Rabidgames’ first impressions of Mass Effect 3

OK, here we go.

Rabidgames has played some Mass Effect 3 now. After a couple of hours with a new and an imported character, one thing is clear: They are different experiences. If you romanced Liara back in Mass Effect 1, you’ll get more dialogue. It is not a big difference in terms of tons of dialogue but it makes your own experience really your own. If you import, you get more background information according to your choices (e.g. Arrival) and you start from Level 30 (if you reached the maximum level in Mass Effect 2). Here’s the interesting thing – if you’ve never played Mass Effect before, nothing really makes sense. Sure you can read the Codex, which is filled to the brim with information about basically anything – good luck, dear casual COD player who thought this would be a shooter …

When playing on Normal difficulty (which seems to be the new Veteran), Mass Effect 3 does not really feel harder in the beginning. What becomes clear is the new weight system which allows for variable gameplay – do you prefer heavy weaponry but slowly recharging powers or do you want to rely on your powers, thereby sacrificing fire power? It’s up to you. Thankfully, there are lots of weapons and lots of customisation options for them again. Also, BACK (or SELECT) is now reserved for quick saving which comes in handy.

Gameplay-wise, the mission on Mars felt different in both playthroughs – the Level 30 Pure Paragon Adept worked well with Liara (Singularity -> Warp still works on unprotected grunts) – here, generally, Rabidgames works his way up from enemy to enemy. In contrast, the Level 3 Renegade Engineer is an insane killing machine – Incinerate is still the most effective power in Mass Effect: You can easily wipe out enemy clusters with one or two instances of Incinerate – and for defensive measures, you still have your combat drone.
Oh yes, a general tip – annoyed by Guardians? Singularity is a welcome option … at least on Normal.

Story-wise, it remains to be seen how Mass Effect 3 develops – but that one weird sequence after the first Citadel visit freaked Rabidgames out! Nice idea to add another layer to the universe. Also, prepare for an EDI surprise.

Rabidgames also tested the multiplayer of Mass Effect 3. The rather embarrassing result: Two soldiers and two adepts don’t really work well together … Rabidgames‘ team lost both matches at the tenth wave … shame on us, poor galaxy … Engineer next?

Rabidgames enjoys: Yes, Mass Effect 3 has been a solid experience so far. Apart from small technical issues like dialogues without a sound or subtitles disappearing too fast, Bioware managed to rely on Mass Effect’s old strength while also adding new, tactical layers of gameplay. So far, so good, so off to playing the game.

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4 Responses to “Rabidgames’ first impressions of Mass Effect 3”

  1. Halleluiah, planet scanning is gone! It has returned in some form but one does not need to spend large chunks of time collecting resources to upgrade weapons and ship components. Planet scanning is mainly used to collect war assets in Reaper controlled territory but even this can still get a bit tedious at times.

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