Omerta – City of Gangsters or Too Literal?

Unbeknownst to the world and the underworld alike, a new crime simulation with a turn-based tactical combat system will see the light of day soon: Omerta – City of Gangsters will allow our ravenous dark mob hearts to ravish Atlantic City soon. Now wait a minute … the mafia, turn-based combat … yes, it sounds like a perfect mix of Godfather 2 (remember the Don’s View) and XCOM! Or rather Jagged Alliance? Anyway, Rabidgames is almost sold!

There is only one issue: We know virtually nothing about Omerta – City of Gangsters. Sure, there are a couple of trailers, and there is this handy feature list:

  • Historically accurate representation of Atlantic City and its landmarks
  • Strategic gameplay allows city overview, planning, expansion and gathering of intel
  • Turn-based tactical combat with a cover system and stealth action
  • 15 unique player controlled characters each with unique personalities and backgrounds
  • A RPG system for development of player characters and managing their equipment
  • Competitive and cooperative multiplayer mode with persistent gangs
  • 15+ hours of gameplay in a single play-through
  • 20 unique maps visualizing the various districts of Atlantic City

Sounds pretty good, eh? But then again, there seems to be no marketing for Omerta – City of Gangsters, and the question of quality is just an uneducated guess. We’ll see, we’ll see. After XCOM: Enemy Unknown proved tactical turn-based strategy games can work on consoles, too, there is some hope we might get to witness a fine gem in the making. Of course, Omerta – City of Gangsters could also end up dead pretty fast if it is just not good enough.

If you’re a bit courious what Omerta – City of Gangsters looks like, just watch this trailer full of gameplay, violence and prohibition time atmosphere:

Rabidgames schemes: Well, well, Omerta – City of Gangsters has tons of criminal potential. But the reviews will give evidence if the game is really going to make an offer we cannot refuse.

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