WWE ’13 or A First Impression with an Attitude

THQ might be in some trouble financially, but it does not stop them from renting a posh club in Brick Lane and showcasing WWE ’13 for the world to see there! Oh, and there was free food and drinks as well to enjoy! Rabidgames did enjoy all of the above.

Oh, okay, back to WWE ’13. THQ allowed journalists to simply sit at a console and to do whatever they want. Well, basically everyone did things in that order: Play some random game of WWE ’13 first, check out the Attitude mode, have a look at the refined Universe mode, fiddle around with the many Create a Whatever options, and then it was back to playing some more games of WWE ’13.

Alright, let’s start with Attitude: It was about time to relive the time when Vince McMahon reinvented his company – and WWE ’13 pays tribute to the era which gave birth to iconic figures such as Triple H, Stone Cold Steve Austin or The Rock. On a side note, it is rather strange that a PG oriented company, where wrestling, sorry, the sports entertainment sometimes resembles the Teletubbies, virtually relives its wildest R-rated years at the same time. Sorry, back to WWE ’13 again. In the showfloor demo, there was only access to the story titled “rise of the DX”. Thankfully, the heavily scripted Road to Wrestlemania is gone, and we get primary and secondary “historical” objectives to fulfill this year. By the way, the DX story consists of 12 matches with very different objectives (from win with a chair or win via DQ to hit the other guy with 2 signatures and a finisher). While there might be no unknown stories, it is still great fun to delve back into the past, getting to relive the stories which made great superstars such as The Rock, Steve Austin or Triple H. Furthermore, the Attitude mode unlocks dozens of unlockable content (ranging from Wrestlers to alternate outfits to extra stories for the Universe mode).

In WWE ’13, the gameplay itself is pretty similar to its predecessor, and yet, it can be quite challenging on normal! Well done, Yukes. Finally, we can control how we want our matches to be: You can now choose between quick, normal and epic matches. While a quick match is basically a squash, an epic match takes a long time and requires some tactical thinking. There are some cool new details as well: Throw HBK into the turnbuckle, and he’ll do his trademark flying around it, R-Truth shows his split-leg dodging, and so on.Remember the weight detection system (which was removed for inexplicable reasons)? It’s back in WWE ’13. Hooray. No more Mysterio bodyslamming Big Show! Speaking of the big folks, they really look like towers now.

The pin system has been refined as well: In WWE ’13, it’s possible to pin a groggy opponent after lifting him up. But careful – he can counter your pin with a pin of his own – which can be countered again! Sounds great, doesn’t it? Oh, and you can use a stored finisher to make escaping a pin easier, too. Furthermore, the limb targeting system has been improved – we can now choose between different moves here as well. There are also OMG moments now: Have finisher stored, watch out for that sign, lean back and enjoy devastating action! All those changes for WWE ’13 seem small one by one, but combined, they allow for a more fluid and intuitive feeling in and outside the ring.

The Universe mode was a beast in WWE ’12, and it has grown in even more this year! It is now possible to have three major leagues at the same time (sadly, there are no inter-promotional rating wars … sigh, if we had our good old GM mode back …), players can define which stories will be featured in their universe (and influence their outcome), and there’s also a statistics hub which highlights tons of data: titles won, weeks of title reigns, Royal Rumble performances etc. Plus, you can have shows whenever you want! RAW on Monday, ECW on Tuesday, whatever you want to create on Wednesday, a WCW PPV on Sunday? It’s all possible. Oh yes, Rabidgames will certainly spend most of his time with WWE ’13 in the WWE Universe once more …

While most of the Create modes are more or less the same, Create an Arena has been largely improved and enhanced: In WWE ’13, we can now create everything from the titantron, the lights, video walls to the ring itself. The popular Create A Wrestler mode has a special novelty as well: In WWE ’13, players can choose a body part which will be able to take quite a beating. On the downside, another body part will have to be weaker though, so beware. There are also many new moves to choose from. Another popular feature will be back in WWE ’13; you can create titles again. And this time around, those fancy, shining titles can even be used in the Universe mode!

While all of the above sounds great, the star of WWE ’13 is an old friend who will return: Special Referee matches. Fuck yeah! And it’s not just the same stuff from the past, no, there’s a special referee bar which increases when you do proper ref stuff but decreases when you forget your impartiality and, let say, hit one of the guys with a finisher. Even better, you hit him, and when he dares to strike back at you, an official, you can now disqualify him. You bet the Special Referee mode will be awesome when playing with friends (oh, the bittersweet betrayal).

So, all is well with WWE ’13? Unfortunately, no, not really. Long hair still looks ugly, some moves still hail back from the PS1 era, and sometimes, the collisions are not properly calculated (yep, hitting someone literally IN the head is still in). And for some reason, some prominent characters (Hunter Heast Helmsley, Daniel Bryan come to mind) don’t look like their real life counterparts. Also, WWE ’13 seems a bit too fast for its own good. It’s alright if cruiserweights like Rey Mysterio or Sin Cara are lightning fast, but giants like Khali should be slower for sure. And of course, there’s much DLC stuff around the corner once more … But at the end of the day, it’s rather nitpicking. Rabidgames means, Special Referee will be back in WWE ’13, so the world’s, Yuke’s and WWE’s wrongs are forgiven (well, not turning Punk heel, and Sheamus, don’t get Rabidgames started with that booking desaster)!

Rabidgames smells what WWE ’13 is cooking: And it smells good! The look back to the glorious Attitude era, a deeper universe mode where we finally can make decisions, many, many small additions and improvements … and fucking Special Referee is back!!!! 2 November can’t come soon enough, and that’s the bottom line!

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2 Responses to “WWE ’13 or A First Impression with an Attitude”

  1. This is really interesting, You are an overly professional blogger. I’ve joined your feed and sit up for looking for extra of your wonderful post. Additionally, I have shared your website in my social networks

  2. excellent blog I’m a big Wrestling fan from Switzerland

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