatever happens in any galaxy, there will inevitably be war between someone and someone else’s buddy. Our real lives are proof enough of this theory (still Type 0), the Mass Effect story proves it as well (the space faring races are Type 1, the Reapers Type 2, The Crucible Type 3). Of course, the assumption is that all sentient species developing technologies are aggressive as humans could be flawed from the beginning but let’s not concern ourselves with puny details. Maybe Mass Effect 3 is built on this theory.

Apart from all the fascinating science, there is also plenty of talk about the well-known issues of Mass Effect 3’s plot, but he also clarifies some misconceptions (IT supporters might disagree there). Well, it’s not as interesting as the scientific theories, but it’s still a good read.

Rabidgames mumbles: It’s an interesting theory, that’s for sure. If you believe the ending might have something to do with science … well, one or two writers might have something in mind, yes, but when facing the convoluted mess the ending still is, it’s rather unlikely – why should one theory replace another?

Tons Of GTA V Info To Boost Your Hype Level

Posted in News with tags , , , , on May 3, 2013 by Rabidgames

You can take a look at tons of new infos about GTA V on neogaf. If it is credible … fuck knows. Copy & paste would do the trick, but let’s calm down and take a look at some of Rabidgames’ key pieces:

“Missions can be played stealth or action.” “You choose a crew from more than just the 3 characters like hackers, lock pickers, etc. Their skills get boosted if they live onto the next mission.”

9 unique attributes per character:

  • Special
  • Stamina
  • Shooting
  • Strength
  • Stealth
  • Flying
  • Driving
  • Mechanic Ability
  • Lung capacity

Finally, the awesome RPG elements from San Andreas are back. Plus, you can level up more than your three core characters, maybe even in a Godfather 2’s way? And the first sentence – choosing between stealth and action? SOLD!

Remember the modest car customization found in San Andreas? Well, apparently that feature is coming back with a vengeance in GTAV. Rockstar promises that Pay-n-Spray shops will not simply be used for a quick change of paint in order to evade the cops. Of course, you can still do that if you want–and even swap out license plates if you’re so inclined. But these shops will also be used for customizing your car to high heaven, including performance upgrades as well as cosmetic options such as new spoilers, grilles, and window tints that will let you live out your inner Vin Diesel (or Paul Walker, if you’re the boring type).

More Customization
Players will be able to add tattoos and change the hairstyles of their characters. Weapons can be customized with different attachments. Vehicles can be improved for better handling and overall performance.

More customization! Hell yeah. Let’s see if it’s en par with Saints Row – but even if not, it’s still good to see Rockstar listens to the fans and has learned from the disappointing stuff available to poor Mr. Bellic.

Other Activities
In addition to yoga, sky diving and scuba diving, players will also be able participate in the following activities, according to reps: golf, tennis triathlons, bike races, picking up hitchhikers, base jumping and ATM robberies.

Each of the three characters even has his own bank account, allowing you to manage each one’s purchases differently. These guys can buy property. The example I was given was a taxi company. It will generate regular income. They can buy houses, too.

The Rockstar guys also told me how huge the game is and all that’s in it. Well, some of what’s in it: military bases, beaches, mountains, rivers, meth dealers, biker gangs…. the whole map is open from the start. Biggest weapons list ever. Biggest vehicle list, many of them customizable for looks and performance. Cars. Trucks. Motorcycles. Bicycles. Jet fighters. I saw a jumbo jet in the sky. Can we fly that? Not sure, probably not. These games have limits.

Now that sounds all too amazing to be true, doesn’t it? Huge map, tons of things to do, including buying businesses and property. That’s just the biggest drawback from GTA IV thrown out of the window of a skyscraper! Finally, Fun is spelt with a capital F again. One sentence sums it up perfectly:

Where 4 opted for realism, 5 seems more focused on just having a good time.

There’s more good news to be found in there, from better and more refined combat, switching characters and planning heists to diving for treasure in shark-infested waters and probably the return of Red Dead Redemption’s finest, the lethal cougar. GTA V now sounds like the best game ever made – again, if it is true.

Rabidgames is delighted: Yesterday, GTA V sounded like a solid Rockstar game. If all of the above turns out to be true, the hype level has reached critical mass. This game could be designed not to go to Los Santos for holiday, but to live there!

The One Important Thing In GTA V Still Unheard Of!

Posted in Gaming these days ..., News with tags , , , , on May 2, 2013 by Rabidgames

Rockstar has been showing us a lot about the three different characters we’ll be playing in GTA V by now, including the latest trailer. If you missed it for whatever strange reason, you can watch it here:

Speculation about details in the videos aside, there’s one thing, one potential gamebreaker, we know nothing about yet: The sandbox affinity of Grand Theft Auto V. Mind you, GTA IV wasn’t exactly a bad game, but compared to San Andreas (and its only true successor, the Saints Row series), the lack of freedom to do what you want wherever you want, the lack of possibilities to collect useful stuff (no, shooting fucking pigeons as an activity that does nothing but give you an achievement stating you really have no life at all still qualifies as absolutely useless), the lack of proper exploration (the heart of the statue aside, what do you remember), the lack of insane vehicles, the appalling lack of customisation (the biggest issue) … let’s face it, GTA IV simply was a terrible sandbox game.

In GTA V, it should be rewarding to explore the city and the countryside (Bigfoot included this time, please), to have use for your money, especially tons of customisation options, we need more diversity in missions – and please, no badly scripted ones anymore, and of course, Rabidgames wants to go on a killing spree in a tank again! In a nutshell: GTA V needs fun things to do.

Now is not the time to be worried about the emphasis on story related trailers (especially since Rockstar can pull of great stories), and let’s be honest, everyone will pick up GTA V anyway. It’s just, a subtle unease nagging at times that GTA V might be able to disappoint.

Rabidgames has hope: Yes, as soon as the hype died down, GTA IV ended up as a disappointment. Apart from the story and the hilarious in-game internet, there was nothing to do. But let’s not forget Rockstar was able to prove their sandbox mastery in Red Dead Redemption. So there is hope for those who prefer exploration and mayhem in the streets of Los Santos to going to virtual dates with your cousin …