The Biggest Mistake of Mass Effect 3

Probably, you won’t guess it.

No, it’s not the endings which have soured Mass Effect 3.
No, it’s not Starbrat out of nowhere.
And no, it’s not the missing final boss.

It’s EMS.
Well, EMS itself is not even a bad idea. While never Rabidgames’ favourite, it was at least a valid way to add meat to all your previous decisions from Mass Effect 1 to getting rid of Cerberus. Numbers are better than nothing. Of course, fleshed-out side quests, actual conversations and visiting certain planets would have been better.

But let’s accept we accumulate EMS throughout all of Mass Effect 3. Hell, everything we do accumulates EMS. Scanning a planet, recovering an artifact, helping random people, the rather lame N7 missions, aiding the Krogan, brokering peace or war between the Quarian and the Geth … whatever you do, your EMS shall rise.

But what for?
It doesn’t matter shit!
You get one 2-second cutscene which is illogical after the Extended Cut, but that’s it.
Well, it matters if you go for Destroy, yes. Either everything burns, or the Reapers burn. However, any sane person who plays through Mass Effect 3 will collect 2000 EMS – unless he’s dumb. But even then, it doesn’t matter if you really helped the Krogans, if you saved the Geth … your EMS won’t reflect it. Why?
Choose Synthesis or Control, EMS is a waste. Yes, doing side quests has been a waste of time. Great, isn’t it?

And Bioware, if you bother to add a fourth ending, don’t fucking troll us!
It would have been the perfect opportunity to make EMS matter for once.
Damn, if you tell Starchild and his Reaper friends to go fuck themselves hard, what would happen in the Mass Effect universe?
Yes, galactic forces battling the Reapers! Low EMS, you die. High EMS, you win. Common sense prevails. Or would have, if implementing game elements properly had been more important than making fun of people who despise the idea of Starbrat …

Rabidgames is disappointed: That’s Bioware 2012 for you. Another chance wasted. But all this EMS stuff brings up a question: Why inventing a complicated system where decisions become numbers when it hardly matters in the end? Does this numeric clusterfuck make sense to anybody?

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